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C++ Block_Buffer::make_server_message方法代码示例

本文整理汇总了C++中Block_Buffer::make_server_message方法的典型用法代码示例。如果您正苦于以下问题:C++ Block_Buffer::make_server_message方法的具体用法?C++ Block_Buffer::make_server_message怎么用?C++ Block_Buffer::make_server_message使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Block_Buffer的用法示例。


在下文中一共展示了Block_Buffer::make_server_message方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: process_create_player

int DB_Worker::process_create_player(int cid, Create_Role_Info &role_info) {
	int64_t role_id = 0;
	Block_Buffer buf;
	if ((role_id = DB_MANAGER->create_player(role_info)) > 0) {
		buf.make_server_message(SYNC_DB_GAME_CREATE_PLAYER, ROLE_SUCCESS_CREATE);
		buf.write_string(role_info.account);
		//创建所有玩家表,构建登录消息buf
		create_player_data(role_id, buf);
	} else {
		buf.make_server_message(SYNC_DB_GAME_CREATE_PLAYER, ROLE_HAS_EXIST);
		buf.write_string(role_info.account);
	}
	buf.finish_message();
	DB_MANAGER->send_data_block(cid, buf);
	return 0;
}
开发者ID:jice1001,项目名称:server,代码行数:16,代码来源:DB_Worker.cpp

示例2: process_create_guild

int DB_Worker::process_create_guild(int cid, Create_Guild_Info &guild_info) {
	Block_Buffer buf;
	buf.make_server_message(SYNC_DB_MASTER_CREATE_GUILD, 0);
	guild_info.guild_id = DB_MANAGER->create_guild(guild_info);
	guild_info.serialize(buf);
	buf.finish_message();
	DB_MANAGER->send_data_block(cid, buf);
	return 0;
}
开发者ID:jice1001,项目名称:server,代码行数:9,代码来源:DB_Worker.cpp

示例3: process_load_master

int DB_Worker::process_load_master(int cid) {
	Base_Struct *master_struct = DB_MANAGER->get_master_data_struct();
	for(std::vector<Field_Info>::const_iterator iter = master_struct->field_vec().begin();
				iter != master_struct->field_vec().end(); iter++){
		Struct_Name_Map::iterator it = DB_MANAGER->db_struct_name_map().find(iter->field_type);
		if(it == DB_MANAGER->db_struct_name_map().end()){
			LOG_ERROR("Can not find the struct_name:%s", iter->field_type.c_str());
			return -1;
		}

		Block_Buffer buf;
		buf.make_server_message(it->second->msg_id() + 400000, 0);
		it->second->load_data(0, buf);
		buf.finish_message();
		DB_MANAGER->send_data_block(cid, buf);
	}

	return 0;
}
开发者ID:jice1001,项目名称:server,代码行数:19,代码来源:DB_Worker.cpp

示例4: process_save_player

int DB_Worker::process_save_player(int cid, int status, Block_Buffer &buffer) {
	//先把两个额外字段读出来,再保存玩家数据,防止buffer错乱
	bool logout = false;
	std::string account = "";
	buffer.read_bool(logout);
	buffer.read_string(account);
	if (logout) {
		//离线保存
		save_player_data(buffer);

		Block_Buffer buf;
		buf.make_server_message(SYNC_DB_GAME_SAVE_PLAYER, 0);
		buf.write_string(account);
		buf.finish_message();
		DB_MANAGER->send_data_block(cid, buf);
	} else {
		//在线定时保存
		save_player_data(buffer);
	}
	return 0;
}
开发者ID:jice1001,项目名称:server,代码行数:21,代码来源:DB_Worker.cpp

示例5: process_load_player

int DB_Worker::process_load_player(int cid, std::string &account) {
	int32_t status = 0;
	int64_t role_id = 0;
	DB_Manager::DB_Cache_Account_Map::iterator iter = DB_MANAGER->db_cache_account_map().find(account);
	if (iter != DB_MANAGER->db_cache_account_map().end())	{
		//角色存在,加载数据
		status = ROLE_SUCCESS_LOAD;
		role_id = iter->second.role_id;
	} else {
		//角色不存在,直接返回
		status = ROLE_NOT_EXIST;
	}

	Block_Buffer buf;
	buf.make_server_message(SYNC_DB_GAME_LOAD_PLAYER, status);
	buf.write_string(account);
	if (role_id > 0) {
		load_player_data(role_id, buf);
	}
	buf.finish_message();
	DB_MANAGER->send_data_block(cid, buf);
	return 0;
}
开发者ID:jice1001,项目名称:server,代码行数:23,代码来源:DB_Worker.cpp


注:本文中的Block_Buffer::make_server_message方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。