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C++ Block_Buffer::read_double方法代码示例

本文整理汇总了C++中Block_Buffer::read_double方法的典型用法代码示例。如果您正苦于以下问题:C++ Block_Buffer::read_double方法的具体用法?C++ Block_Buffer::read_double怎么用?C++ Block_Buffer::read_double使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Block_Buffer的用法示例。


在下文中一共展示了Block_Buffer::read_double方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: deserialize

int Hero_Info_Detail::deserialize(Block_Buffer &r) {
	if( r.read_int32(hero_id)  ||  r.read_int32(hero_index)  ||  r.read_int32(hero_facade_id)  ||
			r.read_string(hero_name)  ||  r.read_int8(is_outer) ||  r.read_int8(is_fighter)  ||
			r.read_int32(level)  ||  r.read_int32(formation)  || r.read_int32(awake_lvl) ||
			r.read_double(exp)	)
			return -1;

	uint16_t __prop_value_vec_size;
	if(r.read_uint16(__prop_value_vec_size) )
			return -1;
	prop_value.reserve(__prop_value_vec_size);
	for(uint16_t i = 0; i < __prop_value_vec_size; ++i) {
			Int_Double v;
			if(v.deserialize(r))
					return -1;
			prop_value.push_back(v);
	}

	uint16_t size = 0;
	Artifact_Detail artifact_detail;
	r.read_uint16(size);
	for(uint16_t i = 0; i < size; ++i) {
		artifact_detail.reset();
		if (artifact_detail.deserialize(r)) {
			continue;
		};
		artifacts.insert(std::make_pair(artifact_detail.artifact_id, artifact_detail));
	}
	hero_fighter_detail.deserialize(r);
	return 0;
}
开发者ID:tidaybreak,项目名称:game-server,代码行数:31,代码来源:Logic_Heroer_Struct.cpp

示例2: deserialize

void Expedition_Scene_Demage_Rank_Data::deserialize(Block_Buffer &r) {
	r.read_string(role_name);
	r.read_int64(role_id);
	r.read_int64(gang_id);
	r.read_string(gang_name);
	r.read_int64(uuid);
	r.read_string(server_name);
	r.read_int32(force);
	r.read_int32(level);
	r.read_double(demage);
}
开发者ID:tidaybreak,项目名称:game-server,代码行数:11,代码来源:Expedition_Scene_Struct.cpp

示例3: handle_scope

v8::Local<v8::Value> Msg_Struct::build_object_arg(const Field_Info &field_info, Block_Buffer &buffer, Isolate* isolate) {
    EscapableHandleScope handle_scope(isolate);

    Local<Value> value;
    if(field_info.field_type == "int8") {
        int8_t val = 0;
        buffer.read_int8(val);
        value = Int32::New(isolate, val);
    }
    else if(field_info.field_type == "int16") {
        int16_t val = 0;
        buffer.read_int16(val);
        value = Int32::New(isolate, val);
    }
    else if(field_info.field_type == "int32") {
        int32_t val = 0;
        buffer.read_int32(val);
        value = Int32::New(isolate, val);
    }
    else if(field_info.field_type == "int64") {
        int64_t val = 0;
        buffer.read_int64(val);
        value = Number::New(isolate, val);
    }
    else if(field_info.field_type == "double") {
        double val = 0;
        buffer.read_double(val);
        value = Number::New(isolate, val);
    }
    else if(field_info.field_type == "bool") {
        bool val = false;
        buffer.read_bool(val);
        value = Boolean::New(isolate, val);
    }
    else if(field_info.field_type == "string") {
        std::string val = "";
        buffer.read_string(val);
        value = String::NewFromUtf8(isolate, val.c_str(), NewStringType::kNormal).ToLocalChecked();
    }
    else {
        LOG_ERROR("Can not find the field_type:%s, struct_name:%s", field_info.field_type.c_str(), struct_name().c_str());
        return handle_scope.Escape(Local<Value>());
    }
    return handle_scope.Escape(value);
}
开发者ID:jice1001,项目名称:server,代码行数:45,代码来源:Msg_Struct.cpp

示例4: deserialize

int Fighter_Detail::deserialize(Block_Buffer &buffer) {
	buffer.read_int64(role_id);

	power.deserialize(buffer);
	agility.deserialize(buffer);
	dexterity.deserialize(buffer);
	armor.deserialize(buffer);
	stamina.deserialize(buffer);

	physical_attack.deserialize(buffer);
	spell_attack.deserialize(buffer);
	physical_defense.deserialize(buffer);
	spell_defense.deserialize(buffer);
	hit_rate.deserialize(buffer);
	avoid.deserialize(buffer);
	ignore_def.deserialize(buffer);
	blood_max.deserialize(buffer);
	cure.deserialize(buffer);
	cure_rate.deserialize(buffer);
	sing_rate.deserialize(buffer);
	crit.deserialize(buffer);
	crit_def.deserialize(buffer);
	init_morale.deserialize(buffer);
	morale_caps.deserialize(buffer);
	crit_hurt.deserialize(buffer);
	crit_hurt_sub.deserialize(buffer);
	hit_rate_addition.deserialize(buffer);
	avoid_rate_addition.deserialize(buffer);
	crit_rate_addition.deserialize(buffer);
	crit_def_rate_addition.deserialize(buffer);
	speed.deserialize(buffer);
	blood_current.deserialize(buffer);
	morale_current.deserialize(buffer);
	strength_current.deserialize(buffer);
	strength_max.deserialize(buffer);
	blood_pool_current.deserialize(buffer);
	blood_pool_max.deserialize(buffer);

	ignore_def_rate.deserialize(buffer);
	status_hit_rate.deserialize(buffer);
	status_def_rate.deserialize(buffer);
	blood_steal.deserialize(buffer);

	phy_hurt_fix.deserialize(buffer);
	phy_hurt_rate.deserialize(buffer);
	spell_hurt_fix.deserialize(buffer);
	spell_hurt_rate.deserialize(buffer);
	hurt_fix.deserialize(buffer);
	hurt_rate.deserialize(buffer);
	be_hurt_fix.deserialize(buffer);
	be_hurt_rate.deserialize(buffer);

	pk_hurt_add.deserialize(buffer);
	pk_hurt_sub.deserialize(buffer);
	phy_hurt_rate_sub.deserialize(buffer);
	spell_hurt_rate_sub.deserialize(buffer);
	skill_hurt_rate.deserialize(buffer);

	human_add.deserialize(buffer);
	elf_add.deserialize(buffer);
	orc_add.deserialize(buffer);
	dragon_add.deserialize(buffer);
	undead_add.deserialize(buffer);
	demon_add.deserialize(buffer);
	human_sub.deserialize(buffer);
	elf_sub.deserialize(buffer);
	orc_sub.deserialize(buffer);
	dragon_sub.deserialize(buffer);
	undead_sub.deserialize(buffer);
	demon_sub.deserialize(buffer);
	summon_add.deserialize(buffer);
	summon_sub.deserialize(buffer);

	be_cure_rate.deserialize(buffer);
	effect_rate.deserialize(buffer);

	pve_hurt_add.deserialize(buffer);
	pve_hurt_sub.deserialize(buffer);

	dizz_strengthen.deserialize(buffer);
	dizz_weaken.deserialize(buffer);

	buffer.read_int32(phy_power_recover_time);
	buffer.read_int32(phy_power_buy_times);
	buffer.read_int32(level);
	buffer.read_double(experience);
	buffer.read_double(elite_btl_morale);
	buffer.read_int32(force);
	buffer.read_int32(highest_force);
	buffer.read_int32(ttl_force);

	buffer.read_int32(ttl_skill_points_);
	buffer.read_int32(default_skill);
	buffer.read_int32(cur_used_talent_);
	buffer.read_int32(reset_skill_times);

	uint16_t s = 0;
	buffer.read_uint16(s);
	Talent talent;
	talent_map.clear();
//.........这里部分代码省略.........
开发者ID:tidaybreak,项目名称:game-server,代码行数:101,代码来源:Fighter_Detail.cpp


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