本文整理汇总了C++中Block_Buffer::get_read_idx方法的典型用法代码示例。如果您正苦于以下问题:C++ Block_Buffer::get_read_idx方法的具体用法?C++ Block_Buffer::get_read_idx怎么用?C++ Block_Buffer::get_read_idx使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Block_Buffer
的用法示例。
在下文中一共展示了Block_Buffer::get_read_idx方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: process_save_player
int DB_Worker::process_save_player(int cid, Block_Buffer &buffer) {
int32_t status = buffer.read_int32();
if (status == 1) {
int rdx = buffer.get_read_idx();
buffer.read_int32();
int64_t role_id = buffer.read_int64();
buffer.set_read_idx(rdx);
save_player_data(buffer);
Block_Buffer buf;
buf.make_inner_message(SYNC_DB_GAME_SAVE_PLAYER);
MSG_550003 msg;
msg.role_id = role_id;
msg.serialize(buf);
buf.finish_message();
DB_MANAGER->send_data_block(cid, buf);
} else {
save_player_data(buffer);
}
return 0;
}
示例2: process_list
int Gate_Manager::process_list(void) {
int32_t cid = 0;
Block_Buffer *buf = 0;
while (1) {
bool all_empty = true;
/// 掉线玩家列表
if (! drop_cid_list_.empty()) {
all_empty = false;
cid = drop_cid_list_.pop_front();
process_drop_cid(cid);
}
/// client-->gate 消息队列
if ((buf = gate_client_data_list_.pop_front()) != 0) {
all_empty = false;
if (buf->is_legal()) {
cid = buf->peek_int32();
GATE_CLIENT_MESSAGER->process_block(*buf);
} else {
LOG_ERROR("buf.read_index = %ld, buf.write_index = %ld", buf->get_read_idx(), buf->get_write_idx());
buf->reset();
}
GATE_CLIENT_SERVER->push_block(cid, buf);
}
/// 游戏服内部循环消息队列
if (! self_loop_block_list_.empty()) {
all_empty = false;
buf = self_loop_block_list_.front();
self_loop_block_list_.pop_front();
GATE_INNER_MESSAGER->process_self_loop_block(*buf);
block_pool_.push(buf);
}
/// login-->gate 消息队列
if ((buf = gate_login_data_list_.pop_front()) != 0) {
all_empty = false;
if (buf->is_legal()) {
cid = buf->peek_int32();
GATE_INNER_MESSAGER->process_login_block(*buf);
} else {
LOG_ERROR("buf.read_index = %ld, buf.write_index = %ld", buf->get_read_idx(), buf->get_write_idx());
buf->reset();
}
GATE_LOGIN_CONNECTOR->push_block(cid, buf);
}
/// game-->gate 消息队列
if ((buf = gate_game_data_list_.pop_front()) != 0) {
all_empty = false;
if (buf->is_legal()) {
cid = buf->peek_int32();
GATE_INNER_MESSAGER->process_game_block(*buf);
} else {
LOG_ERROR("buf.read_index = %ld, buf.write_index = %ld", buf->get_read_idx(), buf->get_write_idx());
buf->reset();
}
GATE_GAME_CONNECTOR->push_block(cid, buf);
}
/// master-->gate 消息队列
if ((buf = gate_master_data_list_.pop_front()) != 0) {
all_empty = false;
if (buf->is_legal()) {
cid = buf->peek_int32();
GATE_INNER_MESSAGER->process_master_block(*buf);
} else {
LOG_ERROR("buf.read_index = %ld, buf.write_index = %ld", buf->get_read_idx(), buf->get_write_idx());
buf->reset();
}
GATE_MASTER_CONNECTOR->push_block(cid, buf);
}
if (all_empty)
Time_Value::sleep(Time_Value(0,100));
}
return 0;
}