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C++ Block_Buffer::read_int64方法代码示例

本文整理汇总了C++中Block_Buffer::read_int64方法的典型用法代码示例。如果您正苦于以下问题:C++ Block_Buffer::read_int64方法的具体用法?C++ Block_Buffer::read_int64怎么用?C++ Block_Buffer::read_int64使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Block_Buffer的用法示例。


在下文中一共展示了Block_Buffer::read_int64方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: deserialize

void Map_Team::deserialize(Block_Buffer &buf) {
	buf.read_int8(type_);
	buf.read_string(words_);
	buf.read_int32(scene_id_);
	buf.read_int8(degree_);
	buf.read_uint32(team_index_);
	buf.read_int64(team_id_);
	buf.read_int64(team_id_for_scene_);
	buf.read_int64(leader_role_id_);
	uint16_t len = 0;
	buf.read_uint16(len);
	int64_t role_id = 0;
	for (uint16_t i = 0; i < len; ++i) {
		buf.read_int64(role_id);
		team_member_set_.insert(role_id);
	}
	buf.read_uint16(len);
	for (uint16_t i = 0; i < len; ++i) {
		buf.read_int64(role_id);
		offline_teamer_map_.insert(std::make_pair(role_id, Online_Teamer_Info()));
	}
	buf.read_int8(in_battle_);
	buf.read_uint16(len);
	Int_Role_Id int_role_id;
	Int_Role_Id_Vec lineup;
	for (uint16_t i = 0; i < len; ++i) {
		int_role_id.deserialize(buf);
		lineup.push_back(int_role_id);
	}
	this->lineup_replace(lineup);
	buf.read_int32(enter_level_);
	buf.read_int16(fail_times_);
	buf.read_int16(match_fail_);
	buf.read_bool(is_not_first_team_fb_);
}
开发者ID:tidaybreak,项目名称:game-server,代码行数:35,代码来源:Map_Team.cpp

示例2: deserialize

int Expedition_Force::deserialize(Block_Buffer &r) {
	r.read_int64(server_uuid);
	r.read_string(server_name);
	r.read_int64(gang_id);
	r.read_string(gang_name);
	return 0;
}
开发者ID:tidaybreak,项目名称:game-server,代码行数:7,代码来源:Expedition_Scene_Struct.cpp

示例3:

int Scene_Server_Request::process_20300100(int cid, role_id_t role_id, Scene_Player *player, Block_Buffer &buf) {
	Monitor_Unique_ID logic_muid;
	role_id_t player_role_id = 0;
	int level = 0;
	int force = 0;
	role_id_t gang_id = 0;
	int8_t remain_income_num = 0;
	int16_t income_rate = 0;
	int total_merit = 0;
	int remain_time = 0;
	int act_time = 0;
	std::string server_name;
	logic_muid.deserialize(buf);
	buf.read_int64(player_role_id);
	buf.read_int32(level);
	buf.read_int32(force);
	buf.read_int64(gang_id);
	buf.read_int8(remain_income_num);
	buf.read_int16(income_rate);
	buf.read_int32(total_merit);
	buf.read_int32(remain_time);
	buf.read_int32(act_time);
	buf.read_string(server_name);
	SCENE_WAR_MANAGER->req_enter_war_scene(logic_muid, player_role_id, level,
			force, gang_id, remain_income_num, income_rate, total_merit, remain_time, act_time, server_name);
	return 0;
}
开发者ID:tidaybreak,项目名称:game-server,代码行数:27,代码来源:Scene_Server_Request.cpp

示例4: gang_war_load_source_gangs_from_logic

int Scene_Gang_Manager::gang_war_load_source_gangs_from_logic(Block_Buffer &buf) {
	int8_t type = 0;
	buf.read_int8(type);
	if (type == 1) {
		int64_t server_id = 0;
		std::string zone;
		uint16_t len = 0;
		int8_t stage = 0;

		buf.read_int64(server_id);
		buf.read_string(zone);
		buf.read_int8(stage);
		if (stage != stage_
				|| load_source_ < Time_Value::gettimeofday()) {
			gang_map_.clear();
			gangid_serverid_map_.clear();
			gangid_zone_map_.clear();
			server_ids_.clear();
			stage_ = stage;
			load_source_ = Time_Value::gettimeofday() + Time_Value(Time_Value::ONE_MINUTE_IN_SECS * 5);
			MSG_USER("GANG_WAR: source_gangs server_id(%d) clear data",server_id);
		}
		server_ids_.insert(server_id);
		buf.read_uint16(len);
		Gang_War_Spot spot;
		std::map<int8_t, Gang_War_Spot> gang_war_result_map;
		for (uint16_t i = 0; i < len; ++i) {
			spot.reset();
			spot.deserialize(buf);
			gang_war_result_map.insert(std::make_pair(spot.index, spot));
		}
		if (!gang_war_result_map.empty()) {
			gang_war_result_map_.clear();
			gang_war_result_map_ = gang_war_result_map;
		}
		buf.read_uint16(len);
		Gang_DB_View info;
		for (uint16_t i = 0; i < len; ++i) {
			info.reset();
			info.gang_war_deserialize(buf);
			gang_map_.insert(std::make_pair(info.gang_id, info));
			gangid_serverid_map_.insert(std::make_pair(info.gang_id, server_id));
			gangid_zone_map_.insert(std::make_pair(info.gang_id, zone));
			SCENE_GANG_GLOBAL_MANAGER->add_gang(info.gang_id, this);
		}
		MSG_USER("GANG_WAR: source_gangs server_id(%d)",server_id);
	} else {
		role_id_t gang_id = 0;
		buf.read_int64(gang_id);
		gang_map_.erase(gang_id);
		gangid_serverid_map_.erase(gang_id);
		gangid_zone_map_.erase(gang_id);
		SCENE_GANG_GLOBAL_MANAGER->erase_gang(gang_id);
	}
	return 0;
}
开发者ID:tidaybreak,项目名称:game-server,代码行数:56,代码来源:Scene_Gang_Manager.cpp

示例5: data_channle

int Answer_Manager::data_channle(Block_Buffer& buf) {
	uint8_t type = 0;
	buf.read_uint8(type);
	switch(type) {
		case ANSWER_DATA_CHANNLE_TYPE_SL_GET_RANK_REWARD: {
			uint16_t size = 0;
			buf.read_uint16(size);
			for(uint16_t i = 0; i < size; ++i) {
				uint16_t nsize = 0;
				buf.read_uint16(nsize);
				for(uint16_t j = 0; j < nsize; ++j) {
					role_id_t role_id = 0;
					buf.read_int64(role_id);
					reward_to_player(role_id, i+1);
				} //end j
			}//end i
			break;
		}// end case
		case ANSWER_DATA_CHANNLE_TYPE_SL_SAVE_DATA: {
			save_data(buf);
			break;
		}
	}
	return 0;
}
开发者ID:tidaybreak,项目名称:game-server,代码行数:25,代码来源:Answer_Manager.cpp

示例6: process_timer_msg

int Message_Unit::process_timer_msg(uint32_t msg_id, Block_Buffer &buf, Time_Value &now) {
	if (data_pro_tick_ < Time_Value::gettimeofday()) {
		server_status();
	}


	switch (msg_id) {
	case SERVER_INNER_CLIENT_CLOSE: {
		int cid = 0, close_type = 0;
		int64_t value = 0;
		buf.read_int32(cid);
		buf.read_int32(close_type);
		buf.read_int64(value);
		monitor()->close_link_by_cid(cid, Link_Close(close_type, value));

		break;
	}
	default : {
		return CALL_CONTINUE;
		break;
	}
	}

	return CALL_RETURN;
}
开发者ID:tidaybreak,项目名称:game-server,代码行数:25,代码来源:Message_Unit.cpp

示例7: deserialize

int Anci_Artifact_Detail::deserialize(Block_Buffer &buffer) {
	buffer.read_int64(role_id);
//	buffer.read_int64(perfectPoint);
	uint16_t len = 0;
	buffer.read_uint16(len);
	aa_info_map.clear();
	Anci_Artifact_Cond_Info info;
	for (uint16_t i = 0; i < len; ++i) {
		info.reset();
		buffer.read_int32(info.id);
		buffer.read_int8(info.state_count);
		buffer.read_int32(info.data);
		aa_info_map.insert(std::make_pair(info.id, info));
	}
	buffer.read_uint16(len);
	complete_ids.clear();
	int32_t complete_id = 0;
	for (uint16_t i = 0; i < len; ++i) {
		buffer.read_int32(complete_id);
		complete_ids.insert(complete_id);
	}
	aa_unban_info.clear();
	Anci_Artifact_Unban_Info aa_ui;
	for (uint16_t i = 0; i < len; ++i) {
		aa_ui.reset();
		buffer.read_int32(aa_ui.id);
		buffer.read_int8(aa_ui.state);
		buffer.read_int8(aa_ui.box_state);
		aa_unban_info.insert(std::make_pair(aa_ui.id, aa_ui));
	}
	return 0;
}
开发者ID:tidaybreak,项目名称:game-server,代码行数:32,代码来源:Anci_Artifact_Struct.cpp

示例8: find_player_by_buf

int Scene_Server_Request::find_player_by_buf(Block_Buffer &buf, Scene_Player *&player) {
	role_id_t role_id = 0;
	if (buf.read_int64(role_id)) {
		MSG_USER_TRACE("read role id:%ld", role_id);
		return CALL_RETURN;
	}

	player = monitor()->find_scene_player_by_role_id(role_id);
	if (! player) {
		MSG_USER_TRACE("can not find scene player:%ld", role_id);
		return CALL_RETURN;
	}

	return 0;
}
开发者ID:tidaybreak,项目名称:game-server,代码行数:15,代码来源:Scene_Server_Request.cpp

示例9: deserialize

int Rune_Stone_Detail::deserialize(Block_Buffer & r) {
	r.read_int64(role_id);
	r.read_int32(points);

	uint16_t size = 0;
	r.read_uint16(size);
	Smelter_Detail smelter_detail;
	for (uint16_t i = 0; i < size; ++i) {
		smelter_detail.reset();
		smelter_detail.deserialize(r);
		if (smelter_detail.smelter_idx) {
			smelter_detail_map[smelter_detail.smelter_idx] = smelter_detail;
		}
	}

	return 0;
}
开发者ID:tidaybreak,项目名称:game-server,代码行数:17,代码来源:Rune_Stone_Struct.cpp

示例10: update_role_score

void Team_Arena_Controler::update_role_score(Block_Buffer &buf) {
	uint8_t type = 0;
	buf.read_uint8(type);
	if (type) {

		int role_size = 0;


		std::string server_name;
		buf.read_string(server_name);
		buf.read_int32(role_size);
		for (int i = 0; i < role_size; ++i) {
			role_id_t role_id = 0;
			int score = 0;
			int force = 0;
			std::string name;

			buf.read_int64(role_id);
			buf.read_int32(score);
			buf.read_int32(force);
			buf.read_string(name);

			Team_Role_Score_Map::iterator find_it = team_role_score_map.find(role_id);
			if (find_it != team_role_score_map.end()) {
				find_it->second.score = score;
				find_it->second.change = true;
			} else {
				Team_Role_Score role_score;
				role_score.role_id = role_id;
				role_score.score = score;
				role_score.force = force;
				role_score.name = name;
				role_score.area = server_name;
				team_role_score_map.insert(std::make_pair(role_id, role_score));
			}
		}

		if (level_team_role_score_map.empty())
			refresh_rank_list();
	} else {
		team_role_score_map.clear();
		level_team_role_score_map.clear();
	}

}
开发者ID:tidaybreak,项目名称:game-server,代码行数:45,代码来源:Team_Arena_Controler.cpp

示例11: handle_scope

v8::Local<v8::Value> Msg_Struct::build_object_arg(const Field_Info &field_info, Block_Buffer &buffer, Isolate* isolate) {
    EscapableHandleScope handle_scope(isolate);

    Local<Value> value;
    if(field_info.field_type == "int8") {
        int8_t val = 0;
        buffer.read_int8(val);
        value = Int32::New(isolate, val);
    }
    else if(field_info.field_type == "int16") {
        int16_t val = 0;
        buffer.read_int16(val);
        value = Int32::New(isolate, val);
    }
    else if(field_info.field_type == "int32") {
        int32_t val = 0;
        buffer.read_int32(val);
        value = Int32::New(isolate, val);
    }
    else if(field_info.field_type == "int64") {
        int64_t val = 0;
        buffer.read_int64(val);
        value = Number::New(isolate, val);
    }
    else if(field_info.field_type == "double") {
        double val = 0;
        buffer.read_double(val);
        value = Number::New(isolate, val);
    }
    else if(field_info.field_type == "bool") {
        bool val = false;
        buffer.read_bool(val);
        value = Boolean::New(isolate, val);
    }
    else if(field_info.field_type == "string") {
        std::string val = "";
        buffer.read_string(val);
        value = String::NewFromUtf8(isolate, val.c_str(), NewStringType::kNormal).ToLocalChecked();
    }
    else {
        LOG_ERROR("Can not find the field_type:%s, struct_name:%s", field_info.field_type.c_str(), struct_name().c_str());
        return handle_scope.Escape(Local<Value>());
    }
    return handle_scope.Escape(value);
}
开发者ID:jice1001,项目名称:server,代码行数:45,代码来源:Msg_Struct.cpp

示例12: inner_player_enter

int Honor_Arena_Manager::inner_player_enter(const role_id_t gang_id, Block_Buffer& buf){
	role_id_t role_id = 0;
	std::string role_name = "";
	int vip_lv = 0;
	int career = 0;
	int force = 0;
	std::string gang_name;
	buf.read_int64(role_id);
	buf.read_string(role_name);
	buf.read_int32(vip_lv);
	buf.read_int32(career);
	buf.read_int32(force);
	buf.read_string(gang_name);
	bool is_new = false;
	Honor_Arena_Player_Info_Map::iterator it = player_info_map_.find(role_id);
	if(it == player_info_map_.end()){
		Honor_Arena_Player_Info player_info;
		player_info.rank_info.role_id = role_id;
		player_info.rank_info.score = CONFIG_CACHE_HONOR_ARENA->get_base_score();
		player_info.streak_win_state = CONFIG_CACHE_HONOR_ARENA->get_streak_show();
		std::pair<Honor_Arena_Player_Info_Map::iterator, bool> result_pair = player_info_map_.insert(std::make_pair(role_id, player_info));
		if(result_pair.second == true){
			rank_info_.push_back(&(result_pair.first->second));
		}
		is_new = true;
	}
	it = player_info_map_.find(role_id);
	if(it != player_info_map_.end()){
		it->second.rank_info.role_name = role_name;
		it->second.rank_info.guild_name = gang_name;
		//it->second.rank_info.career = career;
		it->second.rank_info.force = force;
		it->second.state = 0;								// idle
	}
	if(is_new){
		refresh_rank();
	}
	return 0;
}
开发者ID:tidaybreak,项目名称:game-server,代码行数:39,代码来源:Honor_Arena_Manager.cpp

示例13: process_save_player

int DB_Worker::process_save_player(int cid, Block_Buffer &buffer) {
	int32_t status = buffer.read_int32();
	if (status == 1) {
		int rdx = buffer.get_read_idx();
		buffer.read_int32();
		int64_t role_id = buffer.read_int64();
		buffer.set_read_idx(rdx);

		save_player_data(buffer);

		Block_Buffer buf;
		buf.make_inner_message(SYNC_DB_GAME_SAVE_PLAYER);
		MSG_550003 msg;
		msg.role_id = role_id;
		msg.serialize(buf);
		buf.finish_message();
		DB_MANAGER->send_data_block(cid, buf);
	} else {
		save_player_data(buffer);
	}
	return 0;
}
开发者ID:ACEZLY,项目名称:server,代码行数:22,代码来源:DB_Worker.cpp

示例14: inner_sync_info

int Honor_Arena_Manager::inner_sync_info(Scene_Player* player, Block_Buffer& buf){
	int8_t sync_type = 0;
	buf.read_int8(sync_type);
	switch(sync_type){
		case 99:{
			role_id_t role_id = 0;
			std::string role_name = "";
			uint8_t gender = 0;
			buf.read_int64(role_id);
			buf.read_string(role_name);
			buf.read_uint8(gender);
			Honor_Arena_Player_Info_Map::iterator it = player_info_map_.find(role_id);
			if(it != player_info_map_.end()){
				it->second.rank_info.role_name = role_name;
			}
			break;
		}
		default:{
			break;
		}
	}
	return 0;
}
开发者ID:tidaybreak,项目名称:game-server,代码行数:23,代码来源:Honor_Arena_Manager.cpp

示例15: deserialize

int Fighter_Detail::deserialize(Block_Buffer &buffer) {
	buffer.read_int64(role_id);

	power.deserialize(buffer);
	agility.deserialize(buffer);
	dexterity.deserialize(buffer);
	armor.deserialize(buffer);
	stamina.deserialize(buffer);

	physical_attack.deserialize(buffer);
	spell_attack.deserialize(buffer);
	physical_defense.deserialize(buffer);
	spell_defense.deserialize(buffer);
	hit_rate.deserialize(buffer);
	avoid.deserialize(buffer);
	ignore_def.deserialize(buffer);
	blood_max.deserialize(buffer);
	cure.deserialize(buffer);
	cure_rate.deserialize(buffer);
	sing_rate.deserialize(buffer);
	crit.deserialize(buffer);
	crit_def.deserialize(buffer);
	init_morale.deserialize(buffer);
	morale_caps.deserialize(buffer);
	crit_hurt.deserialize(buffer);
	crit_hurt_sub.deserialize(buffer);
	hit_rate_addition.deserialize(buffer);
	avoid_rate_addition.deserialize(buffer);
	crit_rate_addition.deserialize(buffer);
	crit_def_rate_addition.deserialize(buffer);
	speed.deserialize(buffer);
	blood_current.deserialize(buffer);
	morale_current.deserialize(buffer);
	strength_current.deserialize(buffer);
	strength_max.deserialize(buffer);
	blood_pool_current.deserialize(buffer);
	blood_pool_max.deserialize(buffer);

	ignore_def_rate.deserialize(buffer);
	status_hit_rate.deserialize(buffer);
	status_def_rate.deserialize(buffer);
	blood_steal.deserialize(buffer);

	phy_hurt_fix.deserialize(buffer);
	phy_hurt_rate.deserialize(buffer);
	spell_hurt_fix.deserialize(buffer);
	spell_hurt_rate.deserialize(buffer);
	hurt_fix.deserialize(buffer);
	hurt_rate.deserialize(buffer);
	be_hurt_fix.deserialize(buffer);
	be_hurt_rate.deserialize(buffer);

	pk_hurt_add.deserialize(buffer);
	pk_hurt_sub.deserialize(buffer);
	phy_hurt_rate_sub.deserialize(buffer);
	spell_hurt_rate_sub.deserialize(buffer);
	skill_hurt_rate.deserialize(buffer);

	human_add.deserialize(buffer);
	elf_add.deserialize(buffer);
	orc_add.deserialize(buffer);
	dragon_add.deserialize(buffer);
	undead_add.deserialize(buffer);
	demon_add.deserialize(buffer);
	human_sub.deserialize(buffer);
	elf_sub.deserialize(buffer);
	orc_sub.deserialize(buffer);
	dragon_sub.deserialize(buffer);
	undead_sub.deserialize(buffer);
	demon_sub.deserialize(buffer);
	summon_add.deserialize(buffer);
	summon_sub.deserialize(buffer);

	be_cure_rate.deserialize(buffer);
	effect_rate.deserialize(buffer);

	pve_hurt_add.deserialize(buffer);
	pve_hurt_sub.deserialize(buffer);

	dizz_strengthen.deserialize(buffer);
	dizz_weaken.deserialize(buffer);

	buffer.read_int32(phy_power_recover_time);
	buffer.read_int32(phy_power_buy_times);
	buffer.read_int32(level);
	buffer.read_double(experience);
	buffer.read_double(elite_btl_morale);
	buffer.read_int32(force);
	buffer.read_int32(highest_force);
	buffer.read_int32(ttl_force);

	buffer.read_int32(ttl_skill_points_);
	buffer.read_int32(default_skill);
	buffer.read_int32(cur_used_talent_);
	buffer.read_int32(reset_skill_times);

	uint16_t s = 0;
	buffer.read_uint16(s);
	Talent talent;
	talent_map.clear();
//.........这里部分代码省略.........
开发者ID:tidaybreak,项目名称:game-server,代码行数:101,代码来源:Fighter_Detail.cpp


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