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C++ Audio::Play方法代码示例

本文整理汇总了C++中Audio::Play方法的典型用法代码示例。如果您正苦于以下问题:C++ Audio::Play方法的具体用法?C++ Audio::Play怎么用?C++ Audio::Play使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Audio的用法示例。


在下文中一共展示了Audio::Play方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: RunFrame

void Engine::RunFrame()
{
    assert(initialized_);
    
    // If not headless, and the graphics subsystem no longer has a window open, assume we should exit
    if (!headless_ && !GetSubsystem<Graphics>()->IsInitialized())
        exiting_ = true;
    
    if (exiting_)
        return;
    
    // Note: there is a minimal performance cost to looking up subsystems (uses a hashmap); if they would be looked up several
    // times per frame it would be better to cache the pointers
    Time* time = GetSubsystem<Time>();
    Input* input = GetSubsystem<Input>();
    Audio* audio = GetSubsystem<Audio>();
    
    time->BeginFrame(timeStep_);
    
    // If pause when minimized -mode is in use, stop updates and audio as necessary
    if (pauseMinimized_ && input->IsMinimized())
    {
        if (audio->IsPlaying())
        {
            audio->Stop();
            audioPaused_ = true;
        }
    }
    else
    {
        // Only unpause when it was paused by the engine
        if (audioPaused_)
        {
            audio->Play();
            audioPaused_ = false;
        }
        
        Update();
    }
    
    Render();
    ApplyFrameLimit();
    
    time->EndFrame();
}
开发者ID:LuisAntonRebollo,项目名称:Urho3D,代码行数:45,代码来源:Engine.cpp

示例2: AudioProcStatic

LRESULT Audio::AudioProcStatic(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{	
	#pragma warning(disable: 4312)
	Audio* audio = reinterpret_cast<Audio*>(GetWindowLong(hWnd, GWL_USERDATA));
	#pragma warning(default: 4312)

	switch (msg)
	{		
	case MM_MCINOTIFY: // message received when an audio file has finished playing - used for repeat function

		if (wParam == MCI_NOTIFY_SUCCESSFUL && audio->IsPlaying()) 
		{
			audio->SwitchPlayingOff();

			if (audio->GetRepeat()) audio->Play();	// repeat the audio
			else audio->CallListeners();			// notify listeners that the audio file has come to an end
		}
	}
	return 0;	
}
开发者ID:cskiwi,项目名称:Chainreaction,代码行数:20,代码来源:Audio.cpp


注:本文中的Audio::Play方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。