本文整理汇总了C++中AssetManager::setConfiguration方法的典型用法代码示例。如果您正苦于以下问题:C++ AssetManager::setConfiguration方法的具体用法?C++ AssetManager::setConfiguration怎么用?C++ AssetManager::setConfiguration使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AssetManager
的用法示例。
在下文中一共展示了AssetManager::setConfiguration方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: doDump
int doDump(Bundle* bundle)
{
status_t result = UNKNOWN_ERROR;
if (bundle->getFileSpecCount() < 1) {
fprintf(stderr, "ERROR: no dump option specified\n");
return 1;
}
if (bundle->getFileSpecCount() < 2) {
fprintf(stderr, "ERROR: no dump file specified\n");
return 1;
}
const char* option = bundle->getFileSpecEntry(0);
const char* filename = bundle->getFileSpecEntry(1);
AssetManager assets;
int32_t assetsCookie;
if (!assets.addAssetPath(String8(filename), &assetsCookie)) {
fprintf(stderr, "ERROR: dump failed because assets could not be loaded\n");
return 1;
}
// Make a dummy config for retrieving resources... we need to supply
// non-default values for some configs so that we can retrieve resources
// in the app that don't have a default. The most important of these is
// the API version because key resources like icons will have an implicit
// version if they are using newer config types like density.
ResTable_config config;
memset(&config, 0, sizeof(ResTable_config));
config.language[0] = 'e';
config.language[1] = 'n';
config.country[0] = 'U';
config.country[1] = 'S';
config.orientation = ResTable_config::ORIENTATION_PORT;
config.density = ResTable_config::DENSITY_MEDIUM;
config.sdkVersion = 10000; // Very high.
config.screenWidthDp = 320;
config.screenHeightDp = 480;
config.smallestScreenWidthDp = 320;
config.screenLayout |= ResTable_config::SCREENSIZE_NORMAL;
assets.setConfiguration(config);
const ResTable& res = assets.getResources(false);
if (res.getError() != NO_ERROR) {
fprintf(stderr, "ERROR: dump failed because the resource table is invalid/corrupt.\n");
return 1;
}
// The dynamicRefTable can be null if there are no resources for this asset cookie.
// This fine.
const DynamicRefTable* dynamicRefTable = res.getDynamicRefTableForCookie(assetsCookie);
Asset* asset = NULL;
if (strcmp("resources", option) == 0) {
#ifndef __ANDROID__
res.print(bundle->getValues());
#endif
} else if (strcmp("strings", option) == 0) {
const ResStringPool* pool = res.getTableStringBlock(0);
printStringPool(pool);
} else if (strcmp("xmltree", option) == 0) {
if (bundle->getFileSpecCount() < 3) {
fprintf(stderr, "ERROR: no dump xmltree resource file specified\n");
goto bail;
}
for (int i=2; i<bundle->getFileSpecCount(); i++) {
const char* resname = bundle->getFileSpecEntry(i);
ResXMLTree tree(dynamicRefTable);
asset = assets.openNonAsset(assetsCookie, resname, Asset::ACCESS_BUFFER);
if (asset == NULL) {
fprintf(stderr, "ERROR: dump failed because resource %s found\n", resname);
goto bail;
}
if (tree.setTo(asset->getBuffer(true),
asset->getLength()) != NO_ERROR) {
fprintf(stderr, "ERROR: Resource %s is corrupt\n", resname);
goto bail;
}
tree.restart();
printXMLBlock(&tree);
tree.uninit();
delete asset;
asset = NULL;
}
} else if (strcmp("xmlstrings", option) == 0) {
if (bundle->getFileSpecCount() < 3) {
fprintf(stderr, "ERROR: no dump xmltree resource file specified\n");
goto bail;
}
for (int i=2; i<bundle->getFileSpecCount(); i++) {
const char* resname = bundle->getFileSpecEntry(i);
//.........这里部分代码省略.........