本文整理汇总了C++中ActorPtr::hasComponent方法的典型用法代码示例。如果您正苦于以下问题:C++ ActorPtr::hasComponent方法的具体用法?C++ ActorPtr::hasComponent怎么用?C++ ActorPtr::hasComponent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ActorPtr
的用法示例。
在下文中一共展示了ActorPtr::hasComponent方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: update
void ComponentObjectApproachable::update(float) {
ASSERT(world, "World has not been set yet");
const ActorSet &players = world->players;
for (ActorSet::const_iterator i=players.begin(); i!=players.end(); ++i) {
ActorPtr player = i->second;
if (player->hasComponent("Physics")) {
shared_ptr<Component> component;
shared_ptr<ComponentPhysics> physics;
component = player->getComponent("Physics");
physics = dynamic_pointer_cast<ComponentPhysics>(component);
if (physics) {
const float distance = vec3((physics->getPosition())-lastReportedPosition).getMagnitude();
const ActorID id = player->getUID();
if (distance <= thresholdTrigger) {
playerApproaches(id);
} else if (distance > thresholdRelease) {
playerRecedes(id);
}
}
}
}
}