本文整理汇总了C++中ActorPtr::getX方法的典型用法代码示例。如果您正苦于以下问题:C++ ActorPtr::getX方法的具体用法?C++ ActorPtr::getX怎么用?C++ ActorPtr::getX使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ActorPtr
的用法示例。
在下文中一共展示了ActorPtr::getX方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: select
Target SingleNeighbourSelector::select(std::function<bool (amarlon::ActorPtr)>* filterFun)
{
Engine::instance().gui().setStatusMessage( _selectionMessage );
TCODConsole::root->flush();
MapPtr map = Actor::Player->getMap();
ActorPtr player = Actor::Player;
int dx(0), dy(0);
DirectionSelector dSelector;
dSelector.select(dx, dy);
Engine::instance().gui().clearStatusMessage();
Engine::instance().render();
assert( map != nullptr );
return Target(map->getActors(player->getX()+dx, player->getY()+dy, filterFun),
player->getX()+dx,
player->getY()+dy);
}
示例2: dropOnGround
void Destroyable::dropOnGround(ActorPtr item)
{
ActorPtr owner = getOwner().lock();
if (owner)
{
MapPtr map = owner->getMap();
if ( map != nullptr )
{
item->setMap(nullptr);
item->setPosition( owner->getX(), owner->getY() );
map->addActor(item);
}
}
}
示例3: perform
bool MoveAction::perform(ActorPtr performer)
{
bool moved = false;
_performer = performer;
if ( _performer )
{
int newX = performer->getX() + _dx;
int newY = performer->getY() + _dy;
MapPtr map = performer->getMap();
if ( map )
{
moved = true;
if ( newX < 0 )
{
map->onExit(Direction::West, performer);
}
else if ( newX >= static_cast<int>(map->getWidth()) )
{
map->onExit(Direction::East, performer);
}
else if ( newY < 0 )
{
map->onExit(Direction::North, performer);
}
else if ( newY >= static_cast<int>(map->getHeight()) )
{
map->onExit(Direction::South, performer);
}
else
{
if ( !patchIsBlocked() )
{
performer->setPosition( newX, newY );
}
else
{
moved = false;
}
}
}
}
return moved;
}