本文整理汇总了C++中ARMFunctionInfo::setLRIsSpilledForFarJump方法的典型用法代码示例。如果您正苦于以下问题:C++ ARMFunctionInfo::setLRIsSpilledForFarJump方法的具体用法?C++ ARMFunctionInfo::setLRIsSpilledForFarJump怎么用?C++ ARMFunctionInfo::setLRIsSpilledForFarJump使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ARMFunctionInfo
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示例1: estimateStackSize
//.........这里部分代码省略.........
estimateRSStackSizeLimit(MF, this)))
|| MFI->hasVarSizedObjects()
|| (MFI->adjustsStack() && !canSimplifyCallFramePseudos(MF));
bool ExtraCSSpill = false;
if (BigStack || !CanEliminateFrame || RegInfo->cannotEliminateFrame(MF)) {
AFI->setHasStackFrame(true);
// If LR is not spilled, but at least one of R4, R5, R6, and R7 is spilled.
// Spill LR as well so we can fold BX_RET to the registers restore (LDM).
if (!LRSpilled && CS1Spilled) {
MF.getRegInfo().setPhysRegUsed(ARM::LR);
NumGPRSpills++;
UnspilledCS1GPRs.erase(std::find(UnspilledCS1GPRs.begin(),
UnspilledCS1GPRs.end(), (unsigned)ARM::LR));
ForceLRSpill = false;
ExtraCSSpill = true;
}
if (hasFP(MF)) {
MF.getRegInfo().setPhysRegUsed(FramePtr);
NumGPRSpills++;
}
// If stack and double are 8-byte aligned and we are spilling an odd number
// of GPRs, spill one extra callee save GPR so we won't have to pad between
// the integer and double callee save areas.
unsigned TargetAlign = getStackAlignment();
if (TargetAlign == 8 && (NumGPRSpills & 1)) {
if (CS1Spilled && !UnspilledCS1GPRs.empty()) {
for (unsigned i = 0, e = UnspilledCS1GPRs.size(); i != e; ++i) {
unsigned Reg = UnspilledCS1GPRs[i];
// Don't spill high register if the function is thumb1
if (!AFI->isThumb1OnlyFunction() ||
isARMLowRegister(Reg) || Reg == ARM::LR) {
MF.getRegInfo().setPhysRegUsed(Reg);
if (!RegInfo->isReservedReg(MF, Reg))
ExtraCSSpill = true;
break;
}
}
} else if (!UnspilledCS2GPRs.empty() && !AFI->isThumb1OnlyFunction()) {
unsigned Reg = UnspilledCS2GPRs.front();
MF.getRegInfo().setPhysRegUsed(Reg);
if (!RegInfo->isReservedReg(MF, Reg))
ExtraCSSpill = true;
}
}
// Estimate if we might need to scavenge a register at some point in order
// to materialize a stack offset. If so, either spill one additional
// callee-saved register or reserve a special spill slot to facilitate
// register scavenging. Thumb1 needs a spill slot for stack pointer
// adjustments also, even when the frame itself is small.
if (BigStack && !ExtraCSSpill) {
// If any non-reserved CS register isn't spilled, just spill one or two
// extra. That should take care of it!
unsigned NumExtras = TargetAlign / 4;
SmallVector<unsigned, 2> Extras;
while (NumExtras && !UnspilledCS1GPRs.empty()) {
unsigned Reg = UnspilledCS1GPRs.back();
UnspilledCS1GPRs.pop_back();
if (!RegInfo->isReservedReg(MF, Reg) &&
(!AFI->isThumb1OnlyFunction() || isARMLowRegister(Reg) ||
Reg == ARM::LR)) {
Extras.push_back(Reg);
NumExtras--;
}
}
// For non-Thumb1 functions, also check for hi-reg CS registers
if (!AFI->isThumb1OnlyFunction()) {
while (NumExtras && !UnspilledCS2GPRs.empty()) {
unsigned Reg = UnspilledCS2GPRs.back();
UnspilledCS2GPRs.pop_back();
if (!RegInfo->isReservedReg(MF, Reg)) {
Extras.push_back(Reg);
NumExtras--;
}
}
}
if (Extras.size() && NumExtras == 0) {
for (unsigned i = 0, e = Extras.size(); i != e; ++i) {
MF.getRegInfo().setPhysRegUsed(Extras[i]);
}
} else if (!AFI->isThumb1OnlyFunction()) {
// note: Thumb1 functions spill to R12, not the stack. Reserve a slot
// closest to SP or frame pointer.
const TargetRegisterClass *RC = ARM::GPRRegisterClass;
RS->setScavengingFrameIndex(MFI->CreateStackObject(RC->getSize(),
RC->getAlignment(),
false));
}
}
}
if (ForceLRSpill) {
MF.getRegInfo().setPhysRegUsed(ARM::LR);
AFI->setLRIsSpilledForFarJump(true);
}
}