本文整理汇总了C++中ARMFunctionInfo::getReturnRegsCount方法的典型用法代码示例。如果您正苦于以下问题:C++ ARMFunctionInfo::getReturnRegsCount方法的具体用法?C++ ARMFunctionInfo::getReturnRegsCount怎么用?C++ ARMFunctionInfo::getReturnRegsCount使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ARMFunctionInfo
的用法示例。
在下文中一共展示了ARMFunctionInfo::getReturnRegsCount方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: assert
void Thumb1FrameLowering::emitEpilogue(MachineFunction &MF,
MachineBasicBlock &MBB) const {
MachineBasicBlock::iterator MBBI = MBB.getLastNonDebugInstr();
assert((MBBI->getOpcode() == ARM::tBX_RET ||
MBBI->getOpcode() == ARM::tPOP_RET) &&
"Can only insert epilog into returning blocks");
DebugLoc dl = MBBI->getDebugLoc();
MachineFrameInfo *MFI = MF.getFrameInfo();
ARMFunctionInfo *AFI = MF.getInfo<ARMFunctionInfo>();
const ThumbRegisterInfo *RegInfo =
static_cast<const ThumbRegisterInfo *>(STI.getRegisterInfo());
const Thumb1InstrInfo &TII =
*static_cast<const Thumb1InstrInfo *>(STI.getInstrInfo());
unsigned ArgRegsSaveSize = AFI->getArgRegsSaveSize();
int NumBytes = (int)MFI->getStackSize();
assert((unsigned)NumBytes >= ArgRegsSaveSize &&
"ArgRegsSaveSize is included in NumBytes");
const MCPhysReg *CSRegs = RegInfo->getCalleeSavedRegs(&MF);
unsigned FramePtr = RegInfo->getFrameRegister(MF);
if (!AFI->hasStackFrame()) {
if (NumBytes - ArgRegsSaveSize != 0)
emitSPUpdate(MBB, MBBI, TII, dl, *RegInfo, NumBytes - ArgRegsSaveSize);
} else {
// Unwind MBBI to point to first LDR / VLDRD.
if (MBBI != MBB.begin()) {
do
--MBBI;
while (MBBI != MBB.begin() && isCSRestore(MBBI, CSRegs));
if (!isCSRestore(MBBI, CSRegs))
++MBBI;
}
// Move SP to start of FP callee save spill area.
NumBytes -= (AFI->getGPRCalleeSavedArea1Size() +
AFI->getGPRCalleeSavedArea2Size() +
AFI->getDPRCalleeSavedAreaSize() +
ArgRegsSaveSize);
if (AFI->shouldRestoreSPFromFP()) {
NumBytes = AFI->getFramePtrSpillOffset() - NumBytes;
// Reset SP based on frame pointer only if the stack frame extends beyond
// frame pointer stack slot, the target is ELF and the function has FP, or
// the target uses var sized objects.
if (NumBytes) {
assert(MF.getRegInfo().isPhysRegUsed(ARM::R4) &&
"No scratch register to restore SP from FP!");
emitThumbRegPlusImmediate(MBB, MBBI, dl, ARM::R4, FramePtr, -NumBytes,
TII, *RegInfo);
AddDefaultPred(BuildMI(MBB, MBBI, dl, TII.get(ARM::tMOVr),
ARM::SP)
.addReg(ARM::R4));
} else
AddDefaultPred(BuildMI(MBB, MBBI, dl, TII.get(ARM::tMOVr),
ARM::SP)
.addReg(FramePtr));
} else {
if (MBBI->getOpcode() == ARM::tBX_RET &&
&MBB.front() != MBBI &&
std::prev(MBBI)->getOpcode() == ARM::tPOP) {
MachineBasicBlock::iterator PMBBI = std::prev(MBBI);
if (!tryFoldSPUpdateIntoPushPop(STI, MF, PMBBI, NumBytes))
emitSPUpdate(MBB, PMBBI, TII, dl, *RegInfo, NumBytes);
} else if (!tryFoldSPUpdateIntoPushPop(STI, MF, MBBI, NumBytes))
emitSPUpdate(MBB, MBBI, TII, dl, *RegInfo, NumBytes);
}
}
bool IsV4PopReturn = false;
for (const CalleeSavedInfo &CSI : MFI->getCalleeSavedInfo())
if (CSI.getReg() == ARM::LR)
IsV4PopReturn = true;
IsV4PopReturn &= STI.hasV4TOps() && !STI.hasV5TOps();
// Unlike T2 and ARM mode, the T1 pop instruction cannot restore
// to LR, and we can't pop the value directly to the PC since
// we need to update the SP after popping the value. So instead
// we have to emit:
// POP {r3}
// ADD sp, #offset
// BX r3
// If this would clobber a return value, then generate this sequence instead:
// MOV ip, r3
// POP {r3}
// ADD sp, #offset
// MOV lr, r3
// MOV r3, ip
// BX lr
if (ArgRegsSaveSize || IsV4PopReturn) {
// Get the last instruction, tBX_RET
MBBI = MBB.getLastNonDebugInstr();
assert (MBBI->getOpcode() == ARM::tBX_RET);
DebugLoc dl = MBBI->getDebugLoc();
if (AFI->getReturnRegsCount() <= 3) {
// Epilogue: pop saved LR to R3 and branch off it.
AddDefaultPred(BuildMI(MBB, MBBI, dl, TII.get(ARM::tPOP)))
.addReg(ARM::R3, RegState::Define);
//.........这里部分代码省略.........