本文整理汇总了C++中ACharacter::Jump方法的典型用法代码示例。如果您正苦于以下问题:C++ ACharacter::Jump方法的具体用法?C++ ACharacter::Jump怎么用?C++ ACharacter::Jump使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ACharacter
的用法示例。
在下文中一共展示了ACharacter::Jump方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ActivateAbility
void UGameplayAbility_CharacterJump::ActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData* TriggerEventData)
{
if (HasAuthorityOrPredictionKey(ActorInfo, &ActivationInfo))
{
if (!CommitAbility(Handle, ActorInfo, ActivationInfo))
{
return;
}
ACharacter * Character = CastChecked<ACharacter>(ActorInfo->AvatarActor.Get());
Character->Jump();
}
}
示例2: ActivateAbility
void UGameplayAbility_CharacterJump::ActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo)
{
if (ActivationInfo.ActivationMode == EGameplayAbilityActivationMode::Authority ||
ActivationInfo.ActivationMode == EGameplayAbilityActivationMode::Predicting)
{
if (!CommitAbility(Handle, ActorInfo, ActivationInfo))
{
return;
}
ACharacter * Character = CastChecked<ACharacter>(ActorInfo->AvatarActor.Get());
Character->Jump();
}
}