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C++ ACharacter::Jump方法代码示例

本文整理汇总了C++中ACharacter::Jump方法的典型用法代码示例。如果您正苦于以下问题:C++ ACharacter::Jump方法的具体用法?C++ ACharacter::Jump怎么用?C++ ACharacter::Jump使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ACharacter的用法示例。


在下文中一共展示了ACharacter::Jump方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ActivateAbility

void UGameplayAbility_CharacterJump::ActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData* TriggerEventData)
{
	
	if (HasAuthorityOrPredictionKey(ActorInfo, &ActivationInfo))
	{
		if (!CommitAbility(Handle, ActorInfo, ActivationInfo))
		{
			return;
		}

		ACharacter * Character = CastChecked<ACharacter>(ActorInfo->AvatarActor.Get());
		Character->Jump();
	}
}
开发者ID:amyvmiwei,项目名称:UnrealEngine4,代码行数:14,代码来源:GameplayAbility_CharacterJump.cpp

示例2: ActivateAbility

void UGameplayAbility_CharacterJump::ActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo)
{
	if (ActivationInfo.ActivationMode == EGameplayAbilityActivationMode::Authority ||
		ActivationInfo.ActivationMode == EGameplayAbilityActivationMode::Predicting)
	{
		if (!CommitAbility(Handle, ActorInfo, ActivationInfo))
		{
			return;
		}

		ACharacter * Character = CastChecked<ACharacter>(ActorInfo->AvatarActor.Get());
		Character->Jump();
	}
}
开发者ID:1vanK,项目名称:AHRUnrealEngine,代码行数:14,代码来源:GameplayAbility_CharacterJump.cpp


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