本文整理汇总了C++中ACharacter::Destroy方法的典型用法代码示例。如果您正苦于以下问题:C++ ACharacter::Destroy方法的具体用法?C++ ACharacter::Destroy怎么用?C++ ACharacter::Destroy使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ACharacter
的用法示例。
在下文中一共展示了ACharacter::Destroy方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: BeginRound
void ANinjaGameModeBase::BeginRound()
{
UWorld* World = GetWorld();
if (World) {
ClearPlayerStartTags();
for (APlayerState* CurrState : GameState->PlayerArray) {
ANinjaPlayerState* State = (ANinjaPlayerState*)CurrState;
if (State) {
APlayerController* Cont = (APlayerController*) State->GetOwner();
GEngine->AddOnScreenDebugMessage(-1, 1.5, FColor::Blue, FString::Printf(TEXT("%s"), *Cont->GetName()));
if (State->GetChosenCharacter()) {
GEngine->AddOnScreenDebugMessage(-1, 1.5, FColor::Red, FString::Printf(TEXT("%s - %s"), *Cont->GetName(), *State->GetChosenCharacter()->GetName()));
}
if (Cont) {
ACharacter* Character = Cont->GetCharacter();
APlayerStart* PS = (APlayerStart*)ChoosePlayerStart(Cont);
if (PS) {
PS->PlayerStartTag = FName(TEXT("Taken"));
if (Character) {
Character->Destroy();
}
FActorSpawnParameters Params;
Params.Owner = Cont;
ANinjaCharacter* SpawnedChar = World->SpawnActor<ANinjaCharacter>(State->GetChosenCharacter(), PS->GetActorLocation(), PS->GetActorRotation(), Params);
if (SpawnedChar) {
Cont->Possess(SpawnedChar);
}
}
}
}
}
}
}