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TypeScript client.RequestInputOwnership方法代碼示例

本文整理匯總了TypeScript中@csegames/camelot-unchained.client.RequestInputOwnership方法的典型用法代碼示例。如果您正苦於以下問題:TypeScript client.RequestInputOwnership方法的具體用法?TypeScript client.RequestInputOwnership怎麽用?TypeScript client.RequestInputOwnership使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在@csegames/camelot-unchained.client的用法示例。


在下文中一共展示了client.RequestInputOwnership方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。

示例1:

 reducer: (s, a) => {
   a.removeEvent();
   if (typeof client.RequestInputOwnership === 'function') client.RequestInputOwnership();
   return {
     locked: true,
   };
 },
開發者ID:codecorsair,項目名稱:Camelot-Unchained,代碼行數:7,代碼來源:layout.ts

示例2: clearTimeout

export const inputOwnership = (e: React.FocusEvent<any> | React.MouseEvent<any>): void => {
  if (e.type === 'focus') {
    if (timer) {  // don't release input ownership if focus moving to another field
      clearTimeout(timer);
      timer = undefined;
    } else {
      client.RequestInputOwnership();
    }
  } else if (e.type === 'blur') {
    // release input ownership after short delay allowing next field
    // to cancel the release
    timer = setTimeout(() => {
      client.ReleaseInputOwnership();
      timer = undefined;
    },                 10);
  } else if (e.type === 'click' && (e.target as HTMLElement).nodeName === 'BUTTON') {
    client.ReleaseInputOwnership();
    if (timer) {  // we released it already
      clearTimeout(timer);
      timer = undefined;
    }
  }
};
開發者ID:codecorsair,項目名稱:Camelot-Unchained,代碼行數:23,代碼來源:InputOwnership.ts


注:本文中的@csegames/camelot-unchained.client.RequestInputOwnership方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。