本文整理匯總了TypeScript中@csegames/camelot-unchained.client.RequestInputOwnership方法的典型用法代碼示例。如果您正苦於以下問題:TypeScript client.RequestInputOwnership方法的具體用法?TypeScript client.RequestInputOwnership怎麽用?TypeScript client.RequestInputOwnership使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類@csegames/camelot-unchained.client
的用法示例。
在下文中一共展示了client.RequestInputOwnership方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。
示例1:
reducer: (s, a) => {
a.removeEvent();
if (typeof client.RequestInputOwnership === 'function') client.RequestInputOwnership();
return {
locked: true,
};
},
示例2: clearTimeout
export const inputOwnership = (e: React.FocusEvent<any> | React.MouseEvent<any>): void => {
if (e.type === 'focus') {
if (timer) { // don't release input ownership if focus moving to another field
clearTimeout(timer);
timer = undefined;
} else {
client.RequestInputOwnership();
}
} else if (e.type === 'blur') {
// release input ownership after short delay allowing next field
// to cancel the release
timer = setTimeout(() => {
client.ReleaseInputOwnership();
timer = undefined;
}, 10);
} else if (e.type === 'click' && (e.target as HTMLElement).nodeName === 'BUTTON') {
client.ReleaseInputOwnership();
if (timer) { // we released it already
clearTimeout(timer);
timer = undefined;
}
}
};