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TypeScript client.RequestAllKeybinds方法代碼示例

本文整理匯總了TypeScript中@csegames/camelot-unchained.client.RequestAllKeybinds方法的典型用法代碼示例。如果您正苦於以下問題:TypeScript client.RequestAllKeybinds方法的具體用法?TypeScript client.RequestAllKeybinds怎麽用?TypeScript client.RequestAllKeybinds使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在@csegames/camelot-unchained.client的用法示例。


在下文中一共展示了client.RequestAllKeybinds方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。

示例1: processQueue

function processQueue() {
  if (client.debug) console.log(`currentTask ${JSON.stringify(currentTask)} queue ${JSON.stringify(configQueue)}`);
  const config = currentTask = configQueue.shift();
  if (config) {
    if (config.onconfig) {
      if (isNotClient()) {
        switch (config.type) {
          case ConfigIndex.AUDIO:
            if (client.debug) console.warn('emulating audio settings');
            setTimeout(() => onReceiveConfigVars(JSON.stringify(audio)), 1);
            break;
          case ConfigIndex.KEYBIND_DEPRECATED:   // deprecated, will be removed and we are just ignoring it
            // NO-OP
            break;
          case ConfigIndex.KEYBIND:
            if (client.debug) console.warn('emulating keybind settings');
            setTimeout(() => onRequestAllKeybinds(sampleKeybinds.bindables, sampleKeybinds.bindings), 100);
            break;
          case ConfigIndex.INPUT:
            if (client.debug) console.warn('emulating input settings');
            setTimeout(() => onReceiveConfigVars(JSON.stringify(input)), 1);
            break;
          case ConfigIndex.RENDERING:
            if (client.debug) console.warn('emulating graphics settings');
            setTimeout(() => onReceiveConfigVars(JSON.stringify(graphics)), 2);
            break;
          case ConfigIndex.RESOLUTIONS:
            if (client.debug) console.warn('emulating resolution settings');
            setTimeout(() => onReceiveConfigVars(JSON.stringify(resolutions)), 2);
        }
      } else {
        switch (config.type) {
          case ConfigIndex.RESOLUTIONS:
            if (client.debug) console.log(`type ${config.type} request display modes`);
            client.RequestDisplayModes();
            break;
          case ConfigIndex.KEYBIND_DEPRECATED:
            // NO-OP
            break;
          case ConfigIndex.KEYBIND:
            // New Keybind API.
            if (client.debug) console.log(`type ${config.type} request all key binds`);
            client.RequestAllKeybinds();
            break;
          case ConfigIndex.KEYBIND_CHANGED:
            // NO-OP, this is requested just prior to a call to StartRecordingKeybind
            break;
          default:
            if (client.debug) console.log(`type ${config.type} config vars`);
            client.GetConfigVars(config.type as any);
            break;
        }
      }
    } else {
      if (client.debug) console.log('current config task is disabled, process queue');
      // for these config types we would have requested data, which would have
      // triggered a handler which would processQueue() but as we are not going
      // to ask for the data, the handler won't fire, so processQueue wont be
      // called, so we need to do it here.
      processQueue();
    }
  }
}
開發者ID:codecorsair,項目名稱:Camelot-Unchained,代碼行數:63,代碼來源:configVars.ts


注:本文中的@csegames/camelot-unchained.client.RequestAllKeybinds方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。