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TypeScript client.OnConsoleText方法代碼示例

本文整理匯總了TypeScript中@csegames/camelot-unchained.client.OnConsoleText方法的典型用法代碼示例。如果您正苦於以下問題:TypeScript client.OnConsoleText方法的具體用法?TypeScript client.OnConsoleText怎麽用?TypeScript client.OnConsoleText使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在@csegames/camelot-unchained.client的用法示例。


在下文中一共展示了client.OnConsoleText方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。

示例1: listen

export function listen(cb: any) {
  if (hasClientAPI()) {
    callbacks[++listening] = cb;
    function cancel() {
      delete callbacks[this.id];
    }
    const res = {
      id: listening,
      cancel,
    };
    if (listening > 1) return res;
    client.OnConsoleText((text: string) => {
      const lines = text.split(/[\r\n]/g);
      const what = lines[0];
      switch (what) {
        default:
          // ERROR: prefixed errors
          if (text.match(/^ERROR: /)) {
            response.type = 'error';
            const errors = text.substr(7).split('\n');
            response.errors = (response.errors || []).concat(errors);
            return;
          }

          // Errors possibly
          if (text.match(/^Tried /)
            || text.match(/^No nearby /)                    // for /harvest
            || text.match(/^Failed /)
          ) {
            response.type = 'error';
            (response.errors = response.errors || []).push(text);
            return;
          }

          // Signals the end of the / command
          if (text.match(/^Running /)) {
            response.complete = text;
            delaySend();
            return;
          }

          (response.unknown = response.unknown || []).push(text);
          break;
      }
    });
    return res;
  }
}
開發者ID:codecorsair,項目名稱:Camelot-Unchained,代碼行數:48,代碼來源:slash.ts

示例2: default


//.........這裏部分代碼省略.........
        const h = log.heals[i];
        output += `::green::HEALED ${h.received.toFixed(0)}(${Math.abs(h.sent - h.received).toFixed(0)})
        ${bodyParts[h.part]} | `;
      }
    }

    if (log.cures) {
      output += `::blue::CURED `;
      const curedParts = [0, 0, 0, 0, 0, 0];
      for (let i = 0; i < log.cures.length; ++i) {
        curedParts[log.cures[i]] += 1;
      }

      for (let i = 0; i < curedParts.length; ++i) {
        if (curedParts[i] > 0) {
          output += ` ${bodyParts[i]}(${curedParts[i]}) `;
        }
      }

      output += '| ';
    }

    if (log.resources) {
      for (let i = 0; i < log.resources.length; ++i) {
        const d = log.resources[i];
        output += `::yellow::${d.received.toFixed(0)}(${Math.abs(d.sent - d.received).toFixed(0)})
        ${resourceTypes[d.type]} | `;
      }
    }

    if (log.impulse) {
      output += `::indigo::${log.impulse.received.toFixed(0)}(${Math.abs(log.impulse.sent - log.impulse.received)
        .toFixed(0)}) IMPULSE | `;
    }

    if (log.activeEffects) {
      for (let i = 0; i < log.activeEffects.length; ++i) {
        output += `::violet::${log.activeEffects[i].name} ${activeEffectActions[log.activeEffects[i].action]} `;
        if (log.activeEffects[i].action === activeEffectActions.APPLIED) output += `${log.activeEffects[i].duration} `;
      }
      output += '|';
    }

    if (log.errors) {
      for (let i = 0; i < log.errors.length; ++i) {
        output += `:::red::${log.errors[i]} `;
      }
    }

    return output;
  }
  combatLogToString(null);

  let combatLogTimeout: number = null;
  let batchedCombatLogs: string[] = [];
  client.OnCombatLogEvent((logs: CombatLog[]) => {
    const combatLogs = logs.map(combatLogToString);
    batchedCombatLogs.concat(combatLogs);

    if (combatLogTimeout) {
      window.clearTimeout(combatLogTimeout);
      combatLogTimeout = window.setTimeout(() => {
        events.fire('combatlog_message', batchedCombatLogs);
        batchedCombatLogs = [];
        combatLogTimeout = null;
      }, 500);
      return;
    }

    combatLogTimeout = window.setTimeout(() => {
      events.fire('combatlog_message', combatLogs);
      batchedCombatLogs = [];
      combatLogTimeout = null;
    }, 500);
  });


  // hook up for console messages to system messages
  let consoleLogTimeout: number = null;
  let batchedConsoleLogs: string[] = [];
  client.OnConsoleText((text: string) => {
    batchedConsoleLogs = batchedConsoleLogs.concat(text);

    if (consoleLogTimeout) {
      window.clearTimeout(consoleLogTimeout);
      consoleLogTimeout = window.setTimeout(() => {
        events.fire('system_message', batchedConsoleLogs);
        batchedConsoleLogs = [];
        consoleLogTimeout = null;
      }, 500);
      return;
    }

    consoleLogTimeout = window.setTimeout(() => {
      events.fire('system_message', text);
      consoleLogTimeout = null;
      batchedCombatLogs = [];
    }, 500);
  });
};
開發者ID:codecorsair,項目名稱:Camelot-Unchained,代碼行數:101,代碼來源:index.ts


注:本文中的@csegames/camelot-unchained.client.OnConsoleText方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。