本文整理匯總了TypeScript中@csegames/camelot-unchained.client.OnConsoleText方法的典型用法代碼示例。如果您正苦於以下問題:TypeScript client.OnConsoleText方法的具體用法?TypeScript client.OnConsoleText怎麽用?TypeScript client.OnConsoleText使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類@csegames/camelot-unchained.client
的用法示例。
在下文中一共展示了client.OnConsoleText方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。
示例1: listen
export function listen(cb: any) {
if (hasClientAPI()) {
callbacks[++listening] = cb;
function cancel() {
delete callbacks[this.id];
}
const res = {
id: listening,
cancel,
};
if (listening > 1) return res;
client.OnConsoleText((text: string) => {
const lines = text.split(/[\r\n]/g);
const what = lines[0];
switch (what) {
default:
// ERROR: prefixed errors
if (text.match(/^ERROR: /)) {
response.type = 'error';
const errors = text.substr(7).split('\n');
response.errors = (response.errors || []).concat(errors);
return;
}
// Errors possibly
if (text.match(/^Tried /)
|| text.match(/^No nearby /) // for /harvest
|| text.match(/^Failed /)
) {
response.type = 'error';
(response.errors = response.errors || []).push(text);
return;
}
// Signals the end of the / command
if (text.match(/^Running /)) {
response.complete = text;
delaySend();
return;
}
(response.unknown = response.unknown || []).push(text);
break;
}
});
return res;
}
}
示例2: default
//.........這裏部分代碼省略.........
const h = log.heals[i];
output += `::green::HEALED ${h.received.toFixed(0)}(${Math.abs(h.sent - h.received).toFixed(0)})
${bodyParts[h.part]} | `;
}
}
if (log.cures) {
output += `::blue::CURED `;
const curedParts = [0, 0, 0, 0, 0, 0];
for (let i = 0; i < log.cures.length; ++i) {
curedParts[log.cures[i]] += 1;
}
for (let i = 0; i < curedParts.length; ++i) {
if (curedParts[i] > 0) {
output += ` ${bodyParts[i]}(${curedParts[i]}) `;
}
}
output += '| ';
}
if (log.resources) {
for (let i = 0; i < log.resources.length; ++i) {
const d = log.resources[i];
output += `::yellow::${d.received.toFixed(0)}(${Math.abs(d.sent - d.received).toFixed(0)})
${resourceTypes[d.type]} | `;
}
}
if (log.impulse) {
output += `::indigo::${log.impulse.received.toFixed(0)}(${Math.abs(log.impulse.sent - log.impulse.received)
.toFixed(0)}) IMPULSE | `;
}
if (log.activeEffects) {
for (let i = 0; i < log.activeEffects.length; ++i) {
output += `::violet::${log.activeEffects[i].name} ${activeEffectActions[log.activeEffects[i].action]} `;
if (log.activeEffects[i].action === activeEffectActions.APPLIED) output += `${log.activeEffects[i].duration} `;
}
output += '|';
}
if (log.errors) {
for (let i = 0; i < log.errors.length; ++i) {
output += `:::red::${log.errors[i]} `;
}
}
return output;
}
combatLogToString(null);
let combatLogTimeout: number = null;
let batchedCombatLogs: string[] = [];
client.OnCombatLogEvent((logs: CombatLog[]) => {
const combatLogs = logs.map(combatLogToString);
batchedCombatLogs.concat(combatLogs);
if (combatLogTimeout) {
window.clearTimeout(combatLogTimeout);
combatLogTimeout = window.setTimeout(() => {
events.fire('combatlog_message', batchedCombatLogs);
batchedCombatLogs = [];
combatLogTimeout = null;
}, 500);
return;
}
combatLogTimeout = window.setTimeout(() => {
events.fire('combatlog_message', combatLogs);
batchedCombatLogs = [];
combatLogTimeout = null;
}, 500);
});
// hook up for console messages to system messages
let consoleLogTimeout: number = null;
let batchedConsoleLogs: string[] = [];
client.OnConsoleText((text: string) => {
batchedConsoleLogs = batchedConsoleLogs.concat(text);
if (consoleLogTimeout) {
window.clearTimeout(consoleLogTimeout);
consoleLogTimeout = window.setTimeout(() => {
events.fire('system_message', batchedConsoleLogs);
batchedConsoleLogs = [];
consoleLogTimeout = null;
}, 500);
return;
}
consoleLogTimeout = window.setTimeout(() => {
events.fire('system_message', text);
consoleLogTimeout = null;
batchedCombatLogs = [];
}, 500);
});
};