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TypeScript client.OnAllKeybindsRequested方法代碼示例

本文整理匯總了TypeScript中@csegames/camelot-unchained.client.OnAllKeybindsRequested方法的典型用法代碼示例。如果您正苦於以下問題:TypeScript client.OnAllKeybindsRequested方法的具體用法?TypeScript client.OnAllKeybindsRequested怎麽用?TypeScript client.OnAllKeybindsRequested使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在@csegames/camelot-unchained.client的用法示例。


在下文中一共展示了client.OnAllKeybindsRequested方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。

示例1: getButtonNameFromId

  bindables.forEach((bindable: Bindable) => {
    const name = getButtonNameFromId(bindable.id);
    if (name && !keybinds[name]) {
      updateKeybind(name, {
        id: bindable.id,
        alias: 0,
        boundKeyName: '',
        boundKeyValue: 0,
      });
    }
  });

  // tell listeners that we have updated keybinds
  onconfig([ConfigIndex.KEYBIND], keybinds);
}
client.OnAllKeybindsRequested(onRequestAllKeybinds);

export function getKeyBinds(onconfig: (configs: any, type: ConfigIndex) => void) {
  if (client.debug) console.log('get keybinds');
  addQueue({ type: ConfigIndex.KEYBIND, onconfig });
}

export function recordKeybind(button: number, alias: number, onconfig: (keybind: Binding, type: ConfigIndex) => void) {
  addQueue({ type: ConfigIndex.KEYBIND_CHANGED, onconfig });
  client.StartRecordingKeybind(button, alias);
  if (client.debug) console.log('did start recording keybind (game client is listening)');
}

export function stopRecordingKeybind() {
  client.CancelRecordingKeybind();
  if (client.debug) console.log('did stop recording keybind (not listening now)');
開發者ID:codecorsair,項目名稱:Camelot-Unchained,代碼行數:31,代碼來源:configVars.ts


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