本文整理匯總了TypeScript中@csegames/camelot-unchained.client.OnDisplayModesChanged方法的典型用法代碼示例。如果您正苦於以下問題:TypeScript client.OnDisplayModesChanged方法的具體用法?TypeScript client.OnDisplayModesChanged怎麽用?TypeScript client.OnDisplayModesChanged使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類@csegames/camelot-unchained.client
的用法示例。
在下文中一共展示了client.OnDisplayModesChanged方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。
示例1: onReceiveConfigVars
function onReceiveConfigVars(configs: string) {
if (configs) {
const filter = [ConfigIndex.AUDIO, ConfigIndex.INPUT, ConfigIndex.RENDERING];
// Note, KEYBIND_DEPRECATED we just ignore
onconfig(filter, JSON.parse(configs));
} else {
console.error('received empty config vars');
}
}
client.OnReceiveConfigVars(onReceiveConfigVars);
// handle receiving display modes
function onReceiveDisplayModes(displayModes: DisplayModeConfig[]) {
onconfig([ConfigIndex.RESOLUTIONS], displayModes);
}
client.OnDisplayModesChanged(onReceiveDisplayModes);
/* New Keybind API */
function onKeyBindRecorded(keybind: Binding) {
// tell listeners that we have updated keybinds
onconfig([ConfigIndex.KEYBIND_CHANGED], keybind);
}
client.OnKeybindRecorded(onKeyBindRecorded);
function onRequestAllKeybinds(bindables: Bindable[], bindings: Binding[]) {
// Build a button map id => name
const map: NameMap = {};
bindables.forEach((bindable: Bindable) => map[bindable.id] = bindable.name || '');
setButtonMap(map);
// Clear keybind map. We need to do this because request all keybinds only