本文整理匯總了Java中org.newdawn.slick.Graphics.rotate方法的典型用法代碼示例。如果您正苦於以下問題:Java Graphics.rotate方法的具體用法?Java Graphics.rotate怎麽用?Java Graphics.rotate使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類org.newdawn.slick.Graphics
的用法示例。
在下文中一共展示了Graphics.rotate方法的10個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
g.rotate(400, 300, ang);
g.fill(rect, gradient);
g.fill(round, gradient);
g.fill(poly, gradient2);
g.fill(center, gradient4);
g.setAntiAlias(true);
g.setLineWidth(10);
g.draw(round2, gradient2);
g.setLineWidth(2);
g.draw(poly, gradient);
g.setAntiAlias(false);
g.fill(center, gradient4);
g.setAntiAlias(true);
g.setColor(Color.black);
g.draw(center);
g.setAntiAlias(false);
}
示例2: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
g.drawString("R - Toggle Rotationg",10,50);
g.drawImage(image1, 100, 236);
g.drawImage(image2, 600, 236);
g.translate(0, -150);
g.rotate(400, 300, ang);
g.texture(shape, image2);
g.texture(shape, image1, fill);
g.resetTransform();
g.translate(0, 150);
g.rotate(400, 300, ang);
g.texture(poly, image2);
g.texture(poly, image1, fill);
g.resetTransform();
}
示例3: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
image.draw(0,0);
image.draw(500,0,200,100);
scaleMe.draw(500,100,200,100);
scaled.draw(400,500);
Image flipped = scaled.getFlippedCopy(true, false);
flipped.draw(520,500);
Image flipped2 = flipped.getFlippedCopy(false, true);
flipped2.draw(520,380);
Image flipped3 = flipped2.getFlippedCopy(true, false);
flipped3.draw(400,380);
for (int i=0;i<3;i++) {
subImage.draw(200+(i*30),300);
}
g.translate(500, 200);
g.rotate(50, 50, rot);
g.scale(0.3f,0.3f);
image.draw();
g.resetTransform();
}
示例4: postRender
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.state.transition.Transition#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void postRender(StateBasedGame game, GameContainer container, Graphics g) throws SlickException {
g.translate(container.getWidth()/2, container.getHeight()/2);
g.scale(scale,scale);
g.rotate(0, 0, ang);
g.translate(-container.getWidth()/2, -container.getHeight()/2);
if (background != null) {
Color c = g.getColor();
g.setColor(background);
g.fillRect(0,0,container.getWidth(),container.getHeight());
g.setColor(c);
}
prev.render(container, game, g);
g.translate(container.getWidth()/2, container.getHeight()/2);
g.rotate(0, 0, -ang);
g.scale(1/scale,1/scale);
g.translate(-container.getWidth()/2, -container.getHeight()/2);
}
示例5: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.Game#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g)
throws SlickException {
g.setColor(Color.white);
g.drawString("1 - No Clipping", 100, 10);
g.drawString("2 - Screen Clipping", 100, 30);
g.drawString("3 - World Clipping", 100, 50);
if (world) {
g.drawString("WORLD CLIPPING ENABLED", 200, 80);
}
if (clip) {
g.drawString("SCREEN CLIPPING ENABLED", 200, 80);
}
g.rotate(400, 400, ang);
if (world) {
g.setWorldClip(350,302,100,196);
}
if (clip) {
g.setClip(350,302,100,196);
}
g.setColor(Color.red);
g.fillOval(300,300,200,200);
g.setColor(Color.blue);
g.fillRect(390,200,20,400);
g.clearClip();
g.clearWorldClip();
}
示例6: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
rocket.draw((int) r,100);
runner.draw(250,250);
g.scale(1.2f,1.2f);
runner.draw(250,250);
g.scale(1.2f,1.2f);
runner.draw(250,250);
g.resetTransform();
g.rotate(670, 470, ang);
sheet.getSprite("floppy").draw(600,400);
}
示例7: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.state.BasicGameState#render(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, StateBasedGame game, Graphics g) {
g.setFont(font);
g.setColor(Color.green);
g.drawString("This is State 2", 200, 50);
g.rotate(400,300,ang);
g.drawImage(image,400-(image.getWidth()/2),300-(image.getHeight()/2));
}
示例8: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
original.draw(0,0,new Color(1,1,1,0.4f));
image.draw(x,y);
imageX.draw(x+400,y);
imageY.draw(x,y+300);
scaledSub.draw(x+300,y+300);
bigSheet.getSprite(7, 5).draw(50,10);
g.setColor(Color.white);
g.drawRect(50,10,64,64);
g.rotate(x+400, y+165, ang);
g.drawImage(sub, x+300, y+100);
}
示例9: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
g.drawRect(0,0,image.getWidth(),image.getHeight());
image.draw(0,0);
image.draw(500,0,200,100);
scaleMe.draw(500,100,200,100);
scaled.draw(400,500);
Image flipped = scaled.getFlippedCopy(true, false);
flipped.draw(520,500);
Image flipped2 = flipped.getFlippedCopy(false, true);
flipped2.draw(520,380);
Image flipped3 = flipped2.getFlippedCopy(true, false);
flipped3.draw(400,380);
for (int i=0;i<3;i++) {
subImage.draw(200+(i*30),300);
}
g.translate(500, 200);
g.rotate(50, 50, rot);
g.scale(0.3f,0.3f);
image.draw();
g.resetTransform();
rotImage.setRotation(rot);
rotImage.draw(100, 200);
}
示例10: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) throws SlickException {
g.setColor(Color.white);
g.setAntiAlias(true);
for (int x=0;x<360;x+=10) {
g.drawLine(700,100,(int) (700+(Math.cos(Math.toRadians(x))*100)),
(int) (100+(Math.sin(Math.toRadians(x))*100)));
}
g.setAntiAlias(false);
g.setColor(Color.yellow);
g.drawString("The Graphics Test!", 300, 50);
g.setColor(Color.white);
g.drawString("Space - Toggles clipping", 400, 80);
g.drawString("Frame rate capped to 100", 400, 120);
if (clip) {
g.setColor(Color.gray);
g.drawRect(100,260,400,100);
g.setClip(100,260,400,100);
}
g.setColor(Color.yellow);
g.translate(100, 120);
g.fill(poly);
g.setColor(Color.blue);
g.setLineWidth(3);
g.draw(poly);
g.setLineWidth(1);
g.translate(0, 230);
g.draw(poly);
g.resetTransform();
g.setColor(Color.magenta);
g.drawRoundRect(10, 10, 100, 100, 10);
g.fillRoundRect(10, 210, 100, 100, 10);
g.rotate(400, 300, ang);
g.setColor(Color.green);
g.drawRect(200,200,200,200);
g.setColor(Color.blue);
g.fillRect(250,250,100,100);
g.drawImage(image, 300,270);
g.setColor(Color.red);
g.drawOval(100,100,200,200);
g.setColor(Color.red.darker());
g.fillOval(300,300,150,100);
g.setAntiAlias(true);
g.setColor(Color.white);
g.setLineWidth(5.0f);
g.drawOval(300,300,150,100);
g.setAntiAlias(true);
g.resetTransform();
if (clip) {
g.clearClip();
}
}