本文整理匯總了Java中org.newdawn.slick.Graphics.fill方法的典型用法代碼示例。如果您正苦於以下問題:Java Graphics.fill方法的具體用法?Java Graphics.fill怎麽用?Java Graphics.fill使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類org.newdawn.slick.Graphics
的用法示例。
在下文中一共展示了Graphics.fill方法的8個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
g.rotate(400, 300, ang);
g.fill(rect, gradient);
g.fill(round, gradient);
g.fill(poly, gradient2);
g.fill(center, gradient4);
g.setAntiAlias(true);
g.setLineWidth(10);
g.draw(round2, gradient2);
g.setLineWidth(2);
g.draw(poly, gradient);
g.setAntiAlias(false);
g.fill(center, gradient4);
g.setAntiAlias(true);
g.setColor(Color.black);
g.draw(center);
g.setAntiAlias(false);
}
示例2: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
g.setColor(Color.green);
for(int i=0;i<shapes.size();i++) {
g.fill((Shape)shapes.get(i));
}
g.fill(randomShape);
g.setColor(Color.black);
g.setAntiAlias(true);
g.draw(randomShape);
g.setAntiAlias(false);
g.setColor(Color.white);
g.drawString("keys", 10, 300);
g.drawString("wasd - move rectangle", 10, 315);
g.drawString("WASD - resize rectangle", 10, 330);
g.drawString("tgfh - move rounded rectangle", 10, 345);
g.drawString("TGFH - resize rounded rectangle", 10, 360);
g.drawString("ry - resize corner radius on rounded rectangle", 10, 375);
g.drawString("ikjl - move ellipse", 10, 390);
g.drawString("IKJL - resize ellipse", 10, 405);
g.drawString("Arrows - move circle", 10, 420);
g.drawString("Page Up/Page Down - resize circle", 10, 435);
g.drawString("numpad 8546 - move polygon", 10, 450);
}
示例3: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.Game#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) throws SlickException {
g.setColor(Color.gray);
drawMarker(g, p1);
drawMarker(g, p2);
g.setColor(Color.red);
drawMarker(g, c1);
drawMarker(g, c2);
g.setColor(Color.black);
g.draw(curve);
g.fill(curve);
g.draw(poly);
g.fill(poly);
}
示例4: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.Game#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) throws SlickException {
if (in) {
g.setColor(Color.red);
g.fill(poly);
}
g.setColor(Color.yellow);
g.fillOval(poly.getCenterX()-3, poly.getCenterY()-3, 6, 6);
g.setColor(Color.white);
g.draw(poly);
}
示例5: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
@Override
public void render(Graphics g, long cTime) {
if(!exploded) {
super.render(g, cTime);
// Draw the collider.
g.setColor(Claymore.DETECTOR);
g.draw(collider);
g.fill(collider);
} else {
// Draw the shrapnel particles.
if(!shrapnel.isEmpty()) shrapnel.stream().forEach(sh -> sh.render(g, cTime));
}
}
示例6: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.gui.AbstractComponent#render(org.newdawn.slick.gui.GUIContext,
* org.newdawn.slick.Graphics)
*/
public void render(GUIContext container, Graphics g) {
if (currentImage != null) {
int xp = (int) (area.getX() + ((getWidth() - currentImage.getWidth()) / 2));
int yp = (int) (area.getY() + ((getHeight() - currentImage.getHeight()) / 2));
currentImage.draw(xp, yp, currentColor);
} else {
g.setColor(currentColor);
g.fill(area);
}
updateImage();
}
示例7: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
g.setColor(Color.white);
g.drawString("Red indicates a collision, green indicates no collision", 50, 420);
g.drawString("White are the targets", 50, 435);
g.pushTransform();
g.translate(100,100);
g.pushTransform();
g.translate(-50,-50);
g.scale(10, 10);
g.setColor(Color.red);
g.fillRect(0,0,5,5);
g.setColor(Color.white);
g.drawRect(0,0,5,5);
g.popTransform();
g.setColor(Color.green);
g.fillRect(20,20,50,50);
g.popTransform();
g.setColor(Color.white);
g.draw(rect);
g.draw(circle);
g.setColor(rect1.intersects(rect) ? Color.red : Color.green);
g.draw(rect1);
g.setColor(rect2.intersects(rect) ? Color.red : Color.green);
g.draw(rect2);
g.setColor(roundRect.intersects(rect) ? Color.red : Color.green);
g.draw(roundRect);
g.setColor(circle1.intersects(rect) ? Color.red : Color.green);
g.draw(circle1);
g.setColor(circle2.intersects(rect) ? Color.red : Color.green);
g.draw(circle2);
g.setColor(circle3.intersects(circle) ? Color.red : Color.green);
g.fill(circle3);
g.setColor(circle4.intersects(circle) ? Color.red : Color.green);
g.draw(circle4);
g.fill(roundRect2);
g.setColor(Color.blue);
g.draw(roundRect2);
g.setColor(Color.blue);
g.draw(new Circle(100,100,50));
g.drawRect(50,50,100,100);
}
示例8: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) throws SlickException {
g.setColor(Color.white);
g.setAntiAlias(true);
for (int x=0;x<360;x+=10) {
g.drawLine(700,100,(int) (700+(Math.cos(Math.toRadians(x))*100)),
(int) (100+(Math.sin(Math.toRadians(x))*100)));
}
g.setAntiAlias(false);
g.setColor(Color.yellow);
g.drawString("The Graphics Test!", 300, 50);
g.setColor(Color.white);
g.drawString("Space - Toggles clipping", 400, 80);
g.drawString("Frame rate capped to 100", 400, 120);
if (clip) {
g.setColor(Color.gray);
g.drawRect(100,260,400,100);
g.setClip(100,260,400,100);
}
g.setColor(Color.yellow);
g.translate(100, 120);
g.fill(poly);
g.setColor(Color.blue);
g.setLineWidth(3);
g.draw(poly);
g.setLineWidth(1);
g.translate(0, 230);
g.draw(poly);
g.resetTransform();
g.setColor(Color.magenta);
g.drawRoundRect(10, 10, 100, 100, 10);
g.fillRoundRect(10, 210, 100, 100, 10);
g.rotate(400, 300, ang);
g.setColor(Color.green);
g.drawRect(200,200,200,200);
g.setColor(Color.blue);
g.fillRect(250,250,100,100);
g.drawImage(image, 300,270);
g.setColor(Color.red);
g.drawOval(100,100,200,200);
g.setColor(Color.red.darker());
g.fillOval(300,300,150,100);
g.setAntiAlias(true);
g.setColor(Color.white);
g.setLineWidth(5.0f);
g.drawOval(300,300,150,100);
g.setAntiAlias(true);
g.resetTransform();
if (clip) {
g.clearClip();
}
}