本文整理匯總了Java中org.newdawn.slick.Graphics.fillRect方法的典型用法代碼示例。如果您正苦於以下問題:Java Graphics.fillRect方法的具體用法?Java Graphics.fillRect怎麽用?Java Graphics.fillRect使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類org.newdawn.slick.Graphics
的用法示例。
在下文中一共展示了Graphics.fillRect方法的14個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
g.drawString("left shift down: "+lshift, 100, 240);
g.drawString("right shift down: "+rshift, 100, 260);
g.drawString("space down: "+space, 100, 280);
g.setColor(Color.white);
g.drawString(message, 10, 50);
g.drawString(""+container.getInput().getMouseY(), 10, 400);
g.drawString("Use the primary gamepad to control the blob, and hit a gamepad button to change the color", 10, 90);
for (int i=0;i<lines.size();i++) {
Line line = (Line) lines.get(i);
line.draw(g);
}
g.setColor(cols[index]);
g.fillOval((int) x, (int) y, 50, 50);
g.setColor(Color.yellow);
g.fillRect(50,200+ypos,40,40);
}
示例2: postRender
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.state.transition.Transition#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void postRender(StateBasedGame game, GameContainer container, Graphics g) throws SlickException {
g.translate(container.getWidth()/2, container.getHeight()/2);
g.scale(scale,scale);
g.rotate(0, 0, ang);
g.translate(-container.getWidth()/2, -container.getHeight()/2);
if (background != null) {
Color c = g.getColor();
g.setColor(background);
g.fillRect(0,0,container.getWidth(),container.getHeight());
g.setColor(c);
}
prev.render(container, game, g);
g.translate(container.getWidth()/2, container.getHeight()/2);
g.rotate(0, 0, -ang);
g.scale(1/scale,1/scale);
g.translate(-container.getWidth()/2, -container.getHeight()/2);
}
示例3: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer contiainer, Graphics g) {
g.translate(320,240);
g.scale(scale, scale);
g.setColor(Color.red);
for (int x=0;x<10;x++) {
for (int y=0;y<10;y++) {
g.fillRect(-500+(x*100), -500+(y*100), 80, 80);
}
}
g.setColor(new Color(1,1,1,0.5f));
g.fillRect(-320,-240,640,480);
g.setColor(Color.white);
g.drawRect(-320,-240,640,480);
}
示例4: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
@Override
public void render(Graphics g, long cTime) {
// Draw the text as normal.
g.setColor(color);
g.setFont(ttf);
g.drawString(text, pos.x, pos.y);
// If the mouse cursor is hovering over the text, display the tooltip.
if(isMouseInside()) {
float mx = Globals.mouse.getPosition().x;
float my = Globals.mouse.getPosition().y;
float txtWidth = ttf.getWidth(tooltip);
g.setColor(Color.gray);
g.fillRect(mx, my, (txtWidth + 10.0f), (ttf.getHeight() + 10.0f));
g.setColor(Color.white);
g.drawRect(mx, my, (txtWidth + 10.0f), (ttf.getHeight() + 10.0f));
g.setColor(Color.black);
g.drawString(tooltip, (mx + 5.0f), (my + 5.0f));
}
}
示例5: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
if (nextResource != null) {
g.drawString("Loading: "+nextResource.getDescription(), 100, 100);
}
int total = LoadingList.get().getTotalResources();
int loaded = LoadingList.get().getTotalResources() - LoadingList.get().getRemainingResources();
float bar = loaded / (float) total;
g.fillRect(100,150,loaded*40,20);
g.drawRect(100,150,total*40,20);
if (started) {
image.draw(100,200);
font.drawString(100,500,"LOADING COMPLETE");
}
}
示例6: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) throws SlickException {
g.scale(2,2);
g.fillRect(0, 0, 800, 600, back, 0, 0);
g.resetTransform();
g.drawImage(image,100,100);
image.draw(100,200,80,200);
font.drawString(100,200,"Text Drawn before the callable");
SlickCallable callable = new SlickCallable() {
protected void performGLOperations() throws SlickException {
renderGL();
}
};
callable.call();
homer.draw(450,250,80,200);
font.drawString(150,300,"Text Drawn after the callable");
}
示例7: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.Game#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g)
throws SlickException {
g.clearAlphaMap();
g.setDrawMode(Graphics.MODE_NORMAL);
textureMap.draw(10,50);
g.setColor(Color.red);
g.fillRect(290,40,200,200);
g.setColor(Color.white);
// write only alpha
g.setDrawMode(Graphics.MODE_ALPHA_MAP);
alphaMap.draw(300,50);
g.setDrawMode(Graphics.MODE_ALPHA_BLEND);
textureMap.draw(300,50);
g.setDrawMode(Graphics.MODE_NORMAL);
}
示例8: postRender
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.state.transition.Transition#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void postRender(StateBasedGame game, GameContainer container, Graphics g) {
Color old = g.getColor();
g.setColor(color);
g.fillRect(0, 0, container.getWidth()*2, container.getHeight()*2);
g.setColor(old);
}
示例9: postRender
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.state.transition.Transition#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void postRender(StateBasedGame game, GameContainer container, Graphics g) {
Color old = g.getColor();
g.setColor(color);
g.fillRect(0, 0, container.getWidth() * 2, container.getHeight() * 2);
g.setColor(old);
}
示例10: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.Game#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g)
throws SlickException {
g.setColor(Color.white);
g.drawString("1 - No Clipping", 100, 10);
g.drawString("2 - Screen Clipping", 100, 30);
g.drawString("3 - World Clipping", 100, 50);
if (world) {
g.drawString("WORLD CLIPPING ENABLED", 200, 80);
}
if (clip) {
g.drawString("SCREEN CLIPPING ENABLED", 200, 80);
}
g.rotate(400, 400, ang);
if (world) {
g.setWorldClip(350,302,100,196);
}
if (clip) {
g.setClip(350,302,100,196);
}
g.setColor(Color.red);
g.fillOval(300,300,200,200);
g.setColor(Color.blue);
g.fillRect(390,200,20,400);
g.clearClip();
g.clearWorldClip();
}
示例11: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) throws SlickException {
// RENDERING TO AN IMAGE AND THEN DRAWING IT TO THE DISPLAY
// Draw graphics and text onto our graphics context from the Image target
gTarget.setBackground(new Color(0,0,0,0));
gTarget.clear();
gTarget.rotate(200,160,ang);
gTarget.setFont(testFont);
gTarget.fillRect(10, 10, 50, 50);
gTarget.drawString("HELLO WORLD",10,10);
gTarget.drawImage(testImage,100,150);
gTarget.drawImage(testImage,100,50);
gTarget.drawImage(testImage,50,75);
// Note we started by clearing the offscreen graphics area and then end
// by calling flush
gTarget.flush();
g.setColor(Color.red);
g.fillRect(250, 50, 200, 200);
// The image has been updated using its graphics context, so now draw the image
// to the screen a few times
target.draw(300,100);
target.draw(300,410,200,150);
target.draw(505,410,100,75);
// Draw some text on the screen to indicate what we did and put some
// nice boxes around the three areas
g.setColor(Color.white);
g.drawString("Testing On Offscreen Buffer", 300, 80);
g.setColor(Color.green);
g.drawRect(300, 100, target.getWidth(), target.getHeight());
g.drawRect(300, 410, target.getWidth()/2, target.getHeight()/2);
g.drawRect(505, 410, target.getWidth()/4, target.getHeight()/4);
// SCREEN COPY EXAMPLE
// Put some text and simple graphics on the screen to test copying
// from the screen to a target image
g.setColor(Color.white);
g.drawString("Testing Font On Back Buffer", 10, 100);
g.drawString("Using: "+using, 10, 580);
g.setColor(Color.red);
g.fillRect(10,120,200,5);
// Copy the screen area into a destination image
int xp = (int) (60 + (Math.sin(ang / 60) * 50));
g.copyArea(cut,xp,50);
// Draw the copied image to the screen and put some nice
// boxes around the source and the destination
cut.draw(30,250);
g.setColor(Color.white);
g.drawRect(30, 250, cut.getWidth(), cut.getHeight());
g.setColor(Color.gray);
g.drawRect(xp, 50, cut.getWidth(), cut.getHeight());
// ALTERING A LOADED IMAGE EXAMPLE
// Draw the image we loaded in the init method and then modified
// by drawing some text and simple geometry on it
preloaded.draw(2,400);
g.setColor(Color.blue);
g.drawRect(2,400,preloaded.getWidth(),preloaded.getHeight());
}
示例12: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* Render the game - in this case render the map and diagnostic data
*
* @param container The container we're running the game in
* @param g The graphics context on which to render
*/
public void render(GameContainer container, Graphics g)
throws SlickException {
g.translate(50,50);
for (int x=0;x<50;x++) {
for (int y=0;y<50;y++) {
if (dataMap.blocked(this, x, y)) {
g.setColor(Color.gray);
g.fillRect((x*10)+1,(y*10)+1,8,8);
}
}
}
if (showSpaces) {
for (int i=0;i<navMesh.getSpaceCount();i++) {
Space space = navMesh.getSpace(i);
if (builder.clear(dataMap, space)) {
g.setColor(new Color(1,1,0,0.5f));
g.fillRect(space.getX()*10, space.getY()*10, space.getWidth()*10, space.getHeight()*10);
}
g.setColor(Color.yellow);
g.drawRect(space.getX()*10, space.getY()*10, space.getWidth()*10, space.getHeight()*10);
if (showLinks) {
int links = space.getLinkCount();
for (int j=0;j<links;j++) {
Link link = space.getLink(j);
g.setColor(Color.red);
g.fillRect((link.getX()*10)-2, (link.getY()*10)-2,5,5);
}
}
}
}
if (path != null) {
g.setColor(Color.white);
for (int i=0;i<path.length()-1;i++) {
g.drawLine(path.getX(i)*10, path.getY(i)*10, path.getX(i+1)*10, path.getY(i+1)*10);
}
}
}
示例13: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.gui.AbstractComponent#render(org.newdawn.slick.gui.GUIContext,
* org.newdawn.slick.Graphics)
*/
public void render(GUIContext container, Graphics g) {
if (lastKey != -1) {
if (input.isKeyDown(lastKey)) {
if (repeatTimer < System.currentTimeMillis()) {
repeatTimer = System.currentTimeMillis() + KEY_REPEAT_INTERVAL;
keyPressed(lastKey, lastChar);
}
} else {
lastKey = -1;
}
}
Rectangle oldClip = g.getClip();
g.setWorldClip(x,y,width, height);
// Someone could have set a color for me to blend...
Color clr = g.getColor();
if (background != null) {
g.setColor(background.multiply(clr));
g.fillRect(x, y, width, height);
}
g.setColor(text.multiply(clr));
Font temp = g.getFont();
int cpos = font.getWidth(value.substring(0, cursorPos));
int tx = 0;
if (cpos > width) {
tx = width - cpos - font.getWidth("_");
}
g.translate(tx + 2, 0);
g.setFont(font);
g.drawString(value, x + 1, y + 1);
if (hasFocus() && visibleCursor) {
g.drawString("_", x + 1 + cpos + 2, y + 1);
}
g.translate(-tx - 2, 0);
if (border != null) {
g.setColor(border.multiply(clr));
g.drawRect(x, y, width, height);
}
g.setColor(clr);
g.setFont(temp);
g.clearWorldClip();
g.setClip(oldClip);
}
示例14: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
g.setColor(Color.white);
g.drawString("Red indicates a collision, green indicates no collision", 50, 420);
g.drawString("White are the targets", 50, 435);
g.pushTransform();
g.translate(100,100);
g.pushTransform();
g.translate(-50,-50);
g.scale(10, 10);
g.setColor(Color.red);
g.fillRect(0,0,5,5);
g.setColor(Color.white);
g.drawRect(0,0,5,5);
g.popTransform();
g.setColor(Color.green);
g.fillRect(20,20,50,50);
g.popTransform();
g.setColor(Color.white);
g.draw(rect);
g.draw(circle);
g.setColor(rect1.intersects(rect) ? Color.red : Color.green);
g.draw(rect1);
g.setColor(rect2.intersects(rect) ? Color.red : Color.green);
g.draw(rect2);
g.setColor(roundRect.intersects(rect) ? Color.red : Color.green);
g.draw(roundRect);
g.setColor(circle1.intersects(rect) ? Color.red : Color.green);
g.draw(circle1);
g.setColor(circle2.intersects(rect) ? Color.red : Color.green);
g.draw(circle2);
g.setColor(circle3.intersects(circle) ? Color.red : Color.green);
g.fill(circle3);
g.setColor(circle4.intersects(circle) ? Color.red : Color.green);
g.draw(circle4);
g.fill(roundRect2);
g.setColor(Color.blue);
g.draw(roundRect2);
g.setColor(Color.blue);
g.draw(new Circle(100,100,50));
g.drawRect(50,50,100,100);
}