本文整理匯總了Java中org.newdawn.slick.Graphics.resetTransform方法的典型用法代碼示例。如果您正苦於以下問題:Java Graphics.resetTransform方法的具體用法?Java Graphics.resetTransform怎麽用?Java Graphics.resetTransform使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類org.newdawn.slick.Graphics
的用法示例。
在下文中一共展示了Graphics.resetTransform方法的14個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: preRender
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.state.transition.Transition#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void preRender(StateBasedGame game, GameContainer container,
Graphics g) throws SlickException {
if (moveBackDone) {
g.translate(xp1,yp1);
g.scale(scale1, scale1);
g.setClip((int) xp1,(int) yp1,(int) (scale1*container.getWidth()),(int) (scale1*container.getHeight()));
prev.render(container, game, g);
g.resetTransform();
g.clearClip();
}
g.translate(xp2,yp2);
g.scale(scale2, scale2);
g.setClip((int) xp2,(int) yp2,(int) (scale2*container.getWidth()),(int) (scale2*container.getHeight()));
}
示例2: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
@Override
public void render(GameContainer gc, StateBasedGame game, Graphics g) throws SlickException {
g.resetTransform();
g.clear();
float lw = 400.0f;
float lh = 50.0f;
float lx = (Globals.WIDTH / 2) - (lw / 2);
float ly = (Globals.HEIGHT / 2) - (lh / 2);
float loadWidth = lw * percentLoaded;
g.setColor(new Color(0x808080));
g.fillRect(lx, ly, lw, lh);
g.setColor(new Color(0x9B2111));
g.fillRect(lx, ly, loadWidth, lh);
g.setColor(Color.white);
g.drawRect(lx, ly, lw, lh);
g.setColor(Color.white);
UnicodeFont uni = assets.getFont("PressStart2P-Regular_large");
if(uni != null) {
g.setFont(uni);
FontUtils.drawCenter(uni, "Loading...", ((Globals.WIDTH / 2) - 200), (int)(ly - uni.getLineHeight() - 10), (int)lw, g.getColor());
}
}
示例3: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.Game#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) throws SlickException {
g.scale(zoom,zoom);
g.translate(x, y);
g.scale(0.3f,0.3f);
//renderer[0].render(g);
g.scale(1/0.3f,1/0.3f);
g.translate(400, 0);
//renderer[1].render(g);
g.translate(100, 300);
g.scale(0.7f,0.7f);
//renderer[2].render(g);
g.scale(1/0.7f,1/0.7f);
g.scale(0.5f,0.5f);
g.translate(-1100, -380);
renderer[3].render(g);
g.scale(1/0.5f,1/0.5f);
// g.translate(280, 100);
// g.scale(0.5f,0.5f);
// renderer[4].render(g);
g.resetTransform();
}
示例4: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) throws SlickException {
g.scale(2,2);
g.fillRect(0, 0, 800, 600, back, 0, 0);
g.resetTransform();
g.drawImage(image,100,100);
image.draw(100,200,80,200);
font.drawString(100,200,"Text Drawn before the callable");
SlickCallable callable = new SlickCallable() {
protected void performGLOperations() throws SlickException {
renderGL();
}
};
callable.call();
homer.draw(450,250,80,200);
font.drawString(150,300,"Text Drawn after the callable");
}
示例5: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
g.drawString("R - Toggle Rotationg",10,50);
g.drawImage(image1, 100, 236);
g.drawImage(image2, 600, 236);
g.translate(0, -150);
g.rotate(400, 300, ang);
g.texture(shape, image2);
g.texture(shape, image1, fill);
g.resetTransform();
g.translate(0, 150);
g.rotate(400, 300, ang);
g.texture(poly, image2);
g.texture(poly, image1, fill);
g.resetTransform();
}
示例6: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
for (int i=0;i<100;i++) {
g.translate(1,1);
system.render();
}
g.resetTransform();
g.drawString("Press space to toggle blending mode", 200, 500);
g.drawString("Particle Count: "+(system.getParticleCount()*100), 200, 520);
}
示例7: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* Render the current frame of the animation.
* @param g The graphics context used for drawing.
* @param position The position to render the animation at.
* @param size The size to override the size of the image with.
*/
public void render(Graphics g, Pair<Float> position, Pair<Float> size) {
Image image = getImage();
if(image != null) {
float tlx = position.x - (size.x / 2);
float tly = position.y - (size.y / 2);
g.drawImage(image,
tlx, tly, (tlx + size.x), (tly + size.y),
srcPos.x, srcPos.y, (srcPos.x + srcSize.x), (srcPos.y + srcSize.y));
g.resetTransform();
}
}
示例8: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.Game#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g)
throws SlickException {
String text = "abc";
font.drawString(610,100,text);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glAlphaFunc(GL11.GL_GEQUAL, 0.5f);
font.drawString(610,150,text);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glEnable(GL11.GL_BLEND);
g.translate(-50,-130);
g.scale(10,10);
font.drawString(0,0,text);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glAlphaFunc(GL11.GL_GEQUAL, 0.5f);
font.drawString(0,26,text);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glEnable(GL11.GL_BLEND);
g.resetTransform();
g.setColor(Color.lightGray);
g.drawString("Original Size on Sheet", 620, 210);
g.drawString("10x Scale Up", 40, 575);
g.setColor(Color.darkGray);
g.drawRect(40, 40, 560,530);
g.drawRect(610, 105, 150,100);
g.setColor(Color.white);
g.drawString("512x512 Font Sheet", 620, 300);
g.drawString("NEHE Charset", 620, 320);
g.drawString("4096x4096 (8x) Source Image", 620, 340);
g.drawString("ScanSize = 20", 620, 360);
}
示例9: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
rocket.draw((int) r,100);
runner.draw(250,250);
g.scale(1.2f,1.2f);
runner.draw(250,250);
g.scale(1.2f,1.2f);
runner.draw(250,250);
g.resetTransform();
g.rotate(670, 470, ang);
sheet.getSprite("floppy").draw(600,400);
}
示例10: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
map.render(10, 10, 4,4,15,15);
g.scale(0.35f,0.35f);
map.render(1400, 0);
g.resetTransform();
g.drawString("map name: " + mapName, 10, 500);
g.drawString("monster difficulty: " + monsterDifficulty, 10, 550);
g.drawString("non existing map property: " + nonExistingMapProperty, 10, 525);
g.drawString("non existing layer property: " + nonExistingLayerProperty, 10, 575);
}
示例11: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
g.drawRect(0,0,image.getWidth(),image.getHeight());
image.draw(0,0);
image.draw(500,0,200,100);
scaleMe.draw(500,100,200,100);
scaled.draw(400,500);
Image flipped = scaled.getFlippedCopy(true, false);
flipped.draw(520,500);
Image flipped2 = flipped.getFlippedCopy(false, true);
flipped2.draw(520,380);
Image flipped3 = flipped2.getFlippedCopy(true, false);
flipped3.draw(400,380);
for (int i=0;i<3;i++) {
subImage.draw(200+(i*30),300);
}
g.translate(500, 200);
g.rotate(50, 50, rot);
g.scale(0.3f,0.3f);
image.draw();
g.resetTransform();
rotImage.setRotation(rot);
rotImage.draw(100, 200);
}
示例12: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
@Override
public void render(Graphics g, long cTime) {
// Render all projectiles.
projectiles.stream().filter(p -> p.isAlive(cTime)).forEach(p -> p.render(g, cTime));
// Render the turret base.
Image base = AssetManager.getManager().getImage(Turret.TURRET_IMAGE).getSubImage(0, 0, 48, 48);
if(base != null) g.drawImage(base, (position.x - 24.0f), (position.y - 24.0f));
// Render the sentry's laser sight.
float facing = theta;
float dist = ((target != null) && target.isAlive(cTime)) ? Math.min(Turret.FIRING_RANGE, Calculate.Distance(position, target.getPosition())) : Turret.FIRING_RANGE;
g.setColor(Turret.TURRET_LASER);
g.setLineWidth(2.0f);
g.drawLine(position.x, position.y,
(position.x + ((float)Math.cos(facing) * dist)),
(position.y + ((float)Math.sin(facing) * dist)));
g.setLineWidth(1.0f);
// Render the rotated turret head.
Image head = AssetManager.getManager().getImage(Turret.TURRET_IMAGE).getSubImage(48, 0, 48, 48);
if(head != null) {
g.rotate(position.x, position.y, (float)Math.toDegrees(theta + (float)(Math.PI / 2)));
g.drawImage(head, (position.x - 24.0f), (position.y - 24.0f));
g.resetTransform();
}
}
示例13: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
@Override
public void render(GameContainer gc, StateBasedGame game, Graphics g) throws SlickException {
Player player = Globals.player;
g.resetTransform();
g.clear();
Image background = assets.getImage("GZS_Background6");
g.drawImage(background, 0.0f, 0.0f, Globals.WIDTH, Globals.HEIGHT, 0.0f, 0.0f, background.getWidth(), background.getHeight());
player.render(g, time);
Iterator<Entry<String, Entity>> it = entities.entrySet().iterator();
while(it.hasNext()) {
Map.Entry<String, Entity> pair = (Map.Entry<String, Entity>) it.next();
pair.getValue().render(g, time);
}
/*
// Draw the "shadow layer".
g.clearAlphaMap();
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
g.setDrawMode(Graphics.MODE_ALPHA_MAP);
g.setColor(new Color(1.0f, 1.0f, 1.0f, 0.85f));
g.fillRect(0.0f, 0.0f, Globals.WIDTH, Globals.HEIGHT);
AssetManager.getManager().getImage("GZS_LightAlphaMap").drawCentered(Globals.player.getPosition().x, Globals.player.getPosition().y);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
g.setDrawMode(Graphics.MODE_ALPHA_BLEND);
g.setColor(Color.black);
g.fillRect(0.0f, 0.0f, Globals.WIDTH, Globals.HEIGHT);
g.setDrawMode(Graphics.MODE_NORMAL);*/
hud.render(g, player, time);
if(paused) {
g.setColor(Color.white);
int w = GameState.FONT_PAUSE.getWidth("Paused");
int h = GameState.FONT_PAUSE.getHeight();
FontUtils.drawCenter(GameState.FONT_PAUSE, "Paused",
((Globals.WIDTH / 2) - (w / 2)), ((Globals.HEIGHT / 2) - (h / 2)), w);
}
if(consoleOpen) console.render(g, time);
}
示例14: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) throws SlickException {
g.setColor(Color.white);
g.setAntiAlias(true);
for (int x=0;x<360;x+=10) {
g.drawLine(700,100,(int) (700+(Math.cos(Math.toRadians(x))*100)),
(int) (100+(Math.sin(Math.toRadians(x))*100)));
}
g.setAntiAlias(false);
g.setColor(Color.yellow);
g.drawString("The Graphics Test!", 300, 50);
g.setColor(Color.white);
g.drawString("Space - Toggles clipping", 400, 80);
g.drawString("Frame rate capped to 100", 400, 120);
if (clip) {
g.setColor(Color.gray);
g.drawRect(100,260,400,100);
g.setClip(100,260,400,100);
}
g.setColor(Color.yellow);
g.translate(100, 120);
g.fill(poly);
g.setColor(Color.blue);
g.setLineWidth(3);
g.draw(poly);
g.setLineWidth(1);
g.translate(0, 230);
g.draw(poly);
g.resetTransform();
g.setColor(Color.magenta);
g.drawRoundRect(10, 10, 100, 100, 10);
g.fillRoundRect(10, 210, 100, 100, 10);
g.rotate(400, 300, ang);
g.setColor(Color.green);
g.drawRect(200,200,200,200);
g.setColor(Color.blue);
g.fillRect(250,250,100,100);
g.drawImage(image, 300,270);
g.setColor(Color.red);
g.drawOval(100,100,200,200);
g.setColor(Color.red.darker());
g.fillOval(300,300,150,100);
g.setAntiAlias(true);
g.setColor(Color.white);
g.setLineWidth(5.0f);
g.drawOval(300,300,150,100);
g.setAntiAlias(true);
g.resetTransform();
if (clip) {
g.clearClip();
}
}