本文整理匯總了Java中org.newdawn.slick.Graphics.fillOval方法的典型用法代碼示例。如果您正苦於以下問題:Java Graphics.fillOval方法的具體用法?Java Graphics.fillOval怎麽用?Java Graphics.fillOval使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類org.newdawn.slick.Graphics
的用法示例。
在下文中一共展示了Graphics.fillOval方法的10個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
@Override
public void render(Graphics g, long cTime) {
// Render all the player's active weapons.
getActiveWeapons().stream().forEach(w -> w.render(g, cTime));
Image image = getImage();
if(image != null) {
g.rotate(position.x, position.y, (float)Math.toDegrees(theta));
g.drawImage(image, (position.x - (image.getWidth() / 2)),
(position.y - (image.getHeight() / 2)));
g.resetTransform();
} else {
// Draw a shape to represent the missing player image.
g.setColor(Color.red);
g.fillOval((position.x - 20), (position.y - 20), 40, 40);
}
}
示例2: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
g.drawString("left shift down: "+lshift, 100, 240);
g.drawString("right shift down: "+rshift, 100, 260);
g.drawString("space down: "+space, 100, 280);
g.setColor(Color.white);
g.drawString(message, 10, 50);
g.drawString(""+container.getInput().getMouseY(), 10, 400);
g.drawString("Use the primary gamepad to control the blob, and hit a gamepad button to change the color", 10, 90);
for (int i=0;i<lines.size();i++) {
Line line = (Line) lines.get(i);
line.draw(g);
}
g.setColor(cols[index]);
g.fillOval((int) x, (int) y, 50, 50);
g.setColor(Color.yellow);
g.fillRect(50,200+ypos,40,40);
}
示例3: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.Game#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) throws SlickException {
g.setAntiAlias(true);
g.setColor(Color.red);
g.drawOval(100,100,100,100);
g.fillOval(300,100,100,100);
g.setAntiAlias(false);
g.setColor(Color.red);
g.drawOval(100,300,100,100);
g.fillOval(300,300,100,100);
}
示例4: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.Game#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) throws SlickException {
g.setColor(new Color(0.4f,0.6f,0.8f));
g.fillRect(0,0, 1024,568);
g.setColor(Color.white);
g.drawRect(5,5, 1024-10,568-10);
g.setColor(Color.white);
g.drawString(container.getInput().getMouseX()+","+container.getInput().getMouseY(), 10, 400);
g.setColor(Color.red);
g.fillOval(container.getInput().getMouseX()-10,container.getInput().getMouseY()-10,20,20);
}
示例5: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.Game#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g)
throws SlickException {
g.setColor(Color.white);
g.drawString("1 - No Clipping", 100, 10);
g.drawString("2 - Screen Clipping", 100, 30);
g.drawString("3 - World Clipping", 100, 50);
if (world) {
g.drawString("WORLD CLIPPING ENABLED", 200, 80);
}
if (clip) {
g.drawString("SCREEN CLIPPING ENABLED", 200, 80);
}
g.rotate(400, 400, ang);
if (world) {
g.setWorldClip(350,302,100,196);
}
if (clip) {
g.setClip(350,302,100,196);
}
g.setColor(Color.red);
g.fillOval(300,300,200,200);
g.setColor(Color.blue);
g.fillRect(390,200,20,400);
g.clearClip();
g.clearWorldClip();
}
示例6: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
@Override
public void render(GameContainer container, Graphics g) throws SlickException {
this.map.render(0, 0, 3);
this.map.render(0, 0, 0);
g.setColor(new Color(0, 0, 0, .5f));
g.fillOval((int) x - 16, (int) y - 8, 32, 16);
g.drawAnimation(animations[direction + (moving ? 4 : 0)], (int) x - 32, (int) y - 60);
this.map.render(0, 0, 1);
this.map.render(0, 0, 2);
nameInput.render(container, g);
}
示例7: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.Game#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) throws SlickException {
if (in) {
g.setColor(Color.red);
g.fill(poly);
}
g.setColor(Color.yellow);
g.fillOval(poly.getCenterX()-3, poly.getCenterY()-3, 6, 6);
g.setColor(Color.white);
g.draw(poly);
}
示例8: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.Game#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g)
throws SlickException {
g.clearAlphaMap();
g.setDrawMode(Graphics.MODE_NORMAL);
g.setColor(Color.white);
g.fillOval(100,100,150,150);
textureMap.draw(10,50);
g.copyArea(copy, 100,100);
g.setColor(Color.red);
g.fillRect(300,100,200,200);
copy.draw(350,150);
}
示例9: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) throws SlickException {
g.setColor(Color.white);
g.setAntiAlias(true);
for (int x=0;x<360;x+=10) {
g.drawLine(700,100,(int) (700+(Math.cos(Math.toRadians(x))*100)),
(int) (100+(Math.sin(Math.toRadians(x))*100)));
}
g.setAntiAlias(false);
g.setColor(Color.yellow);
g.drawString("The Graphics Test!", 300, 50);
g.setColor(Color.white);
g.drawString("Space - Toggles clipping", 400, 80);
g.drawString("Frame rate capped to 100", 400, 120);
if (clip) {
g.setColor(Color.gray);
g.drawRect(100,260,400,100);
g.setClip(100,260,400,100);
}
g.setColor(Color.yellow);
g.translate(100, 120);
g.fill(poly);
g.setColor(Color.blue);
g.setLineWidth(3);
g.draw(poly);
g.setLineWidth(1);
g.translate(0, 230);
g.draw(poly);
g.resetTransform();
g.setColor(Color.magenta);
g.drawRoundRect(10, 10, 100, 100, 10);
g.fillRoundRect(10, 210, 100, 100, 10);
g.rotate(400, 300, ang);
g.setColor(Color.green);
g.drawRect(200,200,200,200);
g.setColor(Color.blue);
g.fillRect(250,250,100,100);
g.drawImage(image, 300,270);
g.setColor(Color.red);
g.drawOval(100,100,200,200);
g.setColor(Color.red.darker());
g.fillOval(300,300,150,100);
g.setAntiAlias(true);
g.setColor(Color.white);
g.setLineWidth(5.0f);
g.drawOval(300,300,150,100);
g.setAntiAlias(true);
g.resetTransform();
if (clip) {
g.clearClip();
}
}
示例10: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* Render the blob - i.e. the mask
*
* @param g The grphics context on which the mask should be drawn
*/
public void render(Graphics g) {
g.fillOval(x-rad,y-rad,rad*2,rad*2);
}