本文整理匯總了Java中org.newdawn.slick.Graphics.drawImage方法的典型用法代碼示例。如果您正苦於以下問題:Java Graphics.drawImage方法的具體用法?Java Graphics.drawImage怎麽用?Java Graphics.drawImage使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類org.newdawn.slick.Graphics
的用法示例。
在下文中一共展示了Graphics.drawImage方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
g.drawString("T - TGA Snapshot", 10,50);
g.drawString("J - JPG Snapshot", 10,70);
g.drawString("P - PNG Snapshot", 10,90);
g.setDrawMode(Graphics.MODE_ADD);
g.drawImage(copy, 200, 300);
g.setDrawMode(Graphics.MODE_NORMAL);
g.drawString(message, 10,400);
g.drawRect(200,0,400,300);
g.translate(400, 250);
fire.render();
this.g = g;
}
示例2: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
g.drawString("R - Toggle Rotationg",10,50);
g.drawImage(image1, 100, 236);
g.drawImage(image2, 600, 236);
g.translate(0, -150);
g.rotate(400, 300, ang);
g.texture(shape, image2);
g.texture(shape, image1, fill);
g.resetTransform();
g.translate(0, 150);
g.rotate(400, 300, ang);
g.texture(poly, image2);
g.texture(poly, image1, fill);
g.resetTransform();
}
示例3: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) throws SlickException {
g.scale(2,2);
g.fillRect(0, 0, 800, 600, back, 0, 0);
g.resetTransform();
g.drawImage(image,100,100);
image.draw(100,200,80,200);
font.drawString(100,200,"Text Drawn before the callable");
SlickCallable callable = new SlickCallable() {
protected void performGLOperations() throws SlickException {
renderGL();
}
};
callable.call();
homer.draw(450,250,80,200);
font.drawString(150,300,"Text Drawn after the callable");
}
示例4: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
@Override
public void render(Graphics g, long cTime) {
// Render all the player's active weapons.
getActiveWeapons().stream().forEach(w -> w.render(g, cTime));
Image image = getImage();
if(image != null) {
g.rotate(position.x, position.y, (float)Math.toDegrees(theta));
g.drawImage(image, (position.x - (image.getWidth() / 2)),
(position.y - (image.getHeight() / 2)));
g.resetTransform();
} else {
// Draw a shape to represent the missing player image.
g.setColor(Color.red);
g.fillOval((position.x - 20), (position.y - 20), 40, 40);
}
}
示例5: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
@Override
public void render(Graphics g, long cTime) {
// Render all projectiles.
projectiles.stream().filter(p -> p.isAlive(cTime)).forEach(p -> p.render(g, cTime));
// Render the turret base.
Image base = AssetManager.getManager().getImage(Turret.TURRET_IMAGE).getSubImage(0, 0, 48, 48);
if(base != null) g.drawImage(base, (position.x - 24.0f), (position.y - 24.0f));
// Render the sentry's laser sight.
float facing = theta;
float dist = ((target != null) && target.isAlive(cTime)) ? Math.min(Turret.FIRING_RANGE, Calculate.Distance(position, target.getPosition())) : Turret.FIRING_RANGE;
g.setColor(Turret.TURRET_LASER);
g.setLineWidth(2.0f);
g.drawLine(position.x, position.y,
(position.x + ((float)Math.cos(facing) * dist)),
(position.y + ((float)Math.sin(facing) * dist)));
g.setLineWidth(1.0f);
// Render the rotated turret head.
Image head = AssetManager.getManager().getImage(Turret.TURRET_IMAGE).getSubImage(48, 0, 48, 48);
if(head != null) {
g.rotate(position.x, position.y, (float)Math.toDegrees(theta + (float)(Math.PI / 2)));
g.drawImage(head, (position.x - 24.0f), (position.y - 24.0f));
g.resetTransform();
}
}
示例6: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.state.BasicGameState#render(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, StateBasedGame game, Graphics g) {
g.setFont(font);
g.setColor(Color.green);
g.drawString("This is State 2", 200, 50);
g.rotate(400,300,ang);
g.drawImage(image,400-(image.getWidth()/2),300-(image.getHeight()/2));
}
示例7: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
public void render(GameContainer container, Graphics g) throws SlickException {
g.setColor(Color.white);
g.drawString("Endianness is " + endian, 10, 100);
g.drawString("Image below should be red", 10, 200);
g.drawImage(fromRed, 10, 220);
g.drawString("Image below should be blue", 410, 200);
g.drawImage(fromBlue, 410, 220);
}
示例8: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
@Override
public void render(GameContainer gc, StateBasedGame game, Graphics g) throws SlickException {
Image deathScreen = assets.getImage("GZS_DeathScreen");
if(deathScreen != null) {
g.drawImage(deathScreen,
0.0f, 0.0f, Globals.WIDTH, Globals.HEIGHT,
0.0f, 0.0f, deathScreen.getWidth(), deathScreen.getHeight());
}
menuButton.render(g);
exitButton.render(g);
}
示例9: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
@Override
public void render(GameContainer gc, StateBasedGame game, Graphics g) throws SlickException {
Image background = assets.getImage("GZS_Background02");
g.resetTransform();
g.clear();
if(background != null) g.drawImage(background, 0.0f, 0.0f, Globals.WIDTH, Globals.HEIGHT, 0.0f, 0.0f, background.getWidth(), background.getHeight());
gameStart.render(g);
credits.render(g);
exit.render(g);
}
示例10: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
public void render(Graphics g) {
Image img = AssetManager.getManager().getImage(image);
if(img == null) {
// Draw the text representing the button.
UnicodeFont fnt = AssetManager.getManager().getFont(FONT_NAME);
Color color = mouseOver() ? DEFAULT_HOVER : DEFAULT_TEXT;
g.setColor(color);
g.setFont(fnt);
g.drawString(text, position.x, position.y);
} else g.drawImage(img, position.x, position.y);
}
示例11: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* Render the current frame of the animation.
* @param g The graphics context used for drawing.
* @param position The position to render the animation at.
* @param size The size to override the size of the image with.
*/
public void render(Graphics g, Pair<Float> position, Pair<Float> size) {
Image image = getImage();
if(image != null) {
float tlx = position.x - (size.x / 2);
float tly = position.y - (size.y / 2);
g.drawImage(image,
tlx, tly, (tlx + size.x), (tly + size.y),
srcPos.x, srcPos.y, (srcPos.x + srcSize.x), (srcPos.y + srcSize.y));
g.resetTransform();
}
}
示例12: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
original.draw(0,0,new Color(1,1,1,0.4f));
image.draw(x,y);
imageX.draw(x+400,y);
imageY.draw(x,y+300);
scaledSub.draw(x+300,y+300);
bigSheet.getSprite(7, 5).draw(50,10);
g.setColor(Color.white);
g.drawRect(50,10,64,64);
g.rotate(x+400, y+165, ang);
g.drawImage(sub, x+300, y+100);
}
示例13: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
@Override
public void render(Graphics g, long cTime) {
// Draw using position as center.
Image button = AssetManager.getManager().getImage(image);
if(button != null) g.drawImage(button, (position.x - (button.getWidth() / 2)), (position.y - (button.getHeight() / 2)));
}
示例14: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) throws SlickException {
g.setColor(Color.white);
g.setAntiAlias(true);
for (int x=0;x<360;x+=10) {
g.drawLine(700,100,(int) (700+(Math.cos(Math.toRadians(x))*100)),
(int) (100+(Math.sin(Math.toRadians(x))*100)));
}
g.setAntiAlias(false);
g.setColor(Color.yellow);
g.drawString("The Graphics Test!", 300, 50);
g.setColor(Color.white);
g.drawString("Space - Toggles clipping", 400, 80);
g.drawString("Frame rate capped to 100", 400, 120);
if (clip) {
g.setColor(Color.gray);
g.drawRect(100,260,400,100);
g.setClip(100,260,400,100);
}
g.setColor(Color.yellow);
g.translate(100, 120);
g.fill(poly);
g.setColor(Color.blue);
g.setLineWidth(3);
g.draw(poly);
g.setLineWidth(1);
g.translate(0, 230);
g.draw(poly);
g.resetTransform();
g.setColor(Color.magenta);
g.drawRoundRect(10, 10, 100, 100, 10);
g.fillRoundRect(10, 210, 100, 100, 10);
g.rotate(400, 300, ang);
g.setColor(Color.green);
g.drawRect(200,200,200,200);
g.setColor(Color.blue);
g.fillRect(250,250,100,100);
g.drawImage(image, 300,270);
g.setColor(Color.red);
g.drawOval(100,100,200,200);
g.setColor(Color.red.darker());
g.fillOval(300,300,150,100);
g.setAntiAlias(true);
g.setColor(Color.white);
g.setLineWidth(5.0f);
g.drawOval(300,300,150,100);
g.setAntiAlias(true);
g.resetTransform();
if (clip) {
g.clearClip();
}
}
示例15: render
import org.newdawn.slick.Graphics; //導入方法依賴的package包/類
@Override
public void render(GameContainer gc, StateBasedGame game, Graphics g) throws SlickException {
Player player = Globals.player;
g.resetTransform();
g.clear();
Image background = assets.getImage("GZS_Background6");
g.drawImage(background, 0.0f, 0.0f, Globals.WIDTH, Globals.HEIGHT, 0.0f, 0.0f, background.getWidth(), background.getHeight());
player.render(g, time);
Iterator<Entry<String, Entity>> it = entities.entrySet().iterator();
while(it.hasNext()) {
Map.Entry<String, Entity> pair = (Map.Entry<String, Entity>) it.next();
pair.getValue().render(g, time);
}
/*
// Draw the "shadow layer".
g.clearAlphaMap();
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
g.setDrawMode(Graphics.MODE_ALPHA_MAP);
g.setColor(new Color(1.0f, 1.0f, 1.0f, 0.85f));
g.fillRect(0.0f, 0.0f, Globals.WIDTH, Globals.HEIGHT);
AssetManager.getManager().getImage("GZS_LightAlphaMap").drawCentered(Globals.player.getPosition().x, Globals.player.getPosition().y);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
g.setDrawMode(Graphics.MODE_ALPHA_BLEND);
g.setColor(Color.black);
g.fillRect(0.0f, 0.0f, Globals.WIDTH, Globals.HEIGHT);
g.setDrawMode(Graphics.MODE_NORMAL);*/
hud.render(g, player, time);
if(paused) {
g.setColor(Color.white);
int w = GameState.FONT_PAUSE.getWidth("Paused");
int h = GameState.FONT_PAUSE.getHeight();
FontUtils.drawCenter(GameState.FONT_PAUSE, "Paused",
((Globals.WIDTH / 2) - (w / 2)), ((Globals.HEIGHT / 2) - (h / 2)), w);
}
if(consoleOpen) console.render(g, time);
}