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Java EntityLiving.getAttackTarget方法代碼示例

本文整理匯總了Java中net.minecraft.entity.EntityLiving.getAttackTarget方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityLiving.getAttackTarget方法的具體用法?Java EntityLiving.getAttackTarget怎麽用?Java EntityLiving.getAttackTarget使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.entity.EntityLiving的用法示例。


在下文中一共展示了EntityLiving.getAttackTarget方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: isTargeting

import net.minecraft.entity.EntityLiving; //導入方法依賴的package包/類
private static boolean isTargeting(EntityLiving entity, EntityLivingBase target) {
    EntityLivingBase attackTarget = entity.getAttackTarget();
    EntityLivingBase revengeTarget = entity.getRevengeTarget();

    if (attackTarget != null && attackTarget.equals(target))
        return true;

    if (revengeTarget != null && revengeTarget.equals(target))
        return true;

    return false;
}
 
開發者ID:ImpactDevelopment,項目名稱:ClientAPI,代碼行數:13,代碼來源:EntityFilters.java

示例2: handleUpkeepEvent

import net.minecraft.entity.EntityLiving; //導入方法依賴的package包/類
@Override
public void handleUpkeepEvent(int numChanges, EntityLiving entity) {
    if(entity.getAttackTarget() instanceof EntityPlayer && entity.canEntityBeSeen(entity.getAttackTarget())){
        EntityPlayer player = (EntityPlayer)entity.getAttackTarget();
        player.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS,MobUpkeepController.POTION_EFFECT_LENGTH,numChanges,false,true));
    }
}
 
開發者ID:talandar,項目名稱:ProgressiveDifficulty,代碼行數:8,代碼來源:WeakGazeModifier.java

示例3: handleUpkeepEvent

import net.minecraft.entity.EntityLiving; //導入方法依賴的package包/類
@Override
public void handleUpkeepEvent(int numChanges, EntityLiving entity) {
    if(entity.getAttackTarget() instanceof EntityPlayer && entity.canEntityBeSeen(entity.getAttackTarget())){
        EntityPlayer player = (EntityPlayer)entity.getAttackTarget();
        player.addPotionEffect(new PotionEffect(MobEffects.MINING_FATIGUE,MobUpkeepController.POTION_EFFECT_LENGTH,numChanges,false,true));
    }
}
 
開發者ID:talandar,項目名稱:ProgressiveDifficulty,代碼行數:8,代碼來源:FatigueGazeModifier.java

示例4: handleUpkeepEvent

import net.minecraft.entity.EntityLiving; //導入方法依賴的package包/類
@Override
public void handleUpkeepEvent(int numChanges, EntityLiving entity) {
    if(entity.getAttackTarget() instanceof EntityPlayer && entity.canEntityBeSeen(entity.getAttackTarget())){
        EntityPlayer player = (EntityPlayer)entity.getAttackTarget();
        player.addPotionEffect(new PotionEffect(MobEffects.SLOWNESS,MobUpkeepController.POTION_EFFECT_LENGTH,numChanges,false,true));
    }
}
 
開發者ID:talandar,項目名稱:ProgressiveDifficulty,代碼行數:8,代碼來源:SlowingGazeModifier.java

示例5: handleUpkeepEvent

import net.minecraft.entity.EntityLiving; //導入方法依賴的package包/類
@Override
public void handleUpkeepEvent(int numChanges, EntityLiving entity) {
    if(entity.getAttackTarget() instanceof EntityPlayer && entity.canEntityBeSeen(entity.getAttackTarget())){
        EntityPlayer player = (EntityPlayer)entity.getAttackTarget();
        player.addPotionEffect(new PotionEffect(MobEffects.HUNGER,MobUpkeepController.POTION_EFFECT_LENGTH,numChanges,false,true));
    }
}
 
開發者ID:talandar,項目名稱:ProgressiveDifficulty,代碼行數:8,代碼來源:HungryGazeModifier.java


注:本文中的net.minecraft.entity.EntityLiving.getAttackTarget方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。