本文整理匯總了Java中net.minecraft.entity.EntityLiving.getAttackTarget方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityLiving.getAttackTarget方法的具體用法?Java EntityLiving.getAttackTarget怎麽用?Java EntityLiving.getAttackTarget使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.entity.EntityLiving
的用法示例。
在下文中一共展示了EntityLiving.getAttackTarget方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: isTargeting
import net.minecraft.entity.EntityLiving; //導入方法依賴的package包/類
private static boolean isTargeting(EntityLiving entity, EntityLivingBase target) {
EntityLivingBase attackTarget = entity.getAttackTarget();
EntityLivingBase revengeTarget = entity.getRevengeTarget();
if (attackTarget != null && attackTarget.equals(target))
return true;
if (revengeTarget != null && revengeTarget.equals(target))
return true;
return false;
}
示例2: handleUpkeepEvent
import net.minecraft.entity.EntityLiving; //導入方法依賴的package包/類
@Override
public void handleUpkeepEvent(int numChanges, EntityLiving entity) {
if(entity.getAttackTarget() instanceof EntityPlayer && entity.canEntityBeSeen(entity.getAttackTarget())){
EntityPlayer player = (EntityPlayer)entity.getAttackTarget();
player.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS,MobUpkeepController.POTION_EFFECT_LENGTH,numChanges,false,true));
}
}
示例3: handleUpkeepEvent
import net.minecraft.entity.EntityLiving; //導入方法依賴的package包/類
@Override
public void handleUpkeepEvent(int numChanges, EntityLiving entity) {
if(entity.getAttackTarget() instanceof EntityPlayer && entity.canEntityBeSeen(entity.getAttackTarget())){
EntityPlayer player = (EntityPlayer)entity.getAttackTarget();
player.addPotionEffect(new PotionEffect(MobEffects.MINING_FATIGUE,MobUpkeepController.POTION_EFFECT_LENGTH,numChanges,false,true));
}
}
示例4: handleUpkeepEvent
import net.minecraft.entity.EntityLiving; //導入方法依賴的package包/類
@Override
public void handleUpkeepEvent(int numChanges, EntityLiving entity) {
if(entity.getAttackTarget() instanceof EntityPlayer && entity.canEntityBeSeen(entity.getAttackTarget())){
EntityPlayer player = (EntityPlayer)entity.getAttackTarget();
player.addPotionEffect(new PotionEffect(MobEffects.SLOWNESS,MobUpkeepController.POTION_EFFECT_LENGTH,numChanges,false,true));
}
}
示例5: handleUpkeepEvent
import net.minecraft.entity.EntityLiving; //導入方法依賴的package包/類
@Override
public void handleUpkeepEvent(int numChanges, EntityLiving entity) {
if(entity.getAttackTarget() instanceof EntityPlayer && entity.canEntityBeSeen(entity.getAttackTarget())){
EntityPlayer player = (EntityPlayer)entity.getAttackTarget();
player.addPotionEffect(new PotionEffect(MobEffects.HUNGER,MobUpkeepController.POTION_EFFECT_LENGTH,numChanges,false,true));
}
}