本文整理匯總了Java中net.minecraft.entity.EntityLiving.addPotionEffect方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityLiving.addPotionEffect方法的具體用法?Java EntityLiving.addPotionEffect怎麽用?Java EntityLiving.addPotionEffect使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.entity.EntityLiving
的用法示例。
在下文中一共展示了EntityLiving.addPotionEffect方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: handleUpkeepEvent
import net.minecraft.entity.EntityLiving; //導入方法依賴的package包/類
@Override
public void handleUpkeepEvent(int numChanges, EntityLiving entity) {
PotionEffect existingEffect = entity.getActivePotionEffect(MobEffects.REGENERATION);
if(existingEffect==null) {
entity.addPotionEffect(new PotionEffect(MobEffects.REGENERATION, 50, numChanges, false, true));
}
}
示例2: handleUpkeepEvent
import net.minecraft.entity.EntityLiving; //導入方法依賴的package包/類
@Override
public void handleUpkeepEvent(int numChanges, EntityLiving entity) {
entity.addPotionEffect(new PotionEffect(MobEffects.SPEED, MobUpkeepController.POTION_EFFECT_LENGTH,numChanges,false,true));
}
示例3: handleUpkeepEvent
import net.minecraft.entity.EntityLiving; //導入方法依賴的package包/類
@Override
public void handleUpkeepEvent(int numChanges, EntityLiving entity) {
entity.addPotionEffect(new PotionEffect(MobEffects.RESISTANCE, MobUpkeepController.POTION_EFFECT_LENGTH,numChanges,false,true));
}