本文整理匯總了Java中net.minecraft.entity.EntityLiving.SpawnPlacementType方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityLiving.SpawnPlacementType方法的具體用法?Java EntityLiving.SpawnPlacementType怎麽用?Java EntityLiving.SpawnPlacementType使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.entity.EntityLiving
的用法示例。
在下文中一共展示了EntityLiving.SpawnPlacementType方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: canCreatureTypeSpawnAtLocation
import net.minecraft.entity.EntityLiving; //導入方法依賴的package包/類
public static boolean canCreatureTypeSpawnAtLocation(EntityLiving.SpawnPlacementType p_180267_0_, World worldIn, BlockPos pos)
{
if (!worldIn.getWorldBorder().contains(pos))
{
return false;
}
else
{
Block block = worldIn.getBlockState(pos).getBlock();
if (p_180267_0_ == EntityLiving.SpawnPlacementType.IN_WATER)
{
return block.getMaterial().isLiquid() && worldIn.getBlockState(pos.down()).getBlock().getMaterial().isLiquid() && !worldIn.getBlockState(pos.up()).getBlock().isNormalCube();
}
else
{
BlockPos blockpos = pos.down();
if (!World.doesBlockHaveSolidTopSurface(worldIn, blockpos))
{
return false;
}
else
{
Block block1 = worldIn.getBlockState(blockpos).getBlock();
boolean flag = block1 != Blocks.bedrock && block1 != Blocks.barrier;
return flag && !block.isNormalCube() && !block.getMaterial().isLiquid() && !worldIn.getBlockState(pos.up()).getBlock().isNormalCube();
}
}
}
}
示例2: canCreatureTypeSpawnAtLocation
import net.minecraft.entity.EntityLiving; //導入方法依賴的package包/類
public static boolean canCreatureTypeSpawnAtLocation(EntityLiving.SpawnPlacementType spawnPlacementTypeIn, World worldIn, BlockPos pos)
{
if (!worldIn.getWorldBorder().contains(pos))
{
return false;
}
else
{
IBlockState iblockstate = worldIn.getBlockState(pos);
if (spawnPlacementTypeIn == EntityLiving.SpawnPlacementType.IN_WATER)
{
return iblockstate.getMaterial() == Material.WATER && worldIn.getBlockState(pos.down()).getMaterial() == Material.WATER && !worldIn.getBlockState(pos.up()).isNormalCube();
}
else
{
BlockPos blockpos = pos.down();
if (!worldIn.getBlockState(blockpos).isFullyOpaque())
{
return false;
}
else
{
Block block = worldIn.getBlockState(blockpos).getBlock();
boolean flag = block != Blocks.BEDROCK && block != Blocks.BARRIER;
return flag && isValidEmptySpawnBlock(iblockstate) && isValidEmptySpawnBlock(worldIn.getBlockState(pos.up()));
}
}
}
}
示例3: canCreatureTypeSpawnAtLocation
import net.minecraft.entity.EntityLiving; //導入方法依賴的package包/類
public static boolean canCreatureTypeSpawnAtLocation(EntityLiving.SpawnPlacementType spawnPlacementTypeIn, World worldIn, BlockPos pos)
{
if (!worldIn.getWorldBorder().contains(pos))
{
return false;
}
else
{
IBlockState iblockstate = worldIn.getBlockState(pos);
if (spawnPlacementTypeIn == EntityLiving.SpawnPlacementType.IN_WATER)
{
return iblockstate.getMaterial().isLiquid() && worldIn.getBlockState(pos.down()).getMaterial().isLiquid() && !worldIn.getBlockState(pos.up()).isNormalCube();
}
else
{
BlockPos blockpos = pos.down();
IBlockState state = worldIn.getBlockState(blockpos);
if (!state.getBlock().canCreatureSpawn(state, worldIn, blockpos, spawnPlacementTypeIn))
{
return false;
}
else
{
Block block = worldIn.getBlockState(blockpos).getBlock();
boolean flag = block != Blocks.BEDROCK && block != Blocks.BARRIER;
return flag && isValidEmptySpawnBlock(iblockstate) && isValidEmptySpawnBlock(worldIn.getBlockState(pos.up()));
}
}
}
}
示例4: canCreatureSpawn
import net.minecraft.entity.EntityLiving; //導入方法依賴的package包/類
@Override
public boolean canCreatureSpawn(IBlockState state, IBlockAccess world, BlockPos pos, EntityLiving.SpawnPlacementType type) {
return false;
}
示例5: canMonsterSpawnAt
import net.minecraft.entity.EntityLiving; //導入方法依賴的package包/類
public static boolean canMonsterSpawnAt(int x, int y, int z) {
//return SpawnerAnimals.canCreatureTypeSpawnAtLocation(EnumCreatureType.MONSTER, getWorld(), x,y,z); // < 1.8
//return SpawnerAnimals.func_180267_a(EntityLiving.SpawnPlacementType.ON_GROUND, getWorld(), new BlockPos(x,y,z)); // 1.8
EntityLiving.SpawnPlacementType type = EntityLiving.SpawnPlacementType.ON_GROUND;
return WorldEntitySpawner.canCreatureTypeSpawnAtLocation(type, getWorld(), new BlockPos(x,y,z));
}
示例6: apply
import net.minecraft.entity.EntityLiving; //導入方法依賴的package包/類
boolean apply(IBlockState arg0, IBlockAccess arg1, BlockPos arg2,
EntityLiving.SpawnPlacementType arg3);