本文整理匯總了Java中net.minecraft.client.renderer.GlStateManager.glTexParameteri方法的典型用法代碼示例。如果您正苦於以下問題:Java GlStateManager.glTexParameteri方法的具體用法?Java GlStateManager.glTexParameteri怎麽用?Java GlStateManager.glTexParameteri使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.client.renderer.GlStateManager
的用法示例。
在下文中一共展示了GlStateManager.glTexParameteri方法的11個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: setBlurMipmapDirect
import net.minecraft.client.renderer.GlStateManager; //導入方法依賴的package包/類
public void setBlurMipmapDirect(boolean blurIn, boolean mipmapIn)
{
this.blur = blurIn;
this.mipmap = mipmapIn;
int i;
int j;
if (blurIn)
{
i = mipmapIn ? 9987 : 9729;
j = 9729;
}
else
{
i = mipmapIn ? 9986 : 9728;
j = 9728;
}
GlStateManager.bindTexture(this.getGlTextureId());
GlStateManager.glTexParameteri(3553, 10241, i);
GlStateManager.glTexParameteri(3553, 10240, j);
}
示例2: setBlurMipmapDirect
import net.minecraft.client.renderer.GlStateManager; //導入方法依賴的package包/類
public void setBlurMipmapDirect(boolean blurIn, boolean mipmapIn)
{
this.blur = blurIn;
this.mipmap = mipmapIn;
int i;
int j;
if (blurIn)
{
i = mipmapIn ? 9987 : 9729;
j = 9729;
}
else
{
i = mipmapIn ? 9986 : 9728;
j = 9728;
}
GlStateManager.glTexParameteri(3553, 10241, i);
GlStateManager.glTexParameteri(3553, 10240, j);
}
示例3: allocateTextureImpl
import net.minecraft.client.renderer.GlStateManager; //導入方法依賴的package包/類
public static void allocateTextureImpl(int glTextureId, int mipmapLevels, int width, int height)
{
synchronized (net.minecraftforge.fml.client.SplashProgress.class)
{
deleteTexture(glTextureId);
bindTexture(glTextureId);
}
if (mipmapLevels >= 0)
{
GlStateManager.glTexParameteri(3553, 33085, mipmapLevels);
GlStateManager.glTexParameteri(3553, 33082, 0);
GlStateManager.glTexParameteri(3553, 33083, mipmapLevels);
GlStateManager.glTexParameterf(3553, 34049, 0.0F);
}
for (int i = 0; i <= mipmapLevels; ++i)
{
GlStateManager.glTexImage2D(3553, i, 6408, width >> i, height >> i, 0, 32993, 33639, (IntBuffer)null);
}
}
示例4: setFramebufferFilter
import net.minecraft.client.renderer.GlStateManager; //導入方法依賴的package包/類
public void setFramebufferFilter(int framebufferFilterIn)
{
if (OpenGlHelper.isFramebufferEnabled())
{
this.framebufferFilter = framebufferFilterIn;
GlStateManager.bindTexture(this.framebufferTexture);
GlStateManager.glTexParameteri(3553, 10241, framebufferFilterIn);
GlStateManager.glTexParameteri(3553, 10240, framebufferFilterIn);
GlStateManager.glTexParameteri(3553, 10242, 10496);
GlStateManager.glTexParameteri(3553, 10243, 10496);
GlStateManager.bindTexture(0);
}
}
示例5: allocateTextureImpl
import net.minecraft.client.renderer.GlStateManager; //導入方法依賴的package包/類
public static void allocateTextureImpl(int glTextureId, int mipmapLevels, int width, int height)
{
Object object = TextureUtil.class;
if (Reflector.SplashScreen.exists())
{
object = Reflector.SplashScreen.getTargetClass();
}
synchronized (object)
{
deleteTexture(glTextureId);
bindTexture(glTextureId);
}
if (mipmapLevels >= 0)
{
GlStateManager.glTexParameteri(3553, 33085, mipmapLevels);
GlStateManager.glTexParameteri(3553, 33082, 0);
GlStateManager.glTexParameteri(3553, 33083, mipmapLevels);
GlStateManager.glTexParameterf(3553, 34049, 0.0F);
}
for (int i = 0; i <= mipmapLevels; ++i)
{
GlStateManager.glTexImage2D(3553, i, 6408, width >> i, height >> i, 0, 32993, 33639, (IntBuffer)null);
}
}
示例6: setTextureClamped
import net.minecraft.client.renderer.GlStateManager; //導入方法依賴的package包/類
public static void setTextureClamped(boolean p_110997_0_)
{
if (p_110997_0_)
{
GlStateManager.glTexParameteri(3553, 10242, 33071);
GlStateManager.glTexParameteri(3553, 10243, 33071);
}
else
{
GlStateManager.glTexParameteri(3553, 10242, 10497);
GlStateManager.glTexParameteri(3553, 10243, 10497);
}
}
示例7: setTextureBlurMipmap
import net.minecraft.client.renderer.GlStateManager; //導入方法依賴的package包/類
public static void setTextureBlurMipmap(boolean p_147954_0_, boolean p_147954_1_)
{
if (p_147954_0_)
{
GlStateManager.glTexParameteri(3553, 10241, p_147954_1_ ? 9987 : 9729);
GlStateManager.glTexParameteri(3553, 10240, 9729);
}
else
{
int i = Config.getMipmapType();
GlStateManager.glTexParameteri(3553, 10241, p_147954_1_ ? i : 9728);
GlStateManager.glTexParameteri(3553, 10240, 9728);
}
}
示例8: setTextureClamped
import net.minecraft.client.renderer.GlStateManager; //導入方法依賴的package包/類
private static void setTextureClamped(boolean p_110997_0_)
{
if (p_110997_0_)
{
GlStateManager.glTexParameteri(3553, 10242, 10496);
GlStateManager.glTexParameteri(3553, 10243, 10496);
}
else
{
GlStateManager.glTexParameteri(3553, 10242, 10497);
GlStateManager.glTexParameteri(3553, 10243, 10497);
}
}
示例9: setTextureBlurMipmap
import net.minecraft.client.renderer.GlStateManager; //導入方法依賴的package包/類
private static void setTextureBlurMipmap(boolean p_147954_0_, boolean p_147954_1_)
{
if (p_147954_0_)
{
GlStateManager.glTexParameteri(3553, 10241, p_147954_1_ ? 9987 : 9729);
GlStateManager.glTexParameteri(3553, 10240, 9729);
}
else
{
GlStateManager.glTexParameteri(3553, 10241, p_147954_1_ ? 9986 : 9728);
GlStateManager.glTexParameteri(3553, 10240, 9728);
}
}
示例10: rotateAndBlurSkybox
import net.minecraft.client.renderer.GlStateManager; //導入方法依賴的package包/類
/**
* Rotate and blurs the skybox view in the main menu
*/
private void rotateAndBlurSkybox(float partialTicks)
{
this.mc.getTextureManager().bindTexture(this.backgroundTexture);
GlStateManager.glTexParameteri(3553, 10241, 9729);
GlStateManager.glTexParameteri(3553, 10240, 9729);
GlStateManager.glCopyTexSubImage2D(3553, 0, 0, 0, 0, 0, 256, 256);
GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
GlStateManager.colorMask(true, true, true, false);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer vertexbuffer = tessellator.getBuffer();
vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
GlStateManager.disableAlpha();
int i = 3;
for (int j = 0; j < 3; ++j)
{
float f = 1.0F / (float)(j + 1);
int k = this.width;
int l = this.height;
float f1 = (float)(j - 1) / 256.0F;
vertexbuffer.pos((double)k, (double)l, (double)this.zLevel).tex((double)(0.0F + f1), 1.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
vertexbuffer.pos((double)k, 0.0D, (double)this.zLevel).tex((double)(1.0F + f1), 1.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
vertexbuffer.pos(0.0D, 0.0D, (double)this.zLevel).tex((double)(1.0F + f1), 0.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
vertexbuffer.pos(0.0D, (double)l, (double)this.zLevel).tex((double)(0.0F + f1), 0.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
}
tessellator.draw();
GlStateManager.enableAlpha();
GlStateManager.colorMask(true, true, true, true);
}
示例11: rotateAndBlurSkybox
import net.minecraft.client.renderer.GlStateManager; //導入方法依賴的package包/類
/**
* Rotate and blurs the skybox view in the main menu
*/
private void rotateAndBlurSkybox(float partialTicks) {
this.mc.getTextureManager().bindTexture(this.backgroundTexture);
GlStateManager.glTexParameteri(3553, 10241, 9729);
GlStateManager.glTexParameteri(3553, 10240, 9729);
GlStateManager.glCopyTexSubImage2D(3553, 0, 0, 0, 0, 0, 256, 256);
GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA,
GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE,
GlStateManager.DestFactor.ZERO);
GlStateManager.colorMask(true, true, true, false);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer vertexbuffer = tessellator.getBuffer();
vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
GlStateManager.disableAlpha();
int i = 3;
int j = 3;
CustomPanoramaProperties custompanoramaproperties = CustomPanorama.getCustomPanoramaProperties();
if (custompanoramaproperties != null) {
j = custompanoramaproperties.getBlur2();
}
for (int k = 0; k < j; ++k) {
float f = 1.0F / (float) (k + 1);
int l = this.width;
int i1 = this.height;
float f1 = (float) (k - 1) / 256.0F;
vertexbuffer.pos((double) l, (double) i1, (double) this.zLevel).tex((double) (0.0F + f1), 1.0D)
.color(1.0F, 1.0F, 1.0F, f).endVertex();
vertexbuffer.pos((double) l, 0.0D, (double) this.zLevel).tex((double) (1.0F + f1), 1.0D)
.color(1.0F, 1.0F, 1.0F, f).endVertex();
vertexbuffer.pos(0.0D, 0.0D, (double) this.zLevel).tex((double) (1.0F + f1), 0.0D)
.color(1.0F, 1.0F, 1.0F, f).endVertex();
vertexbuffer.pos(0.0D, (double) i1, (double) this.zLevel).tex((double) (0.0F + f1), 0.0D)
.color(1.0F, 1.0F, 1.0F, f).endVertex();
}
tessellator.draw();
GlStateManager.enableAlpha();
GlStateManager.colorMask(true, true, true, true);
}