本文整理匯總了Java中net.minecraft.client.renderer.GlStateManager.glNewList方法的典型用法代碼示例。如果您正苦於以下問題:Java GlStateManager.glNewList方法的具體用法?Java GlStateManager.glNewList怎麽用?Java GlStateManager.glNewList使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.client.renderer.GlStateManager
的用法示例。
在下文中一共展示了GlStateManager.glNewList方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: compileDisplayList
import net.minecraft.client.renderer.GlStateManager; //導入方法依賴的package包/類
/**
* Compiles a GL display list for this model
*/
private void compileDisplayList(float scale)
{
if (this.displayList == 0)
{
this.savedScale = scale;
this.displayList = GLAllocation.generateDisplayLists(1);
}
GlStateManager.glNewList(this.displayList, 4864);
VertexBuffer vertexbuffer = Tessellator.getInstance().getBuffer();
for (int i = 0; i < this.cubeList.size(); ++i)
{
((ModelBox)this.cubeList.get(i)).render(vertexbuffer, scale);
}
for (int j = 0; j < this.spriteList.size(); ++j)
{
ModelSprite modelsprite = (ModelSprite)this.spriteList.get(j);
modelsprite.render(Tessellator.getInstance(), scale);
}
GlStateManager.glEndList();
this.compiled = true;
}
示例2: compileDisplayList
import net.minecraft.client.renderer.GlStateManager; //導入方法依賴的package包/類
/**
* Compiles a GL display list for this model
*/
@SideOnly(Side.CLIENT)
private void compileDisplayList(float scale)
{
this.displayList = GLAllocation.generateDisplayLists(1);
GlStateManager.glNewList(this.displayList, 4864);
VertexBuffer vertexbuffer = Tessellator.getInstance().getBuffer();
for (int i = 0; i < this.cubeList.size(); ++i)
{
((ModelBox)this.cubeList.get(i)).render(vertexbuffer, scale);
}
GlStateManager.glEndList();
this.compiled = true;
}
示例3: uploadDisplayList
import net.minecraft.client.renderer.GlStateManager; //導入方法依賴的package包/類
private void uploadDisplayList(VertexBuffer p_178510_1_, int p_178510_2_, RenderChunk chunkRenderer)
{
GlStateManager.glNewList(p_178510_2_, 4864);
GlStateManager.pushMatrix();
chunkRenderer.multModelviewMatrix();
this.worldVertexUploader.draw(p_178510_1_);
GlStateManager.popMatrix();
GlStateManager.glEndList();
}