本文整理匯總了Java中net.minecraft.client.renderer.GlStateManager.enableLight方法的典型用法代碼示例。如果您正苦於以下問題:Java GlStateManager.enableLight方法的具體用法?Java GlStateManager.enableLight怎麽用?Java GlStateManager.enableLight使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.client.renderer.GlStateManager
的用法示例。
在下文中一共展示了GlStateManager.enableLight方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: enableStandardItemLighting
import net.minecraft.client.renderer.GlStateManager; //導入方法依賴的package包/類
public static void enableStandardItemLighting(float scale) {
GlStateManager.enableLighting();
GlStateManager.enableLight(0);
GlStateManager.enableLight(1);
GlStateManager.enableColorMaterial();
GlStateManager.colorMaterial(1032, 5634);
GlStateManager.glLight(16384, 4611, RenderHelper.setColorBuffer((float) LIGHT0_POS.x, (float) LIGHT0_POS.y, (float) LIGHT0_POS.z, 0.0f));
float lightStrength = 0.3F * scale;
GlStateManager.glLight(16384, 4609, RenderHelper.setColorBuffer(lightStrength, lightStrength, lightStrength, 1.0F));
GlStateManager.glLight(16384, 4608, RenderHelper.setColorBuffer(0.0F, 0.0F, 0.0F, 1.0F));
GlStateManager.glLight(16384, 4610, RenderHelper.setColorBuffer(0.0F, 0.0F, 0.0F, 1.0F));
GlStateManager.glLight(16385, 4611, RenderHelper.setColorBuffer((float) LIGHT1_POS.x, (float) LIGHT1_POS.y, (float) LIGHT1_POS.z, 0.0f));
GlStateManager.glLight(16385, 4609, RenderHelper.setColorBuffer(lightStrength, lightStrength, lightStrength, 1.0F));
GlStateManager.glLight(16385, 4608, RenderHelper.setColorBuffer(0.0F, 0.0F, 0.0F, 1.0F));
GlStateManager.glLight(16385, 4610, RenderHelper.setColorBuffer(0.0F, 0.0F, 0.0F, 1.0F));
GlStateManager.shadeModel(7424);
float ambientLightStrength = 0.4F;
GlStateManager.glLightModel(2899, RenderHelper.setColorBuffer(ambientLightStrength, ambientLightStrength, ambientLightStrength, 1.0F));
}