本文整理匯總了Java中net.minecraft.client.renderer.GlStateManager.disableNormalize方法的典型用法代碼示例。如果您正苦於以下問題:Java GlStateManager.disableNormalize方法的具體用法?Java GlStateManager.disableNormalize怎麽用?Java GlStateManager.disableNormalize使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.client.renderer.GlStateManager
的用法示例。
在下文中一共展示了GlStateManager.disableNormalize方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: doRenderLayer
import net.minecraft.client.renderer.GlStateManager; //導入方法依賴的package包/類
@Override
public void doRenderLayer(EntityPinkSlime entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale) {
if (!entitylivingbaseIn.isInvisible()) {
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.enableNormalize();
GlStateManager.enableBlend();
GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
this.slimeModel.setModelAttributes(this.slimeRenderer.getMainModel());
this.slimeModel.render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
GlStateManager.disableBlend();
GlStateManager.disableNormalize();
}
}
示例2: doRenderLayer
import net.minecraft.client.renderer.GlStateManager; //導入方法依賴的package包/類
public void doRenderLayer(EntitySlime entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
if (!entitylivingbaseIn.isInvisible())
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.enableNormalize();
GlStateManager.enableBlend();
GlStateManager.blendFunc(770, 771);
this.slimeModel.setModelAttributes(this.slimeRenderer.getMainModel());
this.slimeModel.render(entitylivingbaseIn, p_177141_2_, p_177141_3_, p_177141_5_, p_177141_6_, p_177141_7_, scale);
GlStateManager.disableBlend();
GlStateManager.disableNormalize();
}
}
示例3: doRenderLayer
import net.minecraft.client.renderer.GlStateManager; //導入方法依賴的package包/類
public void doRenderLayer(EntitySlime entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
if (!entitylivingbaseIn.isInvisible())
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.enableNormalize();
GlStateManager.enableBlend();
GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
this.slimeModel.setModelAttributes(this.slimeRenderer.getMainModel());
this.slimeModel.render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
GlStateManager.disableBlend();
GlStateManager.disableNormalize();
}
}