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Java GlStateManager.cullFace方法代碼示例

本文整理匯總了Java中net.minecraft.client.renderer.GlStateManager.cullFace方法的典型用法代碼示例。如果您正苦於以下問題:Java GlStateManager.cullFace方法的具體用法?Java GlStateManager.cullFace怎麽用?Java GlStateManager.cullFace使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.client.renderer.GlStateManager的用法示例。


在下文中一共展示了GlStateManager.cullFace方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: renderItemInWorld

import net.minecraft.client.renderer.GlStateManager; //導入方法依賴的package包/類
@SideOnly(Side.CLIENT)
public static void renderItemInWorld(ItemStack stack){
    if(!stack.isEmpty()){
        Minecraft mc = Minecraft.getMinecraft();
        RenderItem renderer = mc.getRenderItem();
        TextureManager manager = mc.getTextureManager();

        IBakedModel model = renderer.getItemModelWithOverrides(stack, null, null);

        manager.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
        manager.getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).setBlurMipmap(false, false);
        GlStateManager.enableRescaleNormal();
        GlStateManager.enableBlend();
        GlStateManager.pushMatrix();
        model = ForgeHooksClient.handleCameraTransforms(model, ItemCameraTransforms.TransformType.FIXED, false);
        renderer.renderItem(stack, model);
        GlStateManager.cullFace(GlStateManager.CullFace.BACK);
        GlStateManager.popMatrix();
        GlStateManager.disableRescaleNormal();
        GlStateManager.disableBlend();
        manager.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
        manager.getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).restoreLastBlurMipmap();
    }
}
 
開發者ID:canitzp,項目名稱:Metalworks,代碼行數:25,代碼來源:Util.java

示例2: renderItemModelTransform

import net.minecraft.client.renderer.GlStateManager; //導入方法依賴的package包/類
protected void renderItemModelTransform(ItemStack stack, IBakedModel model, ItemCameraTransforms.TransformType cameraTransformType)
{
    this.textureManager.bindTexture(TextureMap.locationBlocksTexture);
    this.textureManager.getTexture(TextureMap.locationBlocksTexture).setBlurMipmap(false, false);
    this.preTransform(stack);
    GlStateManager.enableRescaleNormal();
    GlStateManager.alphaFunc(516, 0.1F);
    GlStateManager.enableBlend();
    GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
    GlStateManager.pushMatrix();
    ItemCameraTransforms itemcameratransforms = model.getItemCameraTransforms();
    itemcameratransforms.applyTransform(cameraTransformType);

    if (this.func_183005_a(itemcameratransforms.getTransform(cameraTransformType)))
    {
        GlStateManager.cullFace(1028);
    }

    this.renderItem(stack, model);
    GlStateManager.cullFace(1029);
    GlStateManager.popMatrix();
    GlStateManager.disableRescaleNormal();
    GlStateManager.disableBlend();
    this.textureManager.bindTexture(TextureMap.locationBlocksTexture);
    this.textureManager.getTexture(TextureMap.locationBlocksTexture).restoreLastBlurMipmap();
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:27,代碼來源:RenderItem.java

示例3: doRenderLayer

import net.minecraft.client.renderer.GlStateManager; //導入方法依賴的package包/類
public void doRenderLayer(EntityMooshroom entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
    if (!entitylivingbaseIn.isChild() && !entitylivingbaseIn.isInvisible())
    {
        BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
        this.mooshroomRenderer.bindTexture(TextureMap.locationBlocksTexture);
        GlStateManager.enableCull();
        GlStateManager.cullFace(1028);
        GlStateManager.pushMatrix();
        GlStateManager.scale(1.0F, -1.0F, 1.0F);
        GlStateManager.translate(0.2F, 0.35F, 0.5F);
        GlStateManager.rotate(42.0F, 0.0F, 1.0F, 0.0F);
        GlStateManager.pushMatrix();
        GlStateManager.translate(-0.5F, -0.5F, 0.5F);
        blockrendererdispatcher.renderBlockBrightness(Blocks.red_mushroom.getDefaultState(), 1.0F);
        GlStateManager.popMatrix();
        GlStateManager.pushMatrix();
        GlStateManager.translate(0.1F, 0.0F, -0.6F);
        GlStateManager.rotate(42.0F, 0.0F, 1.0F, 0.0F);
        GlStateManager.translate(-0.5F, -0.5F, 0.5F);
        blockrendererdispatcher.renderBlockBrightness(Blocks.red_mushroom.getDefaultState(), 1.0F);
        GlStateManager.popMatrix();
        GlStateManager.popMatrix();
        GlStateManager.pushMatrix();
        ((ModelQuadruped)this.mooshroomRenderer.getMainModel()).head.postRender(0.0625F);
        GlStateManager.scale(1.0F, -1.0F, 1.0F);
        GlStateManager.translate(0.0F, 0.7F, -0.2F);
        GlStateManager.rotate(12.0F, 0.0F, 1.0F, 0.0F);
        GlStateManager.translate(-0.5F, -0.5F, 0.5F);
        blockrendererdispatcher.renderBlockBrightness(Blocks.red_mushroom.getDefaultState(), 1.0F);
        GlStateManager.popMatrix();
        GlStateManager.cullFace(1029);
        GlStateManager.disableCull();
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:36,代碼來源:LayerMooshroomMushroom.java

示例4: doRenderLayer

import net.minecraft.client.renderer.GlStateManager; //導入方法依賴的package包/類
public void doRenderLayer(EntityMooshroom entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
    if (!entitylivingbaseIn.isChild() && !entitylivingbaseIn.isInvisible())
    {
        BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
        this.mooshroomRenderer.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
        GlStateManager.enableCull();
        GlStateManager.cullFace(GlStateManager.CullFace.FRONT);
        GlStateManager.pushMatrix();
        GlStateManager.scale(1.0F, -1.0F, 1.0F);
        GlStateManager.translate(0.2F, 0.35F, 0.5F);
        GlStateManager.rotate(42.0F, 0.0F, 1.0F, 0.0F);
        GlStateManager.pushMatrix();
        GlStateManager.translate(-0.5F, -0.5F, 0.5F);
        blockrendererdispatcher.renderBlockBrightness(Blocks.RED_MUSHROOM.getDefaultState(), 1.0F);
        GlStateManager.popMatrix();
        GlStateManager.pushMatrix();
        GlStateManager.translate(0.1F, 0.0F, -0.6F);
        GlStateManager.rotate(42.0F, 0.0F, 1.0F, 0.0F);
        GlStateManager.translate(-0.5F, -0.5F, 0.5F);
        blockrendererdispatcher.renderBlockBrightness(Blocks.RED_MUSHROOM.getDefaultState(), 1.0F);
        GlStateManager.popMatrix();
        GlStateManager.popMatrix();
        GlStateManager.pushMatrix();
        this.mooshroomRenderer.getMainModel().head.postRender(0.0625F);
        GlStateManager.scale(1.0F, -1.0F, 1.0F);
        GlStateManager.translate(0.0F, 0.7F, -0.2F);
        GlStateManager.rotate(12.0F, 0.0F, 1.0F, 0.0F);
        GlStateManager.translate(-0.5F, -0.5F, 0.5F);
        blockrendererdispatcher.renderBlockBrightness(Blocks.RED_MUSHROOM.getDefaultState(), 1.0F);
        GlStateManager.popMatrix();
        GlStateManager.cullFace(GlStateManager.CullFace.BACK);
        GlStateManager.disableCull();
    }
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:36,代碼來源:LayerMooshroomMushroom.java

示例5: doRenderLayer

import net.minecraft.client.renderer.GlStateManager; //導入方法依賴的package包/類
public void doRenderLayer(EntityMooshroom entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
    if (!entitylivingbaseIn.isChild() && !entitylivingbaseIn.isInvisible())
    {
        BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
        this.mooshroomRenderer.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
        GlStateManager.enableCull();
        GlStateManager.cullFace(GlStateManager.CullFace.FRONT);
        GlStateManager.pushMatrix();
        GlStateManager.scale(1.0F, -1.0F, 1.0F);
        GlStateManager.translate(0.2F, 0.35F, 0.5F);
        GlStateManager.rotate(42.0F, 0.0F, 1.0F, 0.0F);
        GlStateManager.pushMatrix();
        GlStateManager.translate(-0.5F, -0.5F, 0.5F);
        blockrendererdispatcher.renderBlockBrightness(Blocks.RED_MUSHROOM.getDefaultState(), 1.0F);
        GlStateManager.popMatrix();
        GlStateManager.pushMatrix();
        GlStateManager.translate(0.1F, 0.0F, -0.6F);
        GlStateManager.rotate(42.0F, 0.0F, 1.0F, 0.0F);
        GlStateManager.translate(-0.5F, -0.5F, 0.5F);
        blockrendererdispatcher.renderBlockBrightness(Blocks.RED_MUSHROOM.getDefaultState(), 1.0F);
        GlStateManager.popMatrix();
        GlStateManager.popMatrix();
        GlStateManager.pushMatrix();
        ((ModelQuadruped)this.mooshroomRenderer.getMainModel()).head.postRender(0.0625F);
        GlStateManager.scale(1.0F, -1.0F, 1.0F);
        GlStateManager.translate(0.0F, 0.7F, -0.2F);
        GlStateManager.rotate(12.0F, 0.0F, 1.0F, 0.0F);
        GlStateManager.translate(-0.5F, -0.5F, 0.5F);
        blockrendererdispatcher.renderBlockBrightness(Blocks.RED_MUSHROOM.getDefaultState(), 1.0F);
        GlStateManager.popMatrix();
        GlStateManager.cullFace(GlStateManager.CullFace.BACK);
        GlStateManager.disableCull();
    }
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:36,代碼來源:LayerMooshroomMushroom.java


注:本文中的net.minecraft.client.renderer.GlStateManager.cullFace方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。