本文整理匯總了Java中org.lwjgl.opengl.GL30類的典型用法代碼示例。如果您正苦於以下問題:Java GL30類的具體用法?Java GL30怎麽用?Java GL30使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。
GL30類屬於org.lwjgl.opengl包,在下文中一共展示了GL30類的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: add
import org.lwjgl.opengl.GL30; //導入依賴的package包/類
public void add(float[] vertices, float[] texCoords, int[] indices) {
indicesSize = indices.length;
GL30.glBindVertexArray(vao);
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo);
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, Util.flip(vertices), GL15.GL_STATIC_DRAW);
GL20.glVertexAttribPointer(0, 3, GL11.GL_FLOAT, false, 0, 0);
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboTexture);
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, Util.flip(texCoords), GL15.GL_STATIC_DRAW);
GL20.glVertexAttribPointer(1, 2, GL11.GL_FLOAT, false, 0, 0);
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
GL30.glBindVertexArray(0);
GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, vboi);
GL15.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, Util.flip(indices), GL15.GL_STATIC_DRAW);
GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, 0);
}
示例2: prepareTexturedModel
import org.lwjgl.opengl.GL30; //導入依賴的package包/類
private void prepareTexturedModel(TexturedModel model) {
RawModel rawModel = model.getRawModel();
GL30.glBindVertexArray(rawModel.getVaoID());
GL20.glEnableVertexAttribArray(0);
GL20.glEnableVertexAttribArray(1);
GL20.glEnableVertexAttribArray(2);
ModelTexture texture = model.getTexture();
if(texture.isHasTransparency()) {
MasterRenderer.disableCulling();
}
shader.loadFakeLightingVariable(texture.isUseFakeLighting());
shader.loadShineVariables(texture.getShineDamper(), texture.getReflectivity());
GL13.glActiveTexture(GL13.GL_TEXTURE0);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, model.getTexture().getID());
}
示例3: glFramebufferTexture2D
import org.lwjgl.opengl.GL30; //導入依賴的package包/類
public static void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
{
if (framebufferSupported)
{
switch (framebufferType)
{
case BASE:
GL30.glFramebufferTexture2D(target, attachment, textarget, texture, level);
break;
case ARB:
ARBFramebufferObject.glFramebufferTexture2D(target, attachment, textarget, texture, level);
break;
case EXT:
EXTFramebufferObject.glFramebufferTexture2DEXT(target, attachment, textarget, texture, level);
}
}
}
示例4: preRender
import org.lwjgl.opengl.GL30; //導入依賴的package包/類
/**
* Renders the world to the water framebuffer.
* @param worldCamera
* @param world
*/
public void preRender(final PerspectiveCamera camera, final World world) {
GL11.glEnable(GL30.GL_CLIP_DISTANCE0);
framebuffer.bind();
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
// Render to reflection texture.
float verticalDistance = camera.getPosition().y - WATER_HEIGHT;
camera.getPosition().y -= verticalDistance * 2;
camera.invertPitch();
camera.update();
world.renderWithoutWater(camera, true);
camera.invertPitch();
camera.getPosition().y += verticalDistance * 2;
camera.update();
FrameBuffer.unbind();
GL11.glDisable(GL30.GL_CLIP_DISTANCE0);
}
示例5: glGenFramebuffers
import org.lwjgl.opengl.GL30; //導入依賴的package包/類
/**
* Calls the appropriate glGenFramebuffers method and returns the newly created fbo, or returns -1 if not supported.
*/
public static int glGenFramebuffers()
{
if (!framebufferSupported)
{
return -1;
}
else
{
switch (framebufferType)
{
case BASE:
return GL30.glGenFramebuffers();
case ARB:
return ARBFramebufferObject.glGenFramebuffers();
case EXT:
return EXTFramebufferObject.glGenFramebuffersEXT();
default:
return -1;
}
}
}
示例6: glDeleteRenderbuffers
import org.lwjgl.opengl.GL30; //導入依賴的package包/類
public static void glDeleteRenderbuffers(int renderbuffer)
{
if (framebufferSupported)
{
switch (framebufferType)
{
case BASE:
GL30.glDeleteRenderbuffers(renderbuffer);
break;
case ARB:
ARBFramebufferObject.glDeleteRenderbuffers(renderbuffer);
break;
case EXT:
EXTFramebufferObject.glDeleteRenderbuffersEXT(renderbuffer);
}
}
}
示例7: prepareTexturedModel
import org.lwjgl.opengl.GL30; //導入依賴的package包/類
private void prepareTexturedModel(final TexturedModel model) {
GL30.glBindVertexArray(model.getRawModel().getVaoId());
GL20.glEnableVertexAttribArray(0);
GL20.glEnableVertexAttribArray(1);
GL20.glEnableVertexAttribArray(2);
if (model.getTexture().isHasTransparency()) {
MasterRenderer.disableCulling();
}
shader.loadFakeLightingVariable(model.getTexture().isUseFakeLighting());
shader.loadShineVariables(
model.getTexture().getShineDamper(),
model.getTexture().getReflectivity()
);
GL13.glActiveTexture(GL13.GL_TEXTURE0);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, model.getTexture().getTextureId());
}
示例8: glGenFramebuffers
import org.lwjgl.opengl.GL30; //導入依賴的package包/類
/**
* Calls the appropriate glGenFramebuffers method and returns the newly created fbo, or returns -1 if not supported.
*/
public static int glGenFramebuffers()
{
if (!framebufferSupported)
{
return -1;
}
else
{
switch (framebufferType)
{
case BASE:
return GL30.glGenFramebuffers();
case ARB:
return ARBFramebufferObject.glGenFramebuffers();
case EXT:
return EXTFramebufferObject.glGenFramebuffersEXT();
default:
return -1;
}
}
}
示例9: glBindFramebuffer
import org.lwjgl.opengl.GL30; //導入依賴的package包/類
public static void glBindFramebuffer(int target, int framebufferIn)
{
if (framebufferSupported)
{
switch (framebufferType)
{
case BASE:
GL30.glBindFramebuffer(target, framebufferIn);
break;
case ARB:
ARBFramebufferObject.glBindFramebuffer(target, framebufferIn);
break;
case EXT:
EXTFramebufferObject.glBindFramebufferEXT(target, framebufferIn);
}
}
}
示例10: glBindFramebuffer
import org.lwjgl.opengl.GL30; //導入依賴的package包/類
public static void glBindFramebuffer(int target, int framebufferIn)
{
if (framebufferSupported)
{
switch (framebufferType)
{
case BASE:
GL30.glBindFramebuffer(target, framebufferIn);
break;
case ARB:
ARBFramebufferObject.glBindFramebuffer(target, framebufferIn);
break;
case EXT:
EXTFramebufferObject.glBindFramebufferEXT(target, framebufferIn);
}
}
}
示例11: glRenderbufferStorage
import org.lwjgl.opengl.GL30; //導入依賴的package包/類
public static void glRenderbufferStorage(int target, int internalFormat, int width, int height)
{
if (framebufferSupported)
{
switch (framebufferType)
{
case BASE:
GL30.glRenderbufferStorage(target, internalFormat, width, height);
break;
case ARB:
ARBFramebufferObject.glRenderbufferStorage(target, internalFormat, width, height);
break;
case EXT:
EXTFramebufferObject.glRenderbufferStorageEXT(target, internalFormat, width, height);
}
}
}
示例12: glFramebufferRenderbuffer
import org.lwjgl.opengl.GL30; //導入依賴的package包/類
public static void glFramebufferRenderbuffer(int target, int attachment, int renderBufferTarget, int renderBuffer)
{
if (framebufferSupported)
{
switch (framebufferType)
{
case BASE:
GL30.glFramebufferRenderbuffer(target, attachment, renderBufferTarget, renderBuffer);
break;
case ARB:
ARBFramebufferObject.glFramebufferRenderbuffer(target, attachment, renderBufferTarget, renderBuffer);
break;
case EXT:
EXTFramebufferObject.glFramebufferRenderbufferEXT(target, attachment, renderBufferTarget, renderBuffer);
}
}
}
示例13: glBindRenderbuffer
import org.lwjgl.opengl.GL30; //導入依賴的package包/類
public static void glBindRenderbuffer(int target, int renderbuffer)
{
if (framebufferSupported)
{
switch (framebufferType)
{
case 0:
GL30.glBindRenderbuffer(target, renderbuffer);
break;
case 1:
ARBFramebufferObject.glBindRenderbuffer(target, renderbuffer);
break;
case 2:
EXTFramebufferObject.glBindRenderbufferEXT(target, renderbuffer);
}
}
}
示例14: glDeleteRenderbuffers
import org.lwjgl.opengl.GL30; //導入依賴的package包/類
public static void glDeleteRenderbuffers(int renderbuffer)
{
if (framebufferSupported)
{
switch (framebufferType)
{
case 0:
GL30.glDeleteRenderbuffers(renderbuffer);
break;
case 1:
ARBFramebufferObject.glDeleteRenderbuffers(renderbuffer);
break;
case 2:
EXTFramebufferObject.glDeleteRenderbuffersEXT(renderbuffer);
}
}
}
示例15: glDeleteFramebuffers
import org.lwjgl.opengl.GL30; //導入依賴的package包/類
public static void glDeleteFramebuffers(int framebufferIn)
{
if (framebufferSupported)
{
switch (framebufferType)
{
case 0:
GL30.glDeleteFramebuffers(framebufferIn);
break;
case 1:
ARBFramebufferObject.glDeleteFramebuffers(framebufferIn);
break;
case 2:
EXTFramebufferObject.glDeleteFramebuffersEXT(framebufferIn);
}
}
}