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Java GL30.glBindFramebuffer方法代碼示例

本文整理匯總了Java中org.lwjgl.opengl.GL30.glBindFramebuffer方法的典型用法代碼示例。如果您正苦於以下問題:Java GL30.glBindFramebuffer方法的具體用法?Java GL30.glBindFramebuffer怎麽用?Java GL30.glBindFramebuffer使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在org.lwjgl.opengl.GL30的用法示例。


在下文中一共展示了GL30.glBindFramebuffer方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: glBindFramebuffer

import org.lwjgl.opengl.GL30; //導入方法依賴的package包/類
public static void glBindFramebuffer(int target, int framebufferIn)
{
    if (framebufferSupported)
    {
        switch (framebufferType)
        {
            case 0:
                GL30.glBindFramebuffer(target, framebufferIn);
                break;

            case 1:
                ARBFramebufferObject.glBindFramebuffer(target, framebufferIn);
                break;

            case 2:
                EXTFramebufferObject.glBindFramebufferEXT(target, framebufferIn);
        }
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:20,代碼來源:OpenGlHelper.java

示例2: FBO

import org.lwjgl.opengl.GL30; //導入方法依賴的package包/類
public FBO(int width, int height, boolean colorBuffer)
{
	this.viewport = new ViewPort(0, 0, width, height);

	this.handle = GL30.glGenFramebuffers();
	GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, this.handle);

	if (!colorBuffer)
	{
		GL11.glDrawBuffer(GL11.GL_NONE);
		GL11.glReadBuffer(GL11.GL_NONE);
	}

	//this.texture = new Texture(this.viewport.getWidth(), this.VIEW.getHeight(), GL11.GL_NEAREST, GL12.GL_CLAMP_TO_EDGE, Bitmap.Format.DEPTH);

	//GL32.glFramebufferTexture(GL30.GL_FRAMEBUFFER, GL30.GL_DEPTH_ATTACHMENT, texture.handle(), 0);

	GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0);

	FBOS.add(this);
}
 
開發者ID:andykuo1,項目名稱:candlelight,代碼行數:22,代碼來源:FBO.java

示例3: bind

import org.lwjgl.opengl.GL30; //導入方法依賴的package包/類
public void bind(Window window, boolean draw, boolean read)
{
	if (draw && read)
	{
		GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, this.handle);
	}
	else if (draw)
	{
		GL30.glBindFramebuffer(GL30.GL_DRAW_FRAMEBUFFER, this.handle);

		if (window != null)
		{
			window.getView().setCurrentViewPort(this.viewport);
		}
	}
	else
	{
		GL30.glBindFramebuffer(GL30.GL_READ_FRAMEBUFFER, this.handle);
	}
}
 
開發者ID:andykuo1,項目名稱:candlelight,代碼行數:21,代碼來源:FBO.java

示例4: unbind

import org.lwjgl.opengl.GL30; //導入方法依賴的package包/類
public void unbind(Window window, boolean draw, boolean read)
{
	if (draw && read)
	{
		GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0);
	}
	else if (draw)
	{
		GL30.glBindFramebuffer(GL30.GL_DRAW_FRAMEBUFFER, 0);

		if (window != null)
		{
			window.getView().removeViewPort(this.viewport);
		}
	}
	else
	{
		GL30.glBindFramebuffer(GL30.GL_READ_FRAMEBUFFER, 0);
	}
}
 
開發者ID:andykuo1,項目名稱:candlelight,代碼行數:21,代碼來源:FBO.java

示例5: glBindFramebuffer

import org.lwjgl.opengl.GL30; //導入方法依賴的package包/類
public static void glBindFramebuffer(int target, int framebufferIn)
{
    if (framebufferSupported)
    {
        switch (framebufferType)
        {
            case BASE:
                GL30.glBindFramebuffer(target, framebufferIn);
                break;

            case ARB:
                ARBFramebufferObject.glBindFramebuffer(target, framebufferIn);
                break;

            case EXT:
                EXTFramebufferObject.glBindFramebufferEXT(target, framebufferIn);
        }
    }
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:20,代碼來源:OpenGlHelper.java

示例6: glBindFramebuffer

import org.lwjgl.opengl.GL30; //導入方法依賴的package包/類
public static void glBindFramebuffer(int target, int framebufferIn)
{
    if (framebufferSupported)
    {
        switch (framebufferType)
        {
            case BASE:
                GL30.glBindFramebuffer(target, framebufferIn);
                break;
            case ARB:
                ARBFramebufferObject.glBindFramebuffer(target, framebufferIn);
                break;
            case EXT:
                EXTFramebufferObject.glBindFramebufferEXT(target, framebufferIn);
        }
    }
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:18,代碼來源:OpenGlHelper.java

示例7: blitToScreen

import org.lwjgl.opengl.GL30; //導入方法依賴的package包/類
/**
 * Copy the contents of a colour attachment of this FBO to the screen.
 * 
 * @param colourIndex
 *            - The index of the colour buffer that should be blitted.
 */
public void blitToScreen(int colourIndex) {
	GL30.glBindFramebuffer(GL30.GL_DRAW_FRAMEBUFFER, 0);
	GL11.glDrawBuffer(GL11.GL_BACK);
	GL30.glBindFramebuffer(GL30.GL_READ_FRAMEBUFFER, fboId);
	GL11.glReadBuffer(GL30.GL_COLOR_ATTACHMENT0 + colourIndex);
	GL30.glBlitFramebuffer(0, 0, width, height, 0, 0, Display.getWidth(), Display.getHeight(),
			GL11.GL_COLOR_BUFFER_BIT, GL11.GL_NEAREST);
	GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0);
}
 
開發者ID:TheThinMatrix,項目名稱:LowPolyWater,代碼行數:16,代碼來源:Fbo.java

示例8: blitToFbo

import org.lwjgl.opengl.GL30; //導入方法依賴的package包/類
/**
 * Copy the contents of this FBO to another FBO. This can be used to resolve
 * multisampled FBOs.
 * 
 * @param srcColourIndex
 *            - Index of the colour buffer in this (the source) FBO.
 * @param target
 *            - The target FBO.
 * @param targetColourIndex
 *            - The index of the target colour buffer in the target FBO.
 */
public void blitToFbo(int srcColourIndex, Fbo target, int targetColourIndex) {
	GL30.glBindFramebuffer(GL30.GL_DRAW_FRAMEBUFFER, target.fboId);
	GL11.glDrawBuffer(GL30.GL_COLOR_ATTACHMENT0 + targetColourIndex);

	GL30.glBindFramebuffer(GL30.GL_READ_FRAMEBUFFER, fboId);
	GL11.glReadBuffer(GL30.GL_COLOR_ATTACHMENT0 + srcColourIndex);

	int bufferBit = depthAttachment != null && target.depthAttachment != null
			? GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT : GL11.GL_COLOR_BUFFER_BIT;
	GL30.glBlitFramebuffer(0, 0, width, height, 0, 0, target.width, target.height, bufferBit, GL11.GL_NEAREST);
	GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0);
}
 
開發者ID:TheThinMatrix,項目名稱:LowPolyWater,代碼行數:24,代碼來源:Fbo.java

示例9: isComplete

import org.lwjgl.opengl.GL30; //導入方法依賴的package包/類
/**
 * @return True if this framebuffer has been correctly set up and is
 *         complete.
 */
public boolean isComplete() {
	GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, fboId);
	boolean complete = GL30.glCheckFramebufferStatus(GL30.GL_FRAMEBUFFER) == GL30.GL_FRAMEBUFFER_COMPLETE;
	GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0);
	return complete;
}
 
開發者ID:TheThinMatrix,項目名稱:LowPolyWater,代碼行數:11,代碼來源:Fbo.java

示例10: createFrameBuffer

import org.lwjgl.opengl.GL30; //導入方法依賴的package包/類
private int createFrameBuffer() {
	int frameBuffer = GL30.glGenFramebuffers();
	//generate name for frame buffer
	GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, frameBuffer);
	//create the framebuffer
	GL11.glDrawBuffer(GL30.GL_COLOR_ATTACHMENT0);
	GL11.glReadBuffer(GL30.GL_COLOR_ATTACHMENT0);
	//indicate that we will always render to color attachment 0
	return frameBuffer;
}
 
開發者ID:TheThinMatrix,項目名稱:OcclusionQueries,代碼行數:11,代碼來源:WaterFrameBuffers.java

示例11: bindForRender

import org.lwjgl.opengl.GL30; //導入方法依賴的package包/類
/**
 * Bind the FBO so that it can be rendered to. Anything rendered while the
 * FBO is bound will be rendered to the FBO.
 *
 * @param colourIndex - The index of the colour buffer that should be drawn to.
 */
public void bindForRender(int colourIndex) {
    // should add support for binding multiple colour attachments
    GL11.glDrawBuffer(GL30.GL_COLOR_ATTACHMENT0 + colourIndex);
    GL30.glBindFramebuffer(GL30.GL_DRAW_FRAMEBUFFER, fboId);
    GL11.glViewport(0, 0, width, height);
}
 
開發者ID:GryPLOfficial,項目名稱:EcoSystem-Official,代碼行數:13,代碼來源:Fbo.java

示例12: createFbo

import org.lwjgl.opengl.GL30; //導入方法依賴的package包/類
/**
 * Creates an new FBO object.
 *
 * @return The newly created FBO.
 */
private int createFbo() {
    int fboId = GL30.glGenFramebuffers();
    GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, fboId);
    return fboId;
}
 
開發者ID:GryPLOfficial,項目名稱:EcoSystem-Official,代碼行數:11,代碼來源:FboBuilder.java

示例13: unbind

import org.lwjgl.opengl.GL30; //導入方法依賴的package包/類
public static void unbind() {
GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0);
GL11.glViewport(0, 0, Application.WINDOW.getWidth(), Application.WINDOW.getHeight());
   }
 
開發者ID:camilne,項目名稱:open-world,代碼行數:5,代碼來源:FrameBuffer.java

示例14: renderEnvironmentMap

import org.lwjgl.opengl.GL30; //導入方法依賴的package包/類
public static void renderEnvironmentMap(Texture cubeMap, Scene scene, Vector3f center, MasterRenderer renderer) {

		CubeMapCamera camera = new CubeMapCamera(center);

		//create fbo
		int fbo = GL30.glGenFramebuffers();
		GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, fbo);
		GL11.glDrawBuffer(GL30.GL_COLOR_ATTACHMENT0);

		//attach depth buffer
		int depthBuffer = GL30.glGenRenderbuffers();
		GL30.glBindRenderbuffer(GL30.GL_RENDERBUFFER, depthBuffer);
		GL30.glRenderbufferStorage(GL30.GL_RENDERBUFFER, GL14.GL_DEPTH_COMPONENT24, cubeMap.size, cubeMap.size);
		GL30.glFramebufferRenderbuffer(GL30.GL_FRAMEBUFFER, GL30.GL_DEPTH_ATTACHMENT, GL30.GL_RENDERBUFFER,
				depthBuffer);

		//indicate that we want to render to the entire face
		GL11.glViewport(0, 0, cubeMap.size, cubeMap.size);

		//loop faces
		for (int i = 0; i < 6; i++) {

			//attach face to fbo as color attachment 0
			GL30.glFramebufferTexture2D(GL30.GL_FRAMEBUFFER, GL30.GL_COLOR_ATTACHMENT0,
					GL13.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, cubeMap.textureId, 0);
			
			//point camera in the right direction
			camera.switchToFace(i);
			
			//render scene to fbo, and therefore to the current face of the cubemap
			renderer.renderLowQualityScene(scene, camera);

		}
		
		//stop rendering to fbo
		GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0);
		GL11.glViewport(0, 0, Display.getWidth(), Display.getHeight());
		
		//delete fbo
		GL30.glDeleteRenderbuffers(depthBuffer);
		GL30.glDeleteFramebuffers(fbo);
		
		cubeMap.bindToUnit(0);
		GL30.glGenerateMipmap(GL13.GL_TEXTURE_CUBE_MAP);

	}
 
開發者ID:TheThinMatrix,項目名稱:OcclusionQueries,代碼行數:47,代碼來源:EnviroMapRenderer.java

示例15: unbindAfterRender

import org.lwjgl.opengl.GL30; //導入方法依賴的package包/類
/**
 * Switch back to the default frame buffer.
 */
public void unbindAfterRender() {
	GL30.glBindFramebuffer(GL30.GL_DRAW_FRAMEBUFFER, 0);
	GL11.glDrawBuffer(GL11.GL_BACK);
	GL11.glViewport(0, 0, Display.getWidth(), Display.getHeight());
}
 
開發者ID:TheThinMatrix,項目名稱:LowPolyWater,代碼行數:9,代碼來源:Fbo.java


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