本文整理匯總了Java中org.lwjgl.opengl.GL30.glBlitFramebuffer方法的典型用法代碼示例。如果您正苦於以下問題:Java GL30.glBlitFramebuffer方法的具體用法?Java GL30.glBlitFramebuffer怎麽用?Java GL30.glBlitFramebuffer使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類org.lwjgl.opengl.GL30
的用法示例。
在下文中一共展示了GL30.glBlitFramebuffer方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: blitToScreen
import org.lwjgl.opengl.GL30; //導入方法依賴的package包/類
/**
* Copy the contents of a colour attachment of this FBO to the screen.
*
* @param colourIndex
* - The index of the colour buffer that should be blitted.
*/
public void blitToScreen(int colourIndex) {
GL30.glBindFramebuffer(GL30.GL_DRAW_FRAMEBUFFER, 0);
GL11.glDrawBuffer(GL11.GL_BACK);
GL30.glBindFramebuffer(GL30.GL_READ_FRAMEBUFFER, fboId);
GL11.glReadBuffer(GL30.GL_COLOR_ATTACHMENT0 + colourIndex);
GL30.glBlitFramebuffer(0, 0, width, height, 0, 0, Display.getWidth(), Display.getHeight(),
GL11.GL_COLOR_BUFFER_BIT, GL11.GL_NEAREST);
GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0);
}
示例2: blitToFbo
import org.lwjgl.opengl.GL30; //導入方法依賴的package包/類
/**
* Copy the contents of this FBO to another FBO. This can be used to resolve
* multisampled FBOs.
*
* @param srcColourIndex
* - Index of the colour buffer in this (the source) FBO.
* @param target
* - The target FBO.
* @param targetColourIndex
* - The index of the target colour buffer in the target FBO.
*/
public void blitToFbo(int srcColourIndex, Fbo target, int targetColourIndex) {
GL30.glBindFramebuffer(GL30.GL_DRAW_FRAMEBUFFER, target.fboId);
GL11.glDrawBuffer(GL30.GL_COLOR_ATTACHMENT0 + targetColourIndex);
GL30.glBindFramebuffer(GL30.GL_READ_FRAMEBUFFER, fboId);
GL11.glReadBuffer(GL30.GL_COLOR_ATTACHMENT0 + srcColourIndex);
int bufferBit = depthAttachment != null && target.depthAttachment != null
? GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT : GL11.GL_COLOR_BUFFER_BIT;
GL30.glBlitFramebuffer(0, 0, width, height, 0, 0, target.width, target.height, bufferBit, GL11.GL_NEAREST);
GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0);
}
示例3: blitToScreen
import org.lwjgl.opengl.GL30; //導入方法依賴的package包/類
/**
* Copy the contents of a colour attachment of this FBO to the screen.
*
* @param colourIndex - The index of the colour buffer that should be blitted.
*/
public void blitToScreen(int colourIndex) {
GL30.glBindFramebuffer(GL30.GL_DRAW_FRAMEBUFFER, 0);
GL11.glDrawBuffer(GL11.GL_BACK);
GL30.glBindFramebuffer(GL30.GL_READ_FRAMEBUFFER, fboId);
GL11.glReadBuffer(GL30.GL_COLOR_ATTACHMENT0 + colourIndex);
GL30.glBlitFramebuffer(0, 0, width, height, 0, 0, Display.getWidth(), Display.getHeight(),
GL11.GL_COLOR_BUFFER_BIT, GL11.GL_NEAREST);
GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0);
}
示例4: blitToFbo
import org.lwjgl.opengl.GL30; //導入方法依賴的package包/類
/**
* Copy the contents of this FBO to another FBO. This can be used to resolve
* multisampled FBOs.
*
* @param srcColourIndex - Index of the colour buffer in this (the source) FBO.
* @param target - The target FBO.
* @param targetColourIndex - The index of the target colour buffer in the target FBO.
*/
public void blitToFbo(int srcColourIndex, Fbo target, int targetColourIndex) {
GL30.glBindFramebuffer(GL30.GL_DRAW_FRAMEBUFFER, target.fboId);
GL11.glDrawBuffer(GL30.GL_COLOR_ATTACHMENT0 + targetColourIndex);
GL30.glBindFramebuffer(GL30.GL_READ_FRAMEBUFFER, fboId);
GL11.glReadBuffer(GL30.GL_COLOR_ATTACHMENT0 + srcColourIndex);
int bufferBit = depthAttachment != null && target.depthAttachment != null
? GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT : GL11.GL_COLOR_BUFFER_BIT;
GL30.glBlitFramebuffer(0, 0, width, height, 0, 0, target.width, target.height, bufferBit, GL11.GL_NEAREST);
GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0);
}