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Java GL30.glBlitFramebuffer方法代碼示例

本文整理匯總了Java中org.lwjgl.opengl.GL30.glBlitFramebuffer方法的典型用法代碼示例。如果您正苦於以下問題:Java GL30.glBlitFramebuffer方法的具體用法?Java GL30.glBlitFramebuffer怎麽用?Java GL30.glBlitFramebuffer使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在org.lwjgl.opengl.GL30的用法示例。


在下文中一共展示了GL30.glBlitFramebuffer方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: blitToScreen

import org.lwjgl.opengl.GL30; //導入方法依賴的package包/類
/**
 * Copy the contents of a colour attachment of this FBO to the screen.
 * 
 * @param colourIndex
 *            - The index of the colour buffer that should be blitted.
 */
public void blitToScreen(int colourIndex) {
	GL30.glBindFramebuffer(GL30.GL_DRAW_FRAMEBUFFER, 0);
	GL11.glDrawBuffer(GL11.GL_BACK);
	GL30.glBindFramebuffer(GL30.GL_READ_FRAMEBUFFER, fboId);
	GL11.glReadBuffer(GL30.GL_COLOR_ATTACHMENT0 + colourIndex);
	GL30.glBlitFramebuffer(0, 0, width, height, 0, 0, Display.getWidth(), Display.getHeight(),
			GL11.GL_COLOR_BUFFER_BIT, GL11.GL_NEAREST);
	GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0);
}
 
開發者ID:TheThinMatrix,項目名稱:LowPolyWater,代碼行數:16,代碼來源:Fbo.java

示例2: blitToFbo

import org.lwjgl.opengl.GL30; //導入方法依賴的package包/類
/**
 * Copy the contents of this FBO to another FBO. This can be used to resolve
 * multisampled FBOs.
 * 
 * @param srcColourIndex
 *            - Index of the colour buffer in this (the source) FBO.
 * @param target
 *            - The target FBO.
 * @param targetColourIndex
 *            - The index of the target colour buffer in the target FBO.
 */
public void blitToFbo(int srcColourIndex, Fbo target, int targetColourIndex) {
	GL30.glBindFramebuffer(GL30.GL_DRAW_FRAMEBUFFER, target.fboId);
	GL11.glDrawBuffer(GL30.GL_COLOR_ATTACHMENT0 + targetColourIndex);

	GL30.glBindFramebuffer(GL30.GL_READ_FRAMEBUFFER, fboId);
	GL11.glReadBuffer(GL30.GL_COLOR_ATTACHMENT0 + srcColourIndex);

	int bufferBit = depthAttachment != null && target.depthAttachment != null
			? GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT : GL11.GL_COLOR_BUFFER_BIT;
	GL30.glBlitFramebuffer(0, 0, width, height, 0, 0, target.width, target.height, bufferBit, GL11.GL_NEAREST);
	GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0);
}
 
開發者ID:TheThinMatrix,項目名稱:LowPolyWater,代碼行數:24,代碼來源:Fbo.java

示例3: blitToScreen

import org.lwjgl.opengl.GL30; //導入方法依賴的package包/類
/**
 * Copy the contents of a colour attachment of this FBO to the screen.
 *
 * @param colourIndex - The index of the colour buffer that should be blitted.
 */
public void blitToScreen(int colourIndex) {
    GL30.glBindFramebuffer(GL30.GL_DRAW_FRAMEBUFFER, 0);
    GL11.glDrawBuffer(GL11.GL_BACK);
    GL30.glBindFramebuffer(GL30.GL_READ_FRAMEBUFFER, fboId);
    GL11.glReadBuffer(GL30.GL_COLOR_ATTACHMENT0 + colourIndex);
    GL30.glBlitFramebuffer(0, 0, width, height, 0, 0, Display.getWidth(), Display.getHeight(),
            GL11.GL_COLOR_BUFFER_BIT, GL11.GL_NEAREST);
    GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0);
}
 
開發者ID:GryPLOfficial,項目名稱:EcoSystem-Official,代碼行數:15,代碼來源:Fbo.java

示例4: blitToFbo

import org.lwjgl.opengl.GL30; //導入方法依賴的package包/類
/**
 * Copy the contents of this FBO to another FBO. This can be used to resolve
 * multisampled FBOs.
 *
 * @param srcColourIndex    - Index of the colour buffer in this (the source) FBO.
 * @param target            - The target FBO.
 * @param targetColourIndex - The index of the target colour buffer in the target FBO.
 */
public void blitToFbo(int srcColourIndex, Fbo target, int targetColourIndex) {
    GL30.glBindFramebuffer(GL30.GL_DRAW_FRAMEBUFFER, target.fboId);
    GL11.glDrawBuffer(GL30.GL_COLOR_ATTACHMENT0 + targetColourIndex);

    GL30.glBindFramebuffer(GL30.GL_READ_FRAMEBUFFER, fboId);
    GL11.glReadBuffer(GL30.GL_COLOR_ATTACHMENT0 + srcColourIndex);

    int bufferBit = depthAttachment != null && target.depthAttachment != null
            ? GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT : GL11.GL_COLOR_BUFFER_BIT;
    GL30.glBlitFramebuffer(0, 0, width, height, 0, 0, target.width, target.height, bufferBit, GL11.GL_NEAREST);
    GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0);
}
 
開發者ID:GryPLOfficial,項目名稱:EcoSystem-Official,代碼行數:21,代碼來源:Fbo.java


注:本文中的org.lwjgl.opengl.GL30.glBlitFramebuffer方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。