本文整理匯總了Java中org.lwjgl.opengl.GL30.glCheckFramebufferStatus方法的典型用法代碼示例。如果您正苦於以下問題:Java GL30.glCheckFramebufferStatus方法的具體用法?Java GL30.glCheckFramebufferStatus怎麽用?Java GL30.glCheckFramebufferStatus使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類org.lwjgl.opengl.GL30
的用法示例。
在下文中一共展示了GL30.glCheckFramebufferStatus方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: glCheckFramebufferStatus
import org.lwjgl.opengl.GL30; //導入方法依賴的package包/類
public static int glCheckFramebufferStatus(int target)
{
if (!framebufferSupported)
{
return -1;
}
else
{
switch (framebufferType)
{
case 0:
return GL30.glCheckFramebufferStatus(target);
case 1:
return ARBFramebufferObject.glCheckFramebufferStatus(target);
case 2:
return EXTFramebufferObject.glCheckFramebufferStatusEXT(target);
default:
return -1;
}
}
}
示例2: glCheckFramebufferStatus
import org.lwjgl.opengl.GL30; //導入方法依賴的package包/類
public static int glCheckFramebufferStatus(int target)
{
if (!framebufferSupported)
{
return -1;
}
else
{
switch (framebufferType)
{
case BASE:
return GL30.glCheckFramebufferStatus(target);
case ARB:
return ARBFramebufferObject.glCheckFramebufferStatus(target);
case EXT:
return EXTFramebufferObject.glCheckFramebufferStatusEXT(target);
default:
return -1;
}
}
}
示例3: glCheckFramebufferStatus
import org.lwjgl.opengl.GL30; //導入方法依賴的package包/類
public static int glCheckFramebufferStatus(int target)
{
if (!framebufferSupported)
{
return -1;
}
else
{
switch (framebufferType)
{
case BASE:
return GL30.glCheckFramebufferStatus(target);
case ARB:
return ARBFramebufferObject.glCheckFramebufferStatus(target);
case EXT:
return EXTFramebufferObject.glCheckFramebufferStatusEXT(target);
default:
return -1;
}
}
}
示例4: verifyIntegrity
import org.lwjgl.opengl.GL30; //導入方法依賴的package包/類
public void verifyIntegrity() {
bind();
if(GL30.glCheckFramebufferStatus(GL30.GL_FRAMEBUFFER) != GL30.GL_FRAMEBUFFER_COMPLETE) {
System.err.println("Error in FrameBuffer.verifyIntegrity(): Framebuffer is not complete");
new Exception().printStackTrace();
}
unbind();
}
示例5: isComplete
import org.lwjgl.opengl.GL30; //導入方法依賴的package包/類
/**
* @return True if this framebuffer has been correctly set up and is
* complete.
*/
public boolean isComplete() {
GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, fboId);
boolean complete = GL30.glCheckFramebufferStatus(GL30.GL_FRAMEBUFFER) == GL30.GL_FRAMEBUFFER_COMPLETE;
GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0);
return complete;
}
示例6: isComplete
import org.lwjgl.opengl.GL30; //導入方法依賴的package包/類
/**
* @return True if this framebuffer has been correctly set up and is
* complete.
*/
public boolean isComplete() {
GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, fboId);
boolean complete = GL30.glCheckFramebufferStatus(GL30.GL_FRAMEBUFFER) == GL30.GL_FRAMEBUFFER_COMPLETE;
GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0);
return complete;
}