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Java GL30.glCheckFramebufferStatus方法代碼示例

本文整理匯總了Java中org.lwjgl.opengl.GL30.glCheckFramebufferStatus方法的典型用法代碼示例。如果您正苦於以下問題:Java GL30.glCheckFramebufferStatus方法的具體用法?Java GL30.glCheckFramebufferStatus怎麽用?Java GL30.glCheckFramebufferStatus使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在org.lwjgl.opengl.GL30的用法示例。


在下文中一共展示了GL30.glCheckFramebufferStatus方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: glCheckFramebufferStatus

import org.lwjgl.opengl.GL30; //導入方法依賴的package包/類
public static int glCheckFramebufferStatus(int target)
{
    if (!framebufferSupported)
    {
        return -1;
    }
    else
    {
        switch (framebufferType)
        {
            case 0:
                return GL30.glCheckFramebufferStatus(target);

            case 1:
                return ARBFramebufferObject.glCheckFramebufferStatus(target);

            case 2:
                return EXTFramebufferObject.glCheckFramebufferStatusEXT(target);

            default:
                return -1;
        }
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:25,代碼來源:OpenGlHelper.java

示例2: glCheckFramebufferStatus

import org.lwjgl.opengl.GL30; //導入方法依賴的package包/類
public static int glCheckFramebufferStatus(int target)
{
    if (!framebufferSupported)
    {
        return -1;
    }
    else
    {
        switch (framebufferType)
        {
            case BASE:
                return GL30.glCheckFramebufferStatus(target);

            case ARB:
                return ARBFramebufferObject.glCheckFramebufferStatus(target);

            case EXT:
                return EXTFramebufferObject.glCheckFramebufferStatusEXT(target);

            default:
                return -1;
        }
    }
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:25,代碼來源:OpenGlHelper.java

示例3: glCheckFramebufferStatus

import org.lwjgl.opengl.GL30; //導入方法依賴的package包/類
public static int glCheckFramebufferStatus(int target)
{
    if (!framebufferSupported)
    {
        return -1;
    }
    else
    {
        switch (framebufferType)
        {
            case BASE:
                return GL30.glCheckFramebufferStatus(target);
            case ARB:
                return ARBFramebufferObject.glCheckFramebufferStatus(target);
            case EXT:
                return EXTFramebufferObject.glCheckFramebufferStatusEXT(target);
            default:
                return -1;
        }
    }
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:22,代碼來源:OpenGlHelper.java

示例4: verifyIntegrity

import org.lwjgl.opengl.GL30; //導入方法依賴的package包/類
public void verifyIntegrity() {
bind();
if(GL30.glCheckFramebufferStatus(GL30.GL_FRAMEBUFFER) != GL30.GL_FRAMEBUFFER_COMPLETE) {
    System.err.println("Error in FrameBuffer.verifyIntegrity(): Framebuffer is not complete");
    new Exception().printStackTrace();
}
unbind();
   }
 
開發者ID:camilne,項目名稱:open-world,代碼行數:9,代碼來源:FrameBuffer.java

示例5: isComplete

import org.lwjgl.opengl.GL30; //導入方法依賴的package包/類
/**
 * @return True if this framebuffer has been correctly set up and is
 *         complete.
 */
public boolean isComplete() {
	GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, fboId);
	boolean complete = GL30.glCheckFramebufferStatus(GL30.GL_FRAMEBUFFER) == GL30.GL_FRAMEBUFFER_COMPLETE;
	GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0);
	return complete;
}
 
開發者ID:TheThinMatrix,項目名稱:LowPolyWater,代碼行數:11,代碼來源:Fbo.java

示例6: isComplete

import org.lwjgl.opengl.GL30; //導入方法依賴的package包/類
/**
 * @return True if this framebuffer has been correctly set up and is
 * complete.
 */
public boolean isComplete() {
    GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, fboId);
    boolean complete = GL30.glCheckFramebufferStatus(GL30.GL_FRAMEBUFFER) == GL30.GL_FRAMEBUFFER_COMPLETE;
    GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0);
    return complete;
}
 
開發者ID:GryPLOfficial,項目名稱:EcoSystem-Official,代碼行數:11,代碼來源:Fbo.java


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