本文整理匯總了Java中org.lwjgl.opengl.GL30.glRenderbufferStorageMultisample方法的典型用法代碼示例。如果您正苦於以下問題:Java GL30.glRenderbufferStorageMultisample方法的具體用法?Java GL30.glRenderbufferStorageMultisample怎麽用?Java GL30.glRenderbufferStorageMultisample使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類org.lwjgl.opengl.GL30
的用法示例。
在下文中一共展示了GL30.glRenderbufferStorageMultisample方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: init
import org.lwjgl.opengl.GL30; //導入方法依賴的package包/類
@Override
public void init(int attachment, int width, int height, int samples) {
int buffer = GL30.glGenRenderbuffers();
super.setBufferId(buffer);
GL30.glBindRenderbuffer(GL30.GL_RENDERBUFFER, buffer);
GL30.glRenderbufferStorageMultisample(GL30.GL_RENDERBUFFER, samples, format, width, height);
GL30.glFramebufferRenderbuffer(GL30.GL_FRAMEBUFFER, attachment, GL30.GL_RENDERBUFFER, buffer);
}
示例2: init
import org.lwjgl.opengl.GL30; //導入方法依賴的package包/類
@Override
public void init(int attachment, int width, int height, int samples) {
int buffer = GL30.glGenRenderbuffers();
super.setBufferId(buffer);
GL30.glBindRenderbuffer(GL30.GL_RENDERBUFFER, buffer);
GL30.glRenderbufferStorageMultisample(GL30.GL_RENDERBUFFER, samples, format, width, height);
GL30.glFramebufferRenderbuffer(GL30.GL_FRAMEBUFFER, attachment, GL30.GL_RENDERBUFFER, buffer);
}