本文整理匯總了C#中UnityEngine.Sprite.ToRegionAttachmentPMAClone方法的典型用法代碼示例。如果您正苦於以下問題:C# Sprite.ToRegionAttachmentPMAClone方法的具體用法?C# Sprite.ToRegionAttachmentPMAClone怎麽用?C# Sprite.ToRegionAttachmentPMAClone使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類UnityEngine.Sprite
的用法示例。
在下文中一共展示了Sprite.ToRegionAttachmentPMAClone方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: AddUnitySprite
public static RegionAttachment AddUnitySprite (this SkeletonData skeletonData, string slotName, Sprite sprite, string skinName, Shader shader, bool applyPMA) {
RegionAttachment att = applyPMA ? sprite.ToRegionAttachmentPMAClone(shader) : sprite.ToRegionAttachment(new Material(shader));
var slotIndex = skeletonData.FindSlotIndex(slotName);
Skin skin = skeletonData.defaultSkin;
if (skinName != "")
skin = skeletonData.FindSkin(skinName);
skin.AddAttachment(slotIndex, att.Name, att);
return att;
}
示例2: AttachUnitySprite
public static RegionAttachment AttachUnitySprite (this Skeleton skeleton, string slotName, Sprite sprite, Shader shader, bool applyPMA) {
RegionAttachment att = applyPMA ? sprite.ToRegionAttachmentPMAClone(shader) : sprite.ToRegionAttachment(new Material(shader));
skeleton.FindSlot(slotName).Attachment = att;
return att;
}