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C# Sprite.ToRegionAttachment方法代碼示例

本文整理匯總了C#中UnityEngine.Sprite.ToRegionAttachment方法的典型用法代碼示例。如果您正苦於以下問題:C# Sprite.ToRegionAttachment方法的具體用法?C# Sprite.ToRegionAttachment怎麽用?C# Sprite.ToRegionAttachment使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在UnityEngine.Sprite的用法示例。


在下文中一共展示了Sprite.ToRegionAttachment方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: AddUnitySprite

		public static Attachment AddUnitySprite (this SkeletonData skeletonData, string slotName, Sprite sprite, string skinName = "", string shaderName = "Spine/Skeleton") {
			var att = sprite.ToRegionAttachment(shaderName);

			var slotIndex = skeletonData.FindSlotIndex(slotName);
			Skin skin = skeletonData.defaultSkin;
			if (skinName != "")
				skin = skeletonData.FindSkin(skinName);

			skin.AddAttachment(slotIndex, att.Name, att);

			return att;
		}
開發者ID:Colorwen,項目名稱:spine-runtimes,代碼行數:12,代碼來源:SpriteAttacher.cs

示例2: AttachUnitySprite

		public static Attachment AttachUnitySprite (this Skeleton skeleton, string slotName, Sprite sprite, string shaderName = "Spine/Skeleton") {
			var att = sprite.ToRegionAttachment(shaderName);
			skeleton.FindSlot(slotName).Attachment = att;
			return att;
		}
開發者ID:Colorwen,項目名稱:spine-runtimes,代碼行數:5,代碼來源:SpriteAttacher.cs

示例3: AttachUnitySprite

		public static RegionAttachment AttachUnitySprite (this Skeleton skeleton, string slotName, Sprite sprite, Shader shader, bool applyPMA) {
			RegionAttachment att = applyPMA ? sprite.ToRegionAttachmentPMAClone(shader) : sprite.ToRegionAttachment(new Material(shader));
			skeleton.FindSlot(slotName).Attachment = att;
			return att;
		}
開發者ID:EsotericSoftware,項目名稱:spine-runtimes,代碼行數:5,代碼來源:SpriteAttacher.cs

示例4: AddUnitySprite

		public static RegionAttachment AddUnitySprite (this SkeletonData skeletonData, string slotName, Sprite sprite, string skinName, Shader shader, bool applyPMA) {
			RegionAttachment att = applyPMA ? sprite.ToRegionAttachmentPMAClone(shader) : sprite.ToRegionAttachment(new Material(shader));

			var slotIndex = skeletonData.FindSlotIndex(slotName);
			Skin skin = skeletonData.defaultSkin;
			if (skinName != "")
				skin = skeletonData.FindSkin(skinName);

			skin.AddAttachment(slotIndex, att.Name, att);

			return att;
		}
開發者ID:EsotericSoftware,項目名稱:spine-runtimes,代碼行數:12,代碼來源:SpriteAttacher.cs

示例5: AttachUnitySprite

		public static Attachment AttachUnitySprite (this Skeleton skeleton, string slotName, Sprite sprite, Shader shader, bool applyPMA) {
			var att = sprite.ToRegionAttachment(shader, applyPMA);
			skeleton.FindSlot(slotName).Attachment = att;
			return att;
		}
開發者ID:Hinidu,項目名稱:spine-runtimes,代碼行數:5,代碼來源:SpriteAttacher.cs


注:本文中的UnityEngine.Sprite.ToRegionAttachment方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。