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C# RectTransform.SetSiblingIndex方法代碼示例

本文整理匯總了C#中UnityEngine.RectTransform.SetSiblingIndex方法的典型用法代碼示例。如果您正苦於以下問題:C# RectTransform.SetSiblingIndex方法的具體用法?C# RectTransform.SetSiblingIndex怎麽用?C# RectTransform.SetSiblingIndex使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在UnityEngine.RectTransform的用法示例。


在下文中一共展示了RectTransform.SetSiblingIndex方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: AddItem

        public void AddItem(RectTransform item, int index)
        {
            item.SetParent(contentsNode, false);

            item.SetSiblingIndex(index);

            if (this.gameObject.activeInHierarchy)
            {
                StartCoroutine(SetPosition(item));
            }
        }
開發者ID:sinfonia2015,項目名稱:iOS_AdditionCrash,代碼行數:11,代碼來源:AUIScrollViewContents.cs

示例2: Start

 public void Start()
 {
     panel = Instantiate(Resources.Load<GameObject>("Prefabs/UIPrefabs/ButtlePanel")).GetComponent<RectTransform>();
     panel.SetParent(GameObject.Find("/Canvas").transform);
     panel.sizeDelta = new Vector2();
     panel.SetSiblingIndex(0);
     panel.position = new Vector3(panel.rect.width / 2, panel.rect.height / 2, 0);
     player = GameObject.Find("/Player").GetComponent<PlayerController>();
     maxHP = player.MaxHP;
     hpbar = panel.FindChild("HPPanel/HPBar").GetComponent<Slider>();
     hptext = panel.FindChild("HPPanel/HPText").GetComponent<Text>();
     hpbar.maxValue = maxHP;
     enemyPoint = Resources.Load<GameObject>("Prefabs/UIPrefabs/EnemyPoint");
     radarPanel = panel.FindChild("RadarPanel").gameObject;
     playerPoint = panel.FindChild("RadarPanel/PlayerPoint").gameObject;
     prtf = playerPoint.GetComponent<RectTransform>();
     ptf = player.transform;
     rrtf = radarPanel.GetComponent<RectTransform>();
     marker = panel.FindChild("MarkerPanel").GetComponent<MarkerScript>();
     maincamera = GameObject.Find("/Player/Main Camera").GetComponent<Camera>();
     remainingEnemyPanel = panel.FindChild("RemainingEnemyPanel").GetComponent<RectTransform>();
     remainingEnemyNumText = remainingEnemyPanel.FindChild("Text").GetComponent<Text>();
     remainingEnemyPanel.localScale = Vector3.zero;
     timeLimitPanel = panel.FindChild("TimeLimitPanel").GetComponent<RectTransform>();
     timeLimitText = timeLimitPanel.FindChild("Text").GetComponent<Text>();
     timeLimitPanel.localScale = Vector3.zero;
 }
開發者ID:spi8823,項目名稱:Sudenona,代碼行數:27,代碼來源:ButtleUI.cs


注:本文中的UnityEngine.RectTransform.SetSiblingIndex方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。