本文整理匯總了C#中UnityEngine.RectTransform.SetSiblingIndex方法的典型用法代碼示例。如果您正苦於以下問題:C# RectTransform.SetSiblingIndex方法的具體用法?C# RectTransform.SetSiblingIndex怎麽用?C# RectTransform.SetSiblingIndex使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類UnityEngine.RectTransform
的用法示例。
在下文中一共展示了RectTransform.SetSiblingIndex方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: AddItem
public void AddItem(RectTransform item, int index)
{
item.SetParent(contentsNode, false);
item.SetSiblingIndex(index);
if (this.gameObject.activeInHierarchy)
{
StartCoroutine(SetPosition(item));
}
}
示例2: Start
public void Start()
{
panel = Instantiate(Resources.Load<GameObject>("Prefabs/UIPrefabs/ButtlePanel")).GetComponent<RectTransform>();
panel.SetParent(GameObject.Find("/Canvas").transform);
panel.sizeDelta = new Vector2();
panel.SetSiblingIndex(0);
panel.position = new Vector3(panel.rect.width / 2, panel.rect.height / 2, 0);
player = GameObject.Find("/Player").GetComponent<PlayerController>();
maxHP = player.MaxHP;
hpbar = panel.FindChild("HPPanel/HPBar").GetComponent<Slider>();
hptext = panel.FindChild("HPPanel/HPText").GetComponent<Text>();
hpbar.maxValue = maxHP;
enemyPoint = Resources.Load<GameObject>("Prefabs/UIPrefabs/EnemyPoint");
radarPanel = panel.FindChild("RadarPanel").gameObject;
playerPoint = panel.FindChild("RadarPanel/PlayerPoint").gameObject;
prtf = playerPoint.GetComponent<RectTransform>();
ptf = player.transform;
rrtf = radarPanel.GetComponent<RectTransform>();
marker = panel.FindChild("MarkerPanel").GetComponent<MarkerScript>();
maincamera = GameObject.Find("/Player/Main Camera").GetComponent<Camera>();
remainingEnemyPanel = panel.FindChild("RemainingEnemyPanel").GetComponent<RectTransform>();
remainingEnemyNumText = remainingEnemyPanel.FindChild("Text").GetComponent<Text>();
remainingEnemyPanel.localScale = Vector3.zero;
timeLimitPanel = panel.FindChild("TimeLimitPanel").GetComponent<RectTransform>();
timeLimitText = timeLimitPanel.FindChild("Text").GetComponent<Text>();
timeLimitPanel.localScale = Vector3.zero;
}