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C# AudioSource.SetLoudness方法代碼示例

本文整理匯總了C#中UnityEngine.AudioSource.SetLoudness方法的典型用法代碼示例。如果您正苦於以下問題:C# AudioSource.SetLoudness方法的具體用法?C# AudioSource.SetLoudness怎麽用?C# AudioSource.SetLoudness使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在UnityEngine.AudioSource的用法示例。


在下文中一共展示了AudioSource.SetLoudness方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: AudioPreview

    private static void AudioPreview(InAudioNode node, AudioSource source, InAudioData audioData)
    {
        if (source != null && !source.isPlaying)
        {
            source.clip = null;
            source.outputAudioMixerGroup = null;
        }

        if (GUILayout.Button("Preview", GUILayout.Width(60)))
        {
            //AudioSource source = InAudioInstanceFinder.Instance.GetComponent<AudioSource>();
            var root = TreeWalker.FindParentBeforeFolder(node);
            if (source != null)
            {
                source.SetLoudness(RuntimeHelper.CalcVolume(root, node));
                source.pitch = RuntimeHelper.CalcPitch(root, node);
                source.clip = audioData._clip;
                source.outputAudioMixerGroup = node.GetMixerGroup();
                source.Play();
            }
            else
                Debug.LogError(
                    "InAudio: Could not find preview audio source in the InAudio Manager.\nTry to restore the manager from the prefab");
        }

        if (GUILayout.Button("Raw", GUILayout.Width(45)))
        {
            //AudioSource source = InAudioInstanceFinder.Instance.GetComponent<AudioSource>();
            if (source != null)
            {
                source.clip = audioData._clip;
                source.volume = 1.0f;
                source.outputAudioMixerGroup = null;
                source.pitch = 1.0f;
                source.Play();
            }
            else
                Debug.LogError(
                    "InAudio: Could not find preview audio source in the InAudio Manager.\nTry to restore the manager from the prefab");
        }

        if (GUILayout.Button("Stop", GUILayout.Width(45)))
        {
            //AudioSource source = InAudioInstanceFinder.Instance.GetComponent<AudioSource>();
            if (source != null)
            {
                source.Stop();
                source.clip = null;
                source.outputAudioMixerGroup = null;
            }
            else
                Debug.LogError(
                    "InAudio: Could not find preview audio source in the InAudio Manager.\nTry to restore the manager from the prefab");
        }
    }
開發者ID:mhfirdausi,項目名稱:VGDSix,代碼行數:55,代碼來源:AudioDataDrawer.cs


注:本文中的UnityEngine.AudioSource.SetLoudness方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。