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C# AudioSource.SetCustomCurve方法代碼示例

本文整理匯總了C#中UnityEngine.AudioSource.SetCustomCurve方法的典型用法代碼示例。如果您正苦於以下問題:C# AudioSource.SetCustomCurve方法的具體用法?C# AudioSource.SetCustomCurve怎麽用?C# AudioSource.SetCustomCurve使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在UnityEngine.AudioSource的用法示例。


在下文中一共展示了AudioSource.SetCustomCurve方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: TransferToAudioSource

 //Transfers audio settings to an audio source
 public void TransferToAudioSource(AudioSource source)
 {
     source.loop = Loop;
     source.volume = Volume;
     source.clip = AudioClip;
     source.bypassEffects = BypassEffects;
     source.bypassListenerEffects = BypassListenerEffects;
     source.bypassReverbZones = BypassReverbZones;
     source.dopplerLevel = DopplerLevel;
     source.maxDistance = MaxDistance;
     source.minDistance = MinDistance;
     source.mute = Mute;
     source.outputAudioMixerGroup = OutputAudioMixerGroup;
     source.panStereo = PanStereo;
     source.pitch = Pitch;
     source.priority = Priority;
     source.rolloffMode = RolloffMode;
     source.spatialBlend = SpatialBlend;
     source.reverbZoneMix = ReverbZoneMix;
     source.spatialize = Spatialize;
     if(RolloffMode == AudioRolloffMode.Custom)
     {
         source.SetCustomCurve(AudioSourceCurveType.CustomRolloff, CustomRolloffCurve);
     }
 }
開發者ID:pacificIT,項目名稱:UberAudio,代碼行數:26,代碼來源:AudioManager.cs


注:本文中的UnityEngine.AudioSource.SetCustomCurve方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。