本文整理匯總了C#中RS2.Server.player.Player.setShopSession方法的典型用法代碼示例。如果您正苦於以下問題:C# Player.setShopSession方法的具體用法?C# Player.setShopSession怎麽用?C# Player.setShopSession使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類RS2.Server.player.Player
的用法示例。
在下文中一共展示了Player.setShopSession方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: interactWithAubury
public static void interactWithAubury(Player p, Npc n, int option)
{
p.setEntityFocus(n.getClientIndex());
AreaEvent interactWithAuburyAreaEvent = new AreaEvent(p, n.getLocation().getX() - 1, n.getLocation().getY() - 1, n.getLocation().getX() + 1, n.getLocation().getY() + 1);
interactWithAuburyAreaEvent.setAction(() =>
{
n.setFaceLocation(p.getLocation());
p.setFaceLocation(n.getLocation());
p.setEntityFocus(65535);
switch (option)
{
case 1: // talk to
break;
case 2: // trade
p.setShopSession(new ShopSession(p, 3));
break;
case 3: // teleport
RuneCraft.teleportToEssMine(p, n);
break;
}
});
Server.registerCoordinateEvent(interactWithAuburyAreaEvent);
}
示例2: execute
public void execute(Player player, string[] arguments)
{
if (arguments.Length > 0)
{
int shopIndex = 0;
if (!int.TryParse(arguments[0], out shopIndex))
{
player.getPackets().sendMessage("[OpenShop command]: ::shop shop_number or just ::shop to open first one.");
return;
}
Shop shop = Server.getShopManager().getShop(shopIndex);
if (shop == null)
{
player.getPackets().sendMessage("[OpenShop command]: shop #" + shopIndex + " doesn't exist on server");
return;
}
player.setShopSession(new ShopSession(player, shopIndex));
}
player.setShopSession(new ShopSession(player, 1));
}
示例3: interactTzhaarNPC
public static bool interactTzhaarNPC(Player p, Npc n, int option)
{
if (n.getId() != 2622 && n.getId() != 2620 && n.getId() != 2623 && n.getId() != 2619 && n.getId() != 2617 && n.getId() != 2618)
{
return false;
}
p.setEntityFocus(n.getClientIndex());
int npcX = n.getLocation().getX();
int npcY = n.getLocation().getY();
AreaEvent interactTzhaarNpcAreaEvent = new AreaEvent(p, npcX - 1, npcY - 1, npcX + 1, npcY + 1);
interactTzhaarNpcAreaEvent.setAction(() =>
{
p.setFaceLocation(n.getLocation());
p.setEntityFocus(65535);
switch (n.getId())
{
case 2619: // Bankers
if (option == 1)
{ // Talk
}
else if (option == 2)
{ // Bank
p.getBank().openBank();
}
else if (option == 3)
{ // Collect
}
break;
//TODO tzhaar stores
case 2622: // Ore shop
if (option == 1)
{ // Speak
}
else if (option == 2)
{ // Trade
p.setShopSession(new ShopSession(p, 3));
}
break;
}
});
Server.registerCoordinateEvent(interactTzhaarNpcAreaEvent);
return true;
}
示例4: talkToBob
public static void talkToBob(Player p, Npc npc, int item, int option)
{
p.setEntityFocus(npc.getClientIndex());
AreaEvent talkToBobAreaEvent = new AreaEvent(p, npc.getLocation().getX() - 1, npc.getLocation().getY() - 1, npc.getLocation().getX() + 1, npc.getLocation().getY() + 1);
talkToBobAreaEvent.setAction(() =>
{
npc.setFaceLocation(p.getLocation());
p.setFaceLocation(npc.getLocation());
p.setEntityFocus(65535);
if (option == 0)
{ // use item on bob
if (item > 0)
{
p.setTemporaryAttribute("bobsAxesBarrowItem", item);
showBobDialogue(p, 101);
}
}
else if (option == 1)
{ // talk
showBobDialogue(p, 107);
}
else if (option == 2)
{ // trade
p.setShopSession(new ShopSession(p, 4));
}
});
Server.registerCoordinateEvent(talkToBobAreaEvent);
}