本文整理匯總了C#中RS2.Server.player.Player.getTeleportTo方法的典型用法代碼示例。如果您正苦於以下問題:C# Player.getTeleportTo方法的具體用法?C# Player.getTeleportTo怎麽用?C# Player.getTeleportTo使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類RS2.Server.player.Player
的用法示例。
在下文中一共展示了Player.getTeleportTo方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: fightCaveAttacks
public static void fightCaveAttacks(Npc npc, Player p)
{
if (npc.isDead() || npc.isDestroyed() || p.isDead() || p.isDestroyed() || p.isDead() || !Location.inFightCave(p.getLocation()) || p.getTeleportTo() != null)
{
return;
}
int damage = Misc.random(npc.getMaxHit());
int prayer = p.getPrayers().getHeadIcon();
int hitDelay = npc.getHitDelay();
int animation = npc.getAttackAnimation();
switch (npc.getId())
{
case 2734: // Tz-Kih (lvl 22)
case 2735:
if (prayer == PrayerData.MELEE)
{
damage = 0;
}
break;
case 2739: // Tz-Xil (lvl 90)
case 2740:
if (prayer == PrayerData.RANGE)
{
damage = 0;
}
p.getPackets().sendProjectile(npc.getLocation(), p.getLocation(), 32, 1616, 50, 40, 34, 50, p);
break;
case 2741: // Yt-MejKot (lvl 180)
case 2742:
if (prayer == PrayerData.MELEE)
{
damage = 0;
}
// TODO healing
break;
case 2743: // Ket-Zek (lvl 360)
case 2744:
if (!p.getLocation().withinDistance(npc.getLocation(), 2))
{
hitDelay = 1600;
animation = 9266;
npc.setLastGraphics(new Graphics(1622));
damage = Misc.random(49);
if (prayer == PrayerData.MAGIC)
{
damage = 0;
}
Event sendProjectileToNpc = new Event(300);
sendProjectileToNpc.setAction(() =>
{
sendProjectileToNpc.stop();
p.getPackets().sendProjectile(npc.getLocation(), p.getLocation(), 32, 1623, 50, 40, 34, 80, p);
});
Server.registerEvent(sendProjectileToNpc);
}
else
{
damage = Misc.random(64);
if (prayer == PrayerData.MELEE)
{
damage = 0;
}
}
break;
case 2745: // TzTok Jad (lvl 702)
doJadAttacks(p, npc);
break;
}
if (npc.getId() == 2745)
{
return;
}
if (animation != 65535)
{
npc.setLastAnimation(new Animation(animation));
}
p.setLastAttacked(Environment.TickCount);
npc.setLastAttack(Environment.TickCount);
p.setAttacker(npc);
npc.resetCombatTurns();
if (damage > p.getHp())
{
damage = p.getHp();
}
int npcId = npc.getId();
Event losePrayerFightingEvent = new Event(hitDelay);
losePrayerFightingEvent.setAction(() =>
{
losePrayerFightingEvent.stop();
if (!Location.inFightCave(p.getLocation()) || p.getTeleportTo() != null)
{
return;
}
if (npcId == 2734 || npcId == 2735)
{
//.........這裏部分代碼省略.........
示例2: canWalk
private bool canWalk(Player player, Packet packet, bool following)
{
if (player.getTemporaryAttribute("smeltingBar") != null)
{
Smelting.setAmountToZero(player);
return false;
}
else if (player.getTemporaryAttribute("teleporting") != null && player.getTemporaryAttribute("homeTeleporting") == null)
{
return false;
}
else if (player.isFrozen())
{
player.getPackets().sendMessage("A magic force prevents you from moving!");
return false;
}
else if (player.getDuel() != null)
{
if (player.getDuel().ruleEnabled(DuelSession.RULE.NO_MOVEMENT))
{
if (player.getDuel().getStatus() == 5 || player.getDuel().getStatus() == 6)
{
if (player.getTarget() == null)
player.getPackets().sendMessage("Movement is disabled for this duel.");
return false;
}
}
}
else if (player.getTemporaryAttribute("unmovable") != null || player.getTemporaryAttribute("cantDoAnything") != null)
{
return false;
}
else if (player.isDead())
{
return false;
}
else if (player.getTeleportTo() != null)
{
return false;
}
return true;
}
示例3: doJadAttacks
private static void doJadAttacks(Player p, Npc npc)
{
if (npc.getHp() <= (npc.getMaxHp() * 0.50))
{
if (p.getFightCave() != null)
{
if (!p.getFightCave().isHealersSpawned())
{
summonJadHealers(p, npc);
p.getFightCave().setHealersSpawned(true);
}
}
}
npc.resetCombatTurns();
npc.setEntityFocus(p.getClientIndex());
switch (Misc.random(1))
{
case 0: // Range
npc.setLastAnimation(new Animation(9276));
npc.setLastGraphics(new Graphics(1625));
Event jadRangeAttackEvent = new Event(1600);
int jadRangeAttackStatus = 0;
jadRangeAttackEvent.setAction(() =>
{
int hit = 0;
int prayer = p.getPrayers().getHeadIcon();
if (jadRangeAttackStatus == 0)
{
jadRangeAttackStatus++;
jadRangeAttackEvent.setTick(1500);
p.setLastGraphics(new Graphics(451));
if (prayer == PrayerData.RANGE)
{
hit = 0;
}
else
{
hit = Misc.random(96);
}
}
else
{
if (prayer != PrayerData.RANGE)
{
hit = Misc.random(96);
}
jadRangeAttackEvent.stop();
p.setLastAttacked(Environment.TickCount);
npc.setLastAttack(Environment.TickCount);
p.setAttacker(npc);
if (hit > p.getHp())
{
hit = p.getHp();
}
if (!Location.inFightCave(p.getLocation()) || p.getTeleportTo() != null)
{
return;
}
if ((p.getCombatTurns() > 2 || p.getCombatTurns() < 0))
{
p.setLastAnimation(new Animation(p.getDefenceAnimation()));
}
p.hit(hit);
Event animationEvent = new Event(100);
animationEvent.setAction(() =>
{
animationEvent.stop();
p.setLastGraphics(new Graphics(157, 0, 100));
});
Server.registerEvent(animationEvent);
}
});
Server.registerEvent(jadRangeAttackEvent);
break;
case 1: // Magic
npc.setLastGraphics(new Graphics(1626));
Event jadMagicAttackEvent = new Event(300);
int jadMagicAttackStatus = 0;
jadMagicAttackEvent.setAction(() =>
{
int hit = 0;
int prayer = p.getPrayers().getHeadIcon();
npc.setLastAnimation(new Animation(9278));
if (jadMagicAttackStatus == 0)
{
jadMagicAttackStatus++;
jadMagicAttackEvent.setTick(1600);
p.getPackets().sendProjectile(npc.getLocation(), p.getLocation(), 32, 1627, 50, 40, 34, 90, p);
}
else
{
jadMagicAttackEvent.stop();
if (prayer == PrayerData.MAGIC)
{
hit = 0;
}
else
{
hit = Misc.random(96);
//.........這裏部分代碼省略.........
示例4: handlePacket
public void handlePacket(Player player, Packet packet)
{
int size = packet.getLength();
if (packet.getPacketId() == PacketHandlers.PacketId.WALK_2)
{
size -= 14;
}
player.getWalkingQueue().resetWalkingQueue();
int steps = (size - 5) / 2;
if (steps > WalkingQueue.MAX_WALKING_WAYPOINTS)
{
Misc.WriteError("Warning: Walk command contains too many steps (" + steps + ") currently set to 50 [maybe need increase?]");
return;
}
player.getWalkingQueue().setIsRunning(packet.readByteA() == 1);
bool following = false;
if (!canWalk(player, packet, following))
{
player.getPackets().clearMapFlag();
player.getWalkingQueue().resetWalkingQueue();
return;
}
int firstX = packet.readUShort() - (player.getLocation().getRegionX() - 6) * 8;
int firstY = packet.readShortA() - (player.getLocation().getRegionY() - 6) * 8;
player.getWalkingQueue().addToWalkingQueue(firstX, firstY);
for (int i = 0; i < steps; i++) //all the waypoints.
player.getWalkingQueue().addToWalkingQueue((packet.readByteA() + firstX), (packet.readByteS() + firstY));
if (player.getTeleportTo() != null) //is teleporting?
player.getWalkingQueue().resetWalkingQueue();
if (player.getTemporaryAttribute("homeTeleporting") != null)
{
player.removeTemporaryAttribute("homeTeleporting");
}
SkillHandler.resetAllSkills(player);
if (player.getTrade() != null)
player.getTrade().decline();
if (player.getDuel() != null)
{
if (player.getDuel().getStatus() < 4)
player.getDuel().declineDuel();
else if (player.getDuel().getStatus() == 8)
player.getDuel().recieveWinnings(player);
}
if (player.getTarget() != null)
{
if (!following && player.getTarget().getAttacker() != null && player.getTarget().getAttacker().Equals(player))
player.getTarget().setAttacker(null);
}
if (!following)
{
player.getFollow().setFollowing(null);
player.setTarget(null);
player.removeTemporaryAttribute("autoCasting");
if (player.getEntityFocus() != 65535)
player.setEntityFocus(65535);
}
player.getPackets().closeInterfaces();
}