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C# Player.isDead方法代碼示例

本文整理匯總了C#中RS2.Server.player.Player.isDead方法的典型用法代碼示例。如果您正苦於以下問題:C# Player.isDead方法的具體用法?C# Player.isDead怎麽用?C# Player.isDead使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在RS2.Server.player.Player的用法示例。


在下文中一共展示了Player.isDead方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: handleExamineNPC

        private void handleExamineNPC(Player player, Packet packet)
        {
            int npcId = packet.readUShort();
            if (npcId < 0 || npcId > NpcData.getTotalNpcDefinitions() || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null)
                return;

            player.getPackets().sendMessage(NpcData.forId(npcId).getExamine());
        }
開發者ID:ramatronics,項目名稱:rsps,代碼行數:8,代碼來源:NPCInteract.cs

示例2: handleFifthClickNPC

 private void handleFifthClickNPC(Player player, Packet packet)
 {
     int npcIndex = packet.readLEShort();
     if (npcIndex < 0 || npcIndex > Constants.MAX_NPCS || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null)
     {
         return;
     }
     Npc npc = Server.getNpcList()[npcIndex];
     if (npc == null || npc.isDestroyed())
     {
         return;
     }
     Console.WriteLine("Fifth click NPC " + npc.getId());
     SkillHandler.resetAllSkills(player);
     if (Slayer.openPointsInterface(player, npc))
     {
         return;
     }
 }
開發者ID:ramatronics,項目名稱:rsps,代碼行數:19,代碼來源:NPCInteract.cs

示例3: handleClickOne

 private void handleClickOne(Player player, Packet packet)
 {
     int slot = packet.readShortA();
     int item = packet.readUShort();
     int childId = packet.readUShort();
     int interfaceId = packet.readUShort();
     if (slot < 0 || slot > 28 || player.isDead())
     {
         return;
     }
     Console.WriteLine("Click One Slot = " + slot);
     player.getPackets().closeInterfaces();
     Console.WriteLine("InterfaceOption 1: interfaceId: " + interfaceId);
     switch (interfaceId)
     {
         case 387: // Unequip item
             if (slot < 14 && player.getEquipment().getItemInSlot((ItemData.EQUIP)slot) == item)
             {
                 player.getEquipment().unequipItem((ItemData.EQUIP)slot);
             }
             break;
     }
 }
開發者ID:ramatronics,項目名稱:rsps,代碼行數:23,代碼來源:InterfaceOptions.cs

示例4: drinkPotion

        private static void drinkPotion(Player p, int i, int j, int slot)
        {
            //TODO antipoisons/antifire
            int lastPotion = -1;
            int delay = 500;
            long lastDrink = 0;
            if (p.isDead() || p.getTemporaryAttribute("willDie") != null)
            {
                return;
            }
            if (p.getDuel() != null)
            {
                if (p.getDuel().ruleEnabled(DuelSession.RULE.NO_DRINKS))
                {
                    p.getPackets().sendMessage("Drinks have been disabled for this duel!");
                    return;
                }
            }
            if (p.getTemporaryAttribute("lastDrankPotion") != null)
            {
                lastPotion = (int)p.getTemporaryAttribute("lastDrankPotion");
            }
            if (p.getTemporaryAttribute("drinkPotionTimer") != null)
            {
                lastDrink = (int)p.getTemporaryAttribute("drinkPotionTimer");
            }
            int time = (j == lastPotion) ? 1000 : 500;
            if (Environment.TickCount - lastDrink < time)
            {
                return;
            }
            p.getPackets().closeInterfaces();
            p.setTemporaryAttribute("drinkPotionTimer", Environment.TickCount);
            p.setTemporaryAttribute("lastDrankPotion", j);
            p.setTarget(null);
            p.resetCombatTurns();
            p.setEntityFocus(65535);
            p.removeTemporaryAttribute("autoCasting");

            Event drinkPotionEvent = new Event(delay);
            drinkPotionEvent.setAction(() =>
            {
                drinkPotionEvent.stop();
                if (p.isDead() || p.getSkills().getCurLevel(Skills.SKILL.HITPOINTS) <= 0)
                {
                    return;
                }
                int item = i != 0 && POTIONS[i - 1][j] != -1 ? POTIONS[i - 1][j] : 229;
                if (!p.getInventory().replaceItemSlot(POTIONS[i][j], item, slot))
                {
                    return;
                }
                string drinkPotion = ItemData.forId(POTIONS[0][j]).getName().Replace("(", "").Replace(")", "").Replace("3", "").Replace("2", "").Replace("1", "").ToLower();
                p.getPackets().sendMessage("You drink some of your " + drinkPotion + ".");
                p.getPackets().sendMessage("You have " + (i == 0 ? "no" : i.ToString()) + " doses of potion left.");
                switch (j)
                {
                    case 0: //Attack potion [+3 and 10% of max attack]
                        statBoost(p, Skills.SKILL.ATTACK, 0.10, 3, false);
                        break;

                    case 1: //Antipoison potion
                        p.setPoisonAmount(0);
                        break;

                    case 2: //Strength potion [+3 and 10% of max strength]
                        statBoost(p, Skills.SKILL.STRENGTH, 0.10, 3, false);
                        break;

                    case 3: //Restore potion [restores randomly between 10-39 points]
                        restorePotion(p, Skills.SKILL.DEFENCE, 10, 39);
                        restorePotion(p, Skills.SKILL.ATTACK, 10, 39);
                        restorePotion(p, Skills.SKILL.STRENGTH, 10, 39);
                        restorePotion(p, Skills.SKILL.RANGE, 10, 39);
                        restorePotion(p, Skills.SKILL.HITPOINTS, 10, 39);
                        break;

                    case 4: //Energy potion [restores 20% energy]
                        double newEnergy = p.getRunEnergy() * 0.20;
                        p.setRunEnergy(((p.getRunEnergy() + (int)newEnergy >= 100) ? 100 : (p.getRunEnergy() + (int)newEnergy)));
                        break;

                    case 5: //Defence potion [Should be +3 and 10% of max defence]
                        statBoost(p, Skills.SKILL.DEFENCE, 0.10, 3, false);
                        break;

                    case 6: //Agility potion [restores 2 or 3 agility points]
                        int newAgility = Misc.random(2, 3) + p.getSkills().getCurLevel(Skills.SKILL.AGILITY);
                        if (newAgility < p.getSkills().getMaxLevel(Skills.SKILL.AGILITY))
                            p.getSkills().setCurLevel(Skills.SKILL.AGILITY, newAgility);
                        break;

                    case 7: //Combat potion [Should be 10% of attack+strength and +3 to each].
                        statBoost(p, Skills.SKILL.ATTACK, 0.10, 3, false);
                        statBoost(p, Skills.SKILL.STRENGTH, 0.10, 3, false);
                        break;

                    case 8: //Prayer potion, [heals 7-31, formula = 7+floor(prayerlevel/4)]
                        int newPrayer = 7 + (int)Math.Floor((double)(p.getSkills().getMaxLevel(Skills.SKILL.PRAYER) / 4)) + p.getSkills().getCurLevel(Skills.SKILL.PRAYER);
                        if (newPrayer < p.getSkills().getCurLevel(Skills.SKILL.PRAYER))
//.........這裏部分代碼省略.........
開發者ID:ramatronics,項目名稱:rsps,代碼行數:101,代碼來源:Consumables.cs

示例5: handleThirdClickNPC

        private void handleThirdClickNPC(Player player, Packet packet)
        {
            int npcIndex = packet.readShortA();
            if (npcIndex < 0 || npcIndex > Constants.MAX_NPCS || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null)
            {
                return;
            }
            Npc npc = Server.getNpcList()[npcIndex];
            if (npc == null || npc.isDestroyed())
            {
                return;
            }
            Console.WriteLine("Third click NPC " + npc.getId());
            SkillHandler.resetAllSkills(player);
            if (Thieving.wantToThieveNpc(player, npc))
            {
                return;
            }
            else if (Fishing.wantToFish(player, npc, true))
            {
                return;
            }
            else if (AgilityArena.dialogue(player, npc, true))
            {
                return;
            }
            else if (TzHaar.interactTzhaarNPC(player, npc, 2))
            {
                return;
            }
            else if (WarriorGuild.talkToWarriorGuildNPC(player, npc, 2))
            {
                return;
            }
            switch (npc.getId())
            {
                case 553: // Aubury
                    HomeArea.interactWithAubury(player, npc, 2);
                    break;

                case 519: // Bob
                    BrokenBarrows.talkToBob(player, npc, -1, 2);
                    break;
            }
        }
開發者ID:ramatronics,項目名稱:rsps,代碼行數:45,代碼來源:NPCInteract.cs

示例6: handleMagicOnNPC

 private void handleMagicOnNPC(Player player, Packet packet)
 {
     int childId = packet.readLEShort();
     int interfaceId = packet.readLEShort();
     int junk = packet.readShortA();
     int npcIndex = packet.readLEShortA();
     if (npcIndex < 0 || npcIndex > Constants.MAX_NPCS || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null)
     {
         return;
     }
     Npc npc = Server.getNpcList()[npcIndex];
     if (npc == null || npc.isDestroyed())
     {
         return;
     }
     SkillHandler.resetAllSkills(player);
     player.setTarget(npc);
     MagicCombat.newMagicAttack(player, npc, childId, interfaceId == 193);
     Console.WriteLine(childId);
 }
開發者ID:ramatronics,項目名稱:rsps,代碼行數:20,代碼來源:NPCInteract.cs

示例7: handleFourthClickNPC

 private void handleFourthClickNPC(Player player, Packet packet)
 {
     int npcIndex = packet.readUShort();
     if (npcIndex < 0 || npcIndex > Constants.MAX_NPCS || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null)
     {
         return;
     }
     Npc npc = Server.getNpcList()[npcIndex];
     if (npc == null || npc.isDestroyed())
     {
         return;
     }
     Console.WriteLine("Fourth click NPC " + npc.getId());
     SkillHandler.resetAllSkills(player);
     if (Slayer.openSlayerShop(player, npc))
     {
         return;
     }
     switch (npc.getId())
     {
         case 553: // Aubury
             HomeArea.interactWithAubury(player, npc, 3);
             break;
     }
 }
開發者ID:ramatronics,項目名稱:rsps,代碼行數:25,代碼來源:NPCInteract.cs

示例8: handleFirstClickObject

        private void handleFirstClickObject(Player player, Packet packet)
        {
            int objectX = packet.readLEShort();
            ushort objectId = (ushort)packet.readShortA();
            int objectY = packet.readUShort();
            if (objectX < 1000 || objectY < 1000 || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null)
            {
                return;
            }
            SkillHandler.resetAllSkills(player);
            player.getPackets().closeInterfaces();
            Console.WriteLine("First object click = " + objectId + " " + objectX + " " + objectY);
            if (RuneCraft.wantToRunecraft(player, objectId, objectX, objectY))
            {
                return;
            }
            else if (RuneCraft.enterRift(player, objectId, objectX, objectY))
            {
                return;
            }
            else if (RuneCraft.enterViaTiara(player, objectId, objectX, objectY))
            {
                player.setFaceLocation(new Location(objectX, objectY, player.getLocation().getZ()));
                return;
            }
            else if (RuneCraft.leaveAltar(player, objectId, objectX, objectY))
            {
                return;
            }
            else if (Barrows.leaveCrypt(player, objectId, objectX, objectY))
            {
                return;
            }
            else if (Barrows.tryOpenCoffin(player, objectId))
            {
                return;
            }
            else if (Barrows.openTunnelDoor(player, objectId, objectX, objectY))
            {
                return;
            }
            else if (Thieving.wantToThieveChest(player, objectId, objectX, objectY))
            {
                return;
            }
            else if (Agility.doAgility(player, objectId, objectX, objectY))
            {
                return;
            }
            else if (Farming.interactWithPatch(player, objectId, objectX, objectY, -1))
            {
                return;
            }
            else if (Server.getGlobalObjects().getDoors().useDoor(player, objectId, objectX, objectY, player.getLocation().getZ()))
            {
                return;
            }
            else if (LaddersAndStairs.useObject(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 1))
            {
                return;
            }
            else if (WildernessObelisks.useWildernessObelisk(player, objectId, new Location(objectX, objectY, player.getLocation().getZ())))
            {
                return;
            }
            if (player.getTemporaryAttribute("unmovable") != null)
            {
                return;
            }
            player.setFaceLocation(new Location(objectX, objectY, player.getLocation().getZ()));
            switch (objectId)
            {
                case 2492: // essence mine portals
                    RuneCraft.leaveEssMine(player, new Location(objectX, objectY, player.getLocation().getZ()));
                    break;

                case 5959:
                case 5960:
                    Wilderness.handleLever(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()));
                    break;

                case 733: // Wilderness web
                    Wilderness.slashWeb(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()));
                    break;

                case 28089: // GE desk
                    Server.getGrandExchange().clickDesk(player, objectX, objectY, 1);
                    break;

                case 9359: // Tzhaar main exit
                    TzHaar.exitTzhaar(player);
                    break;

                case 31284: // Tzhaar entrance
                    TzHaar.enterTzhaar(player);
                    break;

                case 9357: // Fight cave exit
                    FightCave.exitCave(player, objectX, objectY);
                    break;
//.........這裏部分代碼省略.........
開發者ID:ramatronics,項目名稱:rsps,代碼行數:101,代碼來源:ObjectInteract.cs

示例9: handleItemOnItem

 private void handleItemOnItem(Player player, Packet packet)
 {
     int itemSlot = packet.readUShort();
     int unused = packet.readInt();
     int withSlot = packet.readLEShort();
     int unused2 = packet.readInt();
     int itemUsed = packet.readLEShortA();
     int usedWith = packet.readLEShortA();
     if (itemSlot > 28 || itemSlot < 0 || withSlot > 28 || withSlot < 0 || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null)
     {
         return;
     }
     SkillHandler.resetAllSkills(player);
     player.getPackets().closeInterfaces();
     if (player.getInventory().getSlot(itemSlot).getItemId() == itemUsed && player.getInventory().getSlot(withSlot).getItemId() == usedWith)
     {
         if (Fletching.isFletching(player, itemUsed, usedWith))
         {
             return;
         }
         else if (Herblore.doingHerblore(player, itemUsed, usedWith))
         {
             return;
         }
         else if (Herblore.mixDoses(player, itemUsed, usedWith, itemSlot, withSlot))
         {
             return;
         }
         else if (Crafting.wantsToCraft(player, itemUsed, usedWith))
         {
             return;
         }
         else if (Firemaking.isFiremaking(player, itemUsed, usedWith, itemSlot, withSlot))
         {
             return;
         }
         else if (Farming.plantSapling(player, itemUsed, usedWith))
         {
             return;
         }
         else
         {
             player.getPackets().sendMessage("Nothing interesting happens.");
         }
     }
 }
開發者ID:ramatronics,項目名稱:rsps,代碼行數:46,代碼來源:ItemInteract.cs

示例10: handleItemOnGroundItem

        private void handleItemOnGroundItem(Player player, Packet packet)
        {
            int objectX = packet.readLEShortA();
            int itemSlot = packet.readLEShort();
            int itemIdInInventory = packet.readLEShort();
            int itemIdOnGround = packet.readLEShort();
            int objectY = packet.readLEShortA();
            int interfaceId = packet.readLEShort();
            int child = packet.readUShort();

            if (itemSlot > 28 || itemSlot < 0 || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null)
                return;

            if (Firemaking.isFiremaking(player, itemIdInInventory, itemIdOnGround, itemSlot, -1))
                return;
            else
                player.getPackets().sendMessage("Nothing interesting happens.");
        }
開發者ID:ramatronics,項目名稱:rsps,代碼行數:18,代碼來源:ItemInteract.cs

示例11: handleInvenClickItem

        private void handleInvenClickItem(Player player, Packet packet)
        {
            int slot = packet.readLEShortA();
            int item = packet.readShortA();
            int childId = packet.readLEShort();
            int interfaceId = packet.readLEShort();
            if (slot > 28 || slot < 0 || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null)
            {
                return;
            }
            SkillHandler.resetAllSkills(player);
            if (player.getInventory().getItemInSlot(slot) == item)
            {
                player.getPackets().closeInterfaces();
                if (Consumables.isEating(player, player.getInventory().getItemInSlot(slot), slot))
                    return;
                else if (Herblore.idHerb(player, player.getInventory().getItemInSlot(slot)))
                    return;
                else if (RuneCraft.fillPouch(player, (RuneCraftData.POUCHES)player.getInventory().getItemInSlot(slot)))
                    return;
                else if (Prayer.wantToBury(player, player.getInventory().getItemInSlot(slot), slot))
                    return;
                else if (Teleport.useTeletab(player, player.getInventory().getItemInSlot(slot), slot))
                    return;
                else if (FarmingAmulet.showOptions(player, player.getInventory().getItemInSlot(slot)))
                    return;

                switch (item)
                {
                    case 4155: // Slayer gem
                        Slayer.doDialogue(player, 1051);
                        break;

                    case 6: // Dwarf multicannon
                        if (player.getCannon() != null)
                        {
                            player.getPackets().sendMessage("You already have a cannon set up!");
                            break;
                        }
                        player.setCannon(new DwarfCannon(player));
                        break;

                    case 5073: // Nest with seeds.
                    case 5074: // Nest with jewellery.
                        Woodcutting.randomNestItem(player, item);
                        break;

                    case 952: // Spade
                        player.setLastAnimation(new Animation(830));
                        if (Barrows.enterCrypt(player))
                        {
                            player.getPackets().sendMessage("You've broken into a crypt!");
                            break;
                        }
                        player.getPackets().sendMessage("You find nothing.");
                        break;
                }
            }
        }
開發者ID:ramatronics,項目名稱:rsps,代碼行數:59,代碼來源:ItemInteract.cs

示例12: handleEquipItem

 private void handleEquipItem(Player player, Packet packet)
 {
     int item = packet.readLEShort();
     int slot = packet.readShortA();
     int interfaceId = packet.readInt();
     if (slot > 28 || slot < 0 || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null)
     {
         return;
     }
     SkillHandler.resetAllSkills(player);
     if (player.getInventory().getItemInSlot(slot) == item)
     {
         //player.getPackets().closeInterfaces();
         if (RuneCraft.emptyPouch(player, (RuneCraftData.POUCHES)player.getInventory().getItemInSlot(slot)))
         {
             return;
         }
         player.getEquipment().equipItem(player.getInventory().getItemInSlot(slot), slot);
     }
 }
開發者ID:ramatronics,項目名稱:rsps,代碼行數:20,代碼來源:ItemInteract.cs

示例13: canCastSpell2

        private static bool canCastSpell2(Player p, Entity target, int i, bool fakeNPC)
        {
            // fakeNPC is used to keep location when autocasting.
            if (fakeNPC)
            {
                return !p.isDead();
            }
            if (target.isDead() || p.isDead() || target.isDestroyed() || p.isDestroyed())
            {
                return false;
            }
            if (target is Npc)
            {
                if (((Npc)target).getHp() <= 0)
                {
                    return false;
                }
            }
            if ((target is Player) && (p is Player))
            {
                if (Location.inFightPits(target.getLocation()) && Location.inFightPits(target.getLocation()))
                {
                    if (!Server.getMinigames().getFightPits().hasGameStarted())
                    {
                        return false;
                    }
                    return true;
                }
                if (p.getDuel() != null)
                {
                    if (((Player)target).getDuel() != null)
                    {
                        if (p.getDuel().getPlayer2().Equals(((Player)target)) && ((Player)target).getDuel().getPlayer2().Equals(p))
                        {
                            if (p.getDuel().ruleEnabled(DuelSession.RULE.NO_MAGIC))
                            {
                                return false;
                            }
                            if (p.getDuel().getStatus() == 6 && ((Player)target).getDuel().getStatus() == 6)
                            {
                                return true;
                            }
                        }
                    }
                    return false;
                }
                if (!Location.inWilderness(target.getLocation()) && !Location.inWilderness(p.getLocation()))
                    return false;

                int killerWildLevel = p.getLocation().wildernessLevel();
                int targetWildLevel = ((Player)target).getLocation().wildernessLevel();
                int killerCombatLevel = p.getSkills().getCombatLevel();
                int targetCombatLevel = ((Player)target).getSkills().getCombatLevel();
                int highest = killerCombatLevel > targetCombatLevel ? killerCombatLevel : targetCombatLevel;
                int lowest = highest == killerCombatLevel ? targetCombatLevel : killerCombatLevel;
                int difference = (highest - lowest);
                if (difference > killerWildLevel || difference > targetWildLevel)
                {
                    return false;
                }
            }
            return true;
        }
開發者ID:ramatronics,項目名稱:rsps,代碼行數:63,代碼來源:MagicCombat.cs

示例14: canCastSpell

 private static bool canCastSpell(Player p, Entity target, int i, bool fakeNPC)
 {
     // fakeNPC is used to keep location when autocasting.
     if (fakeNPC)
     {
         return !p.isDead();
     }
     if (target.isDead() || p.isDead() || target.isDestroyed() || p.isDestroyed())
     {
         return false;
     }
     if (target is Npc)
     {
         if (((Npc)target).getHp() <= 0)
         {
             return false;
         }
         if (i == 47)
         {
             p.getPackets().sendMessage("You cannot cast Teleblock upon an NPC.");
             return false;
         }
     }
     if ((target is Player) && (p is Player))
     {
         if (Location.inFightPits(target.getLocation()) && Location.inFightPits(target.getLocation()))
         {
             if (!Server.getMinigames().getFightPits().hasGameStarted())
             {
                 return false;
             }
             return true;
         }
         if (p.getDuel() != null)
         {
             if (((Player)target).getDuel() != null)
             {
                 if (p.getDuel().getPlayer2().Equals(((Player)target)) && ((Player)target).getDuel().getPlayer2().Equals(p))
                 {
                     if (p.getDuel().ruleEnabled(DuelSession.RULE.NO_MAGIC))
                     {
                         p.getPackets().sendMessage("Magical combat has been disabled in this duel!");
                         return false;
                     }
                     if (p.getDuel().getStatus() == 6 && ((Player)target).getDuel().getStatus() == 6)
                     {
                         return true;
                     }
                 }
             }
             p.getPackets().sendMessage("That isn't your opponent.");
             return false;
         }
         if (i == 47)
         {
             if (((Player)target).getTemporaryAttribute("teleblocked") != null)
             {
                 p.getPackets().sendMessage("That player already has a teleportation block upon them.");
                 return false;
             }
         }
         if (!Location.inWilderness(target.getLocation()))
         {
             p.getPackets().sendMessage("That player isn't in the wilderness.");
             return false;
         }
         if (!Location.inWilderness(p.getLocation()))
         {
             p.getPackets().sendMessage("You aren't in the wilderness.");
             return false;
         }
         int killerWildLevel = p.getLocation().wildernessLevel();
         int targetWildLevel = ((Player)target).getLocation().wildernessLevel();
         int killerCombatLevel = p.getSkills().getCombatLevel();
         int targetCombatLevel = ((Player)target).getSkills().getCombatLevel();
         int highest = killerCombatLevel > targetCombatLevel ? killerCombatLevel : targetCombatLevel;
         int lowest = highest == killerCombatLevel ? targetCombatLevel : killerCombatLevel;
         int difference = (highest - lowest);
         if (difference > killerWildLevel || difference > targetWildLevel)
         {
             ((Player)p).getPackets().sendMessage("You must move deeper into the wilderness to attack that player.");
             return false;
         }
     }
     if (!Location.inMultiCombat(target.getLocation()))
     {
         if (p.getAttacker() != null && !p.getAttacker().Equals(target))
         {
             p.getPackets().sendMessage("You are already in combat!");
             return false;
         }
         if (target.getAttacker() != null && !target.getAttacker().Equals(p))
         {
             string type = target is Player ? "player" : "npc";
             p.getPackets().sendMessage("That " + type + " is already in combat.");
             return false;
         }
     }
     if (p.getSkills().getCurLevel(Skills.SKILL.MAGIC) < SPELL_LEVEL[i])
     {
//.........這裏部分代碼省略.........
開發者ID:ramatronics,項目名稱:rsps,代碼行數:101,代碼來源:MagicCombat.cs

示例15: newMagicAttack


//.........這裏部分代碼省略.........
            }
            target.setAttacker(p);
            p.setTarget(target);
            target.setLastAttacked(Environment.TickCount);
            p.setLastAttack(Environment.TickCount);
            p.setLastMagicAttack(Environment.TickCount);
            p.setCombatTurns(p.getAttackSpeed());
            Combat.setSkull(p, target);
            if (damage > 0)
            {
                frozen = freezeTarget(index, target);
                if (!frozen && index == 31)
                {
                    endGfx = 1677;
                }
            }
            if (AIR_GFX[index] != -1 || ((index == 31 || index == 27) && target is Player && ((Player)target).getWalkingQueue().isRunning()))
            {
                sendProjectile(index, target, p);
            }
            if (damage > target.getHp())
            {
                damage = target.getHp();
            }
            if (index == 47 && Misc.random(2) == 0)
            {
                endGfx = 85;
            }
            Combat.checkIfWillDie(target, damage);
            Event doMagicAttackEvent = new Event(getSpellHitDelay(index));
            doMagicAttackEvent.setAction(() =>
            {
                doMagicAttackEvent.stop();
                if (p == null || p.isDead() || !fakeNPC && (target.isDead() || target.isHidden() || target.isDestroyed()))
                {
                    return;
                }
                if (target.isAutoRetaliating() && target.getTarget() == null && damage > 0)
                {
                    if (target is Npc)
                    {
                    }
                    else
                    {
                        if (((Player)target).getTemporaryAttribute("autoCastSpell") != null)
                        {
                            int autoCastSpell = (int)((Player)target).getTemporaryAttribute("autoCastSpell");
                            ((Player)target).setTemporaryAttribute("autoCasting", true);
                            target.setTarget(p);
                            MagicCombat.newMagicAttack((Player)target, p, autoCastSpell, ((Player)target).getTemporaryAttribute("autoCastAncients") != null);
                        }
                    }
                    target.getFollow().setFollowing(p);
                    target.setEntityFocus(p.getClientIndex());
                    if ((target.getCombatTurns() <= (target.getAttackSpeed() / 2) || target.getCombatTurns() >= (target.getAttackSpeed())))
                    {
                        target.setCombatTurns(target.getAttackSpeed() / 2);
                    }
                    target.setTarget(p);
                    if (target is Player)
                    {
                        ((Player)target).getWalkingQueue().resetWalkingQueue();
                        ((Player)target).getPackets().clearMapFlag();
                    }
                }
                addMagicXp(p, target, damage, index, true);
開發者ID:ramatronics,項目名稱:rsps,代碼行數:67,代碼來源:MagicCombat.cs


注:本文中的RS2.Server.player.Player.isDead方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。