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C# Player.getClientIndex方法代碼示例

本文整理匯總了C#中RS2.Server.player.Player.getClientIndex方法的典型用法代碼示例。如果您正苦於以下問題:C# Player.getClientIndex方法的具體用法?C# Player.getClientIndex怎麽用?C# Player.getClientIndex使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在RS2.Server.player.Player的用法示例。


在下文中一共展示了Player.getClientIndex方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: newMagicAttack


//.........這裏部分代碼省略.........
            if (damage > target.getHp())
            {
                damage = target.getHp();
            }
            if (index == 47 && Misc.random(2) == 0)
            {
                endGfx = 85;
            }
            Combat.checkIfWillDie(target, damage);
            Event doMagicAttackEvent = new Event(getSpellHitDelay(index));
            doMagicAttackEvent.setAction(() =>
            {
                doMagicAttackEvent.stop();
                if (p == null || p.isDead() || !fakeNPC && (target.isDead() || target.isHidden() || target.isDestroyed()))
                {
                    return;
                }
                if (target.isAutoRetaliating() && target.getTarget() == null && damage > 0)
                {
                    if (target is Npc)
                    {
                    }
                    else
                    {
                        if (((Player)target).getTemporaryAttribute("autoCastSpell") != null)
                        {
                            int autoCastSpell = (int)((Player)target).getTemporaryAttribute("autoCastSpell");
                            ((Player)target).setTemporaryAttribute("autoCasting", true);
                            target.setTarget(p);
                            MagicCombat.newMagicAttack((Player)target, p, autoCastSpell, ((Player)target).getTemporaryAttribute("autoCastAncients") != null);
                        }
                    }
                    target.getFollow().setFollowing(p);
                    target.setEntityFocus(p.getClientIndex());
                    if ((target.getCombatTurns() <= (target.getAttackSpeed() / 2) || target.getCombatTurns() >= (target.getAttackSpeed())))
                    {
                        target.setCombatTurns(target.getAttackSpeed() / 2);
                    }
                    target.setTarget(p);
                    if (target is Player)
                    {
                        ((Player)target).getWalkingQueue().resetWalkingQueue();
                        ((Player)target).getPackets().clearMapFlag();
                    }
                }
                addMagicXp(p, target, damage, index, true);
                target.setLastGraphics(new Graphics(endGfx, 0, getGroundHeight(index, endGfx)));
                if (index == 47 && endGfx != 85)
                { // teleblock
                    if (target is Player)
                    {
                        teleblockPlayer(p, (Player)target);
                    }
                }
                if (damage != 0)
                {
                    Combat.checkRecoil(p, target, damage);
                    Combat.checkSmite(p, target, damage);
                    Combat.checkVengeance(p, target, damage);
                    hitInMulti(p, target, index);
                    applyMiasmicEffects(p, target, index);
                    if ((target.getCombatTurns() > 2 || target.getCombatTurns() < 0) && !target.isDead())
                    {
                        target.setLastAnimation(new Animation(target.getDefenceAnimation()));
                    }
                    if (index != 27)
開發者ID:ramatronics,項目名稱:rsps,代碼行數:67,代碼來源:MagicCombat.cs

示例2: hitInMulti

 public static void hitInMulti(Player p, Entity mainTarget, int index)
 {
     if (!Location.inMultiCombat(p.getLocation()) || !Location.inMultiCombat(mainTarget.getLocation()))
     {
         return;
     }
     else if (!hitsMulti(p, index))
     {
         return;
     }
     Location l = mainTarget.getLocation();
     double totalDamage = 0;
     if (mainTarget is Npc)
     {
         foreach (Npc n in Server.getNpcList())
         {
             if (n == null || n.Equals(mainTarget) || n.isDead() || n.isHidden() || n.isDestroyed())
             {
                 continue;
             }
             if (n.getLocation().inArea(l.getX() - 1, l.getY() - 1, l.getX() + 1, l.getY() + 1))
             {
                 if (!canCastSpell2(p, mainTarget, index, false))
                 {
                     continue;
                 }
                 if (n.isAutoRetaliating() && n.getTarget() == null)
                 {
                     //n.getFollow().setFollowing(killer);
                     n.setEntityFocus(p.getClientIndex());
                     n.setCombatTurns(n.getAttackSpeed() / 2);
                     n.setTarget(p);
                 }
                 int damage = Misc.random(Misc.random(getSpellMaxHit(p, index))); //double randomize? uhh wtf?
                 int graphic = END_GFX[index];
                 if (damage == 0)
                 {
                     graphic = 85;
                 }
                 if (damage > n.getHp())
                 {
                     damage = n.getHp();
                 }
                 if (damage > 0)
                 {
                     bool frozen = freezeTarget(index, n);
                     if (!frozen && index == 31)
                     {
                         graphic = 1677;
                     }
                 }
                 totalDamage += damage;
                 n.setAttacker(p);
                 n.setLastAttacked(Environment.TickCount);
                 n.setLastGraphics(new Graphics(graphic, 0, getGroundHeight(index, graphic)));
                 n.hit(damage);
                 if ((n.getCombatTurns() > 2 || n.getCombatTurns() < 0))
                 {
                     n.setLastAnimation(new Animation(n.getDefenceAnimation()));
                 }
                 addDamage(p, n, damage);
             }
         }
     }
     else
     {
         foreach (Player target in Server.getPlayerList())
         {
             if (mainTarget == null || target.Equals(mainTarget) || target.isDead() || target.isHidden() || target.isDestroyed())
             {
                 continue;
             }
             if (target.getLocation().inArea(l.getX() - 1, l.getY() - 1, l.getX() + 1, l.getY() + 1))
             {
                 if (!canCastSpell2(p, mainTarget, index, false))
                 {
                     continue;
                 }
                 if (target.isAutoRetaliating() && target.getTarget() == null)
                 {
                     //n.getFollow().setFollowing(killer);
                     target.setEntityFocus(p.getClientIndex());
                     target.setCombatTurns(target.getAttackSpeed() / 2);
                     target.setTarget(p);
                 }
                 int damage = Misc.random(Misc.random(getSpellMaxHit(p, index))); //double randomize? uhh wtf?
                 int graphic = END_GFX[index];
                 if (damage == 0)
                 {
                     graphic = 85;
                 }
                 if (damage > target.getHp())
                 {
                     damage = target.getHp();
                 }
                 if (damage > 0)
                 {
                     bool frozen = freezeTarget(index, target);
                     if (!frozen && index == 31)
                     {
//.........這裏部分代碼省略.........
開發者ID:ramatronics,項目名稱:rsps,代碼行數:101,代碼來源:MagicCombat.cs

示例3: createdAnimatedArmour

 protected static void createdAnimatedArmour(Player p, int index)
 {
     if (p.getTemporaryAttribute("warriorGuildAnimator") == null)
     {
         return;
     }
     p.setLastAnimation(new Animation(827));
     p.setTemporaryAttribute("unmovable", true);
     for (int i = 0; i < ARMOUR_SETS[index].Length; i++)
     {
         p.getInventory().deleteItem(ARMOUR_SETS[index][i]);
     }
     p.getPackets().sendChatboxInterface(211);
     p.getPackets().modifyText("You place the armour onto the platform where it", 211, 1);
     p.getPackets().modifyText("dissapears...", 211, 2);
     int animatorIndex = (int)p.getTemporaryAttribute("warriorGuildAnimator");
     Event createAnimatedArmourEvent = new Event(1500);
     int createAnimatedArmourCounter = 0;
     Npc npc = null;
     createAnimatedArmourEvent.setAction(() =>
     {
         if (createAnimatedArmourCounter == 0)
         {
             p.getPackets().sendChatboxInterface(211);
             p.getPackets().modifyText("The animator hums, something appears to be working.", 211, 1);
             p.getPackets().modifyText("You stand back.", 211, 2);
             createAnimatedArmourEvent.setTick(500);
         }
         else if (createAnimatedArmourCounter == 1)
         {
             p.getWalkingQueue().forceWalk(0, +3);
             createAnimatedArmourEvent.setTick(2000);
         }
         else if (createAnimatedArmourCounter == 2)
         {
             createAnimatedArmourEvent.setTick(500);
             Location minCoords = new Location(2849, 3534, 0);
             Location maxCoords = new Location(2861, 3545, 0);
             npc = new Npc(ANIMATED_ARMOUR[index]);
             npc.setMinimumCoords(minCoords);
             npc.setMaximumCoords(maxCoords);
             npc.setLocation(new Location(ANIMATOR_LOCATIONS[animatorIndex][0], ANIMATOR_LOCATIONS[animatorIndex][1], 0));
             npc.setWalkType(WalkType.STATIC);
             npc.setForceText("I'm ALIVE!");
             npc.setLastAnimation(new Animation(4166));
             npc.setEntityFocus(p.getClientIndex());
             npc.setOwner(p);
             npc.setTarget(p);
             p.getPackets().setArrowOnEntity(1, npc.getClientIndex());
             Server.getNpcList().Add(npc);
         }
         else
         {
             p.setEntityFocus(npc.getClientIndex());
             p.getPackets().softCloseInterfaces();
             createAnimatedArmourEvent.stop();
             p.removeTemporaryAttribute("unmovable");
             npc.getFollow().setFollowing(p);
         }
         createAnimatedArmourCounter++;
     });
     Server.registerEvent(createAnimatedArmourEvent);
 }
開發者ID:ramatronics,項目名稱:rsps,代碼行數:63,代碼來源:WarriorGuild.cs

示例4: doJadAttacks

        private static void doJadAttacks(Player p, Npc npc)
        {
            if (npc.getHp() <= (npc.getMaxHp() * 0.50))
            {
                if (p.getFightCave() != null)
                {
                    if (!p.getFightCave().isHealersSpawned())
                    {
                        summonJadHealers(p, npc);
                        p.getFightCave().setHealersSpawned(true);
                    }
                }
            }
            npc.resetCombatTurns();
            npc.setEntityFocus(p.getClientIndex());
            switch (Misc.random(1))
            {
                case 0: // Range
                    npc.setLastAnimation(new Animation(9276));
                    npc.setLastGraphics(new Graphics(1625));
                    Event jadRangeAttackEvent = new Event(1600);
                    int jadRangeAttackStatus = 0;
                    jadRangeAttackEvent.setAction(() =>
                    {
                        int hit = 0;
                        int prayer = p.getPrayers().getHeadIcon();
                        if (jadRangeAttackStatus == 0)
                        {
                            jadRangeAttackStatus++;
                            jadRangeAttackEvent.setTick(1500);
                            p.setLastGraphics(new Graphics(451));
                            if (prayer == PrayerData.RANGE)
                            {
                                hit = 0;
                            }
                            else
                            {
                                hit = Misc.random(96);
                            }
                        }
                        else
                        {
                            if (prayer != PrayerData.RANGE)
                            {
                                hit = Misc.random(96);
                            }
                            jadRangeAttackEvent.stop();
                            p.setLastAttacked(Environment.TickCount);
                            npc.setLastAttack(Environment.TickCount);
                            p.setAttacker(npc);
                            if (hit > p.getHp())
                            {
                                hit = p.getHp();
                            }
                            if (!Location.inFightCave(p.getLocation()) || p.getTeleportTo() != null)
                            {
                                return;
                            }
                            if ((p.getCombatTurns() > 2 || p.getCombatTurns() < 0))
                            {
                                p.setLastAnimation(new Animation(p.getDefenceAnimation()));
                            }
                            p.hit(hit);
                            Event animationEvent = new Event(100);
                            animationEvent.setAction(() =>
                            {
                                animationEvent.stop();
                                p.setLastGraphics(new Graphics(157, 0, 100));
                            });
                            Server.registerEvent(animationEvent);
                        }
                    });
                    Server.registerEvent(jadRangeAttackEvent);
                    break;

                case 1: // Magic
                    npc.setLastGraphics(new Graphics(1626));
                    Event jadMagicAttackEvent = new Event(300);
                    int jadMagicAttackStatus = 0;
                    jadMagicAttackEvent.setAction(() =>
                    {
                        int hit = 0;
                        int prayer = p.getPrayers().getHeadIcon();
                        npc.setLastAnimation(new Animation(9278));
                        if (jadMagicAttackStatus == 0)
                        {
                            jadMagicAttackStatus++;
                            jadMagicAttackEvent.setTick(1600);
                            p.getPackets().sendProjectile(npc.getLocation(), p.getLocation(), 32, 1627, 50, 40, 34, 90, p);
                        }
                        else
                        {
                            jadMagicAttackEvent.stop();
                            if (prayer == PrayerData.MAGIC)
                            {
                                hit = 0;
                            }
                            else
                            {
                                hit = Misc.random(96);
//.........這裏部分代碼省略.........
開發者ID:ramatronics,項目名稱:rsps,代碼行數:101,代碼來源:FightCave.cs

示例5: openCoffin

 public static bool openCoffin(Player p, int objectId)
 {
     if (objectId != 6823 && objectId != 6771 && objectId != 6821 && objectId != 6773 && objectId != 6822 && objectId != 6772)
     {
         return false;
     }
     int cryptIndex = getCryptIndex(p);
     if (cryptIndex == -1)
     {
         return false;
     }
     if (p.getBarrowBrothersKilled(cryptIndex))
     {
         p.getPackets().sendMessage("You don't find anything.");
         return true;
     }
     if (p.getBarrowTunnel() == cryptIndex)
     {
         p.getPackets().modifyText("You find a hidden tunnel, do you want to enter?", 210, 1);
         p.getPackets().sendChatboxInterface(210);
         p.setTemporaryAttribute("barrowTunnel", 1);
         return true;
     }
     foreach (Npc n in Server.getNpcList())
     {
         if (n.getId() == BROTHER_ID[cryptIndex])
         {
             if (n.getOwner().Equals(p))
             {
                 p.getPackets().sendMessage("You don't find anything.");
                 return true;
             }
         }
     }
     Npc npc = new Npc(BROTHER_ID[cryptIndex]);
     npc.setLocation(p.getLocation());
     npc.setEntityFocus(p.getClientIndex());
     npc.setOwner(p);
     npc.setTarget(p);
     npc.setCombatTurns(npc.getAttackSpeed());
     Server.getNpcList().Add(npc);
     p.getPackets().setArrowOnEntity(1, npc.getClientIndex());
     return true;
 }
開發者ID:ramatronics,項目名稱:rsps,代碼行數:44,代碼來源:Barrows.cs


注:本文中的RS2.Server.player.Player.getClientIndex方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。