當前位置: 首頁>>代碼示例>>C#>>正文


C# Player.getShopSession方法代碼示例

本文整理匯總了C#中RS2.Server.player.Player.getShopSession方法的典型用法代碼示例。如果您正苦於以下問題:C# Player.getShopSession方法的具體用法?C# Player.getShopSession怎麽用?C# Player.getShopSession使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在RS2.Server.player.Player的用法示例。


在下文中一共展示了Player.getShopSession方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: handleEnterAmount


//.........這裏部分代碼省略.........

                case 762: // Bank - X.
                    player.getBank().setLastXAmount(amount);
                    player.getBank().withdraw(var.getSlot(), amount);
                    player.getBank().refreshBank();
                    break;

                case 336: // Trade/stake inventory - trade X.
                    if (player.getTrade() != null)
                    {
                        player.getTrade().tradeItem(var.getSlot(), amount);
                        break;
                    }
                    if (player.getDuel() != null)
                    {
                        player.getDuel().stakeItem(var.getSlot(), amount);
                        break;
                    }
                    break;

                case 631:
                    if (player.getDuel() != null)
                    {
                        player.getDuel().removeItem(var.getSlot(), amount);
                        break;
                    }
                    break;

                case 335: // Trade/stake interface - remove X.
                    player.getTrade().removeItem(var.getSlot(), amount);
                    break;

                case 620: // Shop - buy X.
                    player.getShopSession().buyItem(var.getSlot(), amount);
                    break;

                case 105: //Grand Exchange custom quantity and price inputs.
                    switch (var.getSlot())
                    {
                        case 0: //custom enter quantity
                            player.getGESession().setCustomAmount(amount);
                            break;

                        case 1: //custom enter per price
                            player.getGESession().setCustomPrice(amount);
                            break;
                    }
                    break;

                case 305: // What would you like to make? - 4 options
                    if (player.getTemporaryAttribute("fletchType") == null)
                    {
                        return;
                    }
                    int logType = (int)player.getTemporaryAttribute("fletchType");
                    switch (var.getSlot())
                    {
                        case 0:
                            MakeBows.cutLog(player, amount, logType, 0, (player.getTemporaryAttribute("stringingBow") == null ? false : (bool)player.getTemporaryAttribute("stringingBow")), true);
                            break;

                        case 1:
                            MakeBows.cutLog(player, amount, logType, 1, (player.getTemporaryAttribute("stringingBow") == null ? false : (bool)player.getTemporaryAttribute("stringingBow")), true);
                            break;

                        case 2:
開發者ID:ramatronics,項目名稱:rsps,代碼行數:67,代碼來源:InterfaceOptions.cs

示例2: handleClickTwo

        private void handleClickTwo(Player player, Packet packet)
        {
            int interfaceId = packet.readUShort();
            int child = packet.readUShort();
            int slot = packet.readUShort();
            Console.WriteLine("InterfaceOption 2: interfaceId: " + interfaceId);
            switch (interfaceId)
            {
                case 105: // GE Interface
                    switch (child)
                    {
                        case 209: // "Collect" and "Collect-items" option
                            player.getGESession().collectSlot1(false);
                            break;

                        case 211: // Left box "Collect" option (coins)
                            player.getGESession().collectSlot2();
                            break;
                    }
                    break;

                case 154: // Craft normal leather.
                    Leather.craftNormalLeather(player, child, 5, true);
                    break;

                case 542: // Glassblowing.
                    switch (child)
                    {
                        case 40: // Make 5 beer glass.
                            Glass.craftGlass(player, 5, 0, true);
                            break;

                        case 41: // Make 5 candle lantern.
                            Glass.craftGlass(player, 5, 1, true);
                            break;

                        case 42: // Make 5 oil lamp.
                            Glass.craftGlass(player, 5, 2, true);
                            break;

                        case 38: // Make 5 vial.
                            Glass.craftGlass(player, 5, 3, true);
                            break;

                        case 44: // Make 5 Fishbowl
                            Glass.craftGlass(player, 5, 4, true);
                            break;

                        case 39: // Make 5 orb.
                            Glass.craftGlass(player, 5, 5, true);
                            break;

                        case 43: // Make 5 lantern lens
                            Glass.craftGlass(player, 5, 6, true);
                            break;

                        case 45: // Make 5 dorgeshuun light orb.
                            Glass.craftGlass(player, 5, 7, true);
                            break;
                    }
                    break;

                case 763: // Bank inventory - 5.
                    player.getBank().deposit(slot, 5);
                    player.getBank().refreshBank();
                    break;

                case 762: // Bank - 5.
                    player.getBank().withdraw(slot, 5);
                    player.getBank().refreshBank();
                    break;

                case 336: // Trade/stake inventory - trade 5.
                    if (player.getTrade() != null)
                    {
                        player.getTrade().tradeItem(slot, 5);
                        break;
                    }
                    if (player.getDuel() != null)
                    {
                        player.getDuel().stakeItem(slot, 5);
                        break;
                    }
                    break;

                case 631: // Duel interface - remove 5
                    if (player.getDuel() != null)
                    {
                        player.getDuel().removeItem(slot, 5);
                        break;
                    }
                    break;

                case 335: // Trade interface - remove 5.
                    player.getTrade().removeItem(slot, 5);
                    break;

                case 620: // Shop - buy 1.
                    player.getShopSession().buyItem(slot, 1);
                    break;
//.........這裏部分代碼省略.........
開發者ID:ramatronics,項目名稱:rsps,代碼行數:101,代碼來源:InterfaceOptions.cs

示例3: handleClickThree

        private void handleClickThree(Player player, Packet packet)
        {
            int interfaceId = packet.readUShort();
            int child = packet.readUShort();
            int slot = packet.readUShort();
            Console.WriteLine("InterfaceOption 3: interfaceId: " + interfaceId);
            switch (interfaceId)
            {
                case 154: // Craft normal leather.
                    Leather.craftNormalLeather(player, child, player.getInventory().getItemAmount(1741), true);
                    break;

                case 542: // Glassblowing.
                    int totalGlass = player.getInventory().getItemAmount(1775);
                    switch (child)
                    {
                        case 40: // Make all beer glass.
                            Glass.craftGlass(player, totalGlass, 0, true);
                            break;

                        case 41: // Make all candle lantern.
                            Glass.craftGlass(player, totalGlass, 1, true);
                            break;

                        case 42: // Make all oil lamp.
                            Glass.craftGlass(player, totalGlass, 2, true);
                            break;

                        case 38: // Make all vial.
                            Glass.craftGlass(player, totalGlass, 3, true);
                            break;

                        case 44: // Make all Fishbowl
                            Glass.craftGlass(player, totalGlass, 4, true);
                            break;

                        case 39: // Make all orb.
                            Glass.craftGlass(player, totalGlass, 5, true);
                            break;

                        case 43: // Make all lantern lens
                            Glass.craftGlass(player, totalGlass, 6, true);
                            break;

                        case 45: // Make all dorgeshuun light orb.
                            Glass.craftGlass(player, totalGlass, 7, true);
                            break;
                    }
                    break;

                case 763: // Bank inventory - 10.
                    player.getBank().deposit(slot, 10);
                    player.getBank().refreshBank();
                    break;

                case 762: // Bank - 10.
                    player.getBank().withdraw(slot, 10);
                    player.getBank().refreshBank();
                    break;

                case 336: // Trade/stake inventory - trade 10.
                    if (player.getTrade() != null)
                    {
                        player.getTrade().tradeItem(slot, 10);
                        break;
                    }
                    if (player.getDuel() != null)
                    {
                        player.getDuel().stakeItem(slot, 10);
                        break;
                    }
                    break;

                case 335: // Trade interface - remove 10.
                    player.getTrade().removeItem(slot, 10);
                    break;

                case 631: // Duel interface - remove 10.
                    if (player.getDuel() != null)
                    {
                        player.getDuel().removeItem(slot, 5);
                        break;
                    }
                    break;

                case 620: // Shop - buy 5.
                    player.getShopSession().buyItem(slot, 5);
                    break;

                case 621: // Shop - sell 5.
                    player.getShopSession().sellItem(slot, 5);
                    break;

                case 590: // Clan chat setup
                    Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername());
                    if (clan == null)
                    {
                        player.getPackets().sendMessage("Please create your clan chat before changing settings.");
                        break;
                    }
//.........這裏部分代碼省略.........
開發者ID:ramatronics,項目名稱:rsps,代碼行數:101,代碼來源:InterfaceOptions.cs

示例4: handleClickFour

        private void handleClickFour(Player player, Packet packet)
        {
            int interfaceId = packet.readUShort();
            int child = packet.readUShort();
            int slot = packet.readUShort();
            Console.WriteLine("InterfaceOption 4: interfaceId: " + interfaceId);
            switch (interfaceId)
            {
                case 763: // Bank inventory - Custom amount.
                    player.getBank().deposit(slot, player.getBank().getLastXAmount());
                    player.getBank().refreshBank();
                    break;

                case 762: // Bank - Custom amount.
                    player.getBank().withdraw(slot, player.getBank().getLastXAmount());
                    player.getBank().refreshBank();
                    break;

                case 154: // Craft normal leather.
                    player.getPackets().displayEnterAmount();
                    player.setTemporaryAttribute("interfaceVariable", new EnterVariable(154, child));
                    break;

                case 542: // Glassblowing.
                    switch (child)
                    {
                        case 40: // Make X beer glass.
                        case 41: // Make X candle lantern.
                        case 42: // Make X oil lamp.
                        case 38: // Make X vial.
                        case 44: // Make X Fishbowl
                        case 39: // Make X orb.
                        case 43: // Make X lantern lens
                        case 45: // Make X dorgeshuun light orb.
                            player.getPackets().displayEnterAmount();
                            player.setTemporaryAttribute("interfaceVariable", new EnterVariable(542, child));
                            break;
                    }
                    break;

                case 336: // Trade/stake inventory - trade all.
                    if (player.getTrade() != null)
                    {
                        player.getTrade().tradeItem(slot, player.getInventory().getItemAmount(player.getInventory().getItemInSlot(slot)));
                        break;
                    }
                    if (player.getDuel() != null)
                    {
                        player.getDuel().stakeItem(slot, player.getInventory().getItemAmount(player.getInventory().getItemInSlot(slot)));
                        break;
                    }
                    break;

                case 335: // Trade interface - remove all.
                    player.getTrade().removeItem(slot, player.getTrade().getItemAmount(player.getTrade().getItemInSlot(slot)));
                    break;

                case 631: // Duel interface - remove All
                    if (player.getDuel() != null)
                    {
                        player.getDuel().removeItem(slot, player.getDuel().getItemAmount(player.getDuel().getItemInSlot(slot)));
                        break;
                    }
                    break;

                case 620: // Shop - buy 10.
                    player.getShopSession().buyItem(slot, 10);
                    break;

                case 621: // Shop - sell 10.
                    player.getShopSession().sellItem(slot, 10);
                    break;

                case 590: // Clan chat setup
                    Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername());
                    if (clan == null)
                    {
                        player.getPackets().sendMessage("Please create your clan chat before changing settings.");
                        break;
                    }
                    switch (child)
                    {
                        case 23: // "Who can enter chat" - corporal.
                            clan.setEnterRights(Clan.ClanRank.CORPORAL);
                            player.getPackets().modifyText(clan.getRankString(clan.getEnterRights()), 590, 23);
                            break;

                        case 24: // "Who can talk in chat" - corporal.
                            clan.setTalkRights(Clan.ClanRank.CORPORAL);
                            player.getPackets().modifyText(clan.getRankString(clan.getTalkRights()), 590, 24);
                            break;

                        case 25: // // "Who can kick in chat" - corporal.
                            clan.setKickRights(Clan.ClanRank.CORPORAL);
                            player.getPackets().modifyText(clan.getRankString(clan.getKickRights()), 590, 25);
                            break;

                        case 26: // "Who can share loot" - corporal.
                            clan.setLootRights(Clan.ClanRank.CORPORAL);
                            player.getPackets().modifyText(clan.getRankString(clan.getLootRights()), 590, 26);
//.........這裏部分代碼省略.........
開發者ID:ramatronics,項目名稱:rsps,代碼行數:101,代碼來源:InterfaceOptions.cs

示例5: handleClickFive

        private void handleClickFive(Player player, Packet packet)
        {
            int interfaceId = packet.readUShort();
            int child = packet.readUShort();
            int slot = packet.readUShort();
            Console.WriteLine("InterfaceOption 5: interfaceId: " + interfaceId);
            switch (interfaceId)
            {
                case 763: // Bank inventory - X.
                    player.getPackets().displayEnterAmount();
                    player.setTemporaryAttribute("interfaceVariable", new EnterVariable(interfaceId, slot));
                    break;

                case 762: // Bank - X.
                    player.getPackets().displayEnterAmount();
                    player.setTemporaryAttribute("interfaceVariable", new EnterVariable(interfaceId, slot));
                    break;

                case 336: // Trade inventory - trade X.
                    player.getPackets().displayEnterAmount();
                    player.setTemporaryAttribute("interfaceVariable", new EnterVariable(interfaceId, slot));
                    break;

                case 335: // Trade interface - remove X.
                    player.getPackets().displayEnterAmount();
                    player.setTemporaryAttribute("interfaceVariable", new EnterVariable(interfaceId, slot));
                    break;

                case 631: // Duel interface - remove All
                    if (player.getDuel() != null)
                    {
                        player.getPackets().displayEnterAmount();
                        player.setTemporaryAttribute("interfaceVariable", new EnterVariable(interfaceId, slot));
                        break;
                    }
                    break;

                case 620: // Shop - buy X/buy 50.
                    if (player.getShopSession().isInMainStock())
                    {
                        player.getPackets().displayEnterAmount();
                        player.setTemporaryAttribute("interfaceVariable", new EnterVariable(interfaceId, slot));
                    }
                    else
                    {
                        player.getShopSession().buyItem(slot, 50);
                    }
                    break;

                case 621: // Shop - Sell 50.
                    player.getShopSession().sellItem(slot, 50);
                    break;

                case 590: // Clan chat setup
                    Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername());
                    if (clan == null)
                    {
                        player.getPackets().sendMessage("Please create your clan chat before changing settings.");
                        break;
                    }
                    switch (child)
                    {
                        case 23: // "Who can enter chat" - sergeant.
                            clan.setEnterRights(Clan.ClanRank.SERGEANT);
                            player.getPackets().modifyText(clan.getRankString(clan.getEnterRights()), 590, 23);
                            break;

                        case 24: // "Who can talk in chat" - sergeant.
                            clan.setTalkRights(Clan.ClanRank.SERGEANT);
                            player.getPackets().modifyText(clan.getRankString(clan.getTalkRights()), 590, 24);
                            break;

                        case 25: // // "Who can kick in chat" - sergeant.
                            clan.setKickRights(Clan.ClanRank.SERGEANT);
                            player.getPackets().modifyText(clan.getRankString(clan.getKickRights()), 590, 25);
                            break;

                        case 26: // "Who can share loot" - sergeant.
                            clan.setLootRights(Clan.ClanRank.SERGEANT);
                            player.getPackets().modifyText(clan.getRankString(clan.getLootRights()), 590, 26);
                            break;
                    }
                    break;
            }
        }
開發者ID:ramatronics,項目名稱:rsps,代碼行數:85,代碼來源:InterfaceOptions.cs

示例6: handleActionButton


//.........這裏部分代碼省略.........
                    switch (buttonId)
                    {
                        case 55: // Character display.
                            player.getEquipment().displayEquipmentScreen();
                            break;

                        case 52: // Items kept on death.
                            ProtectedItems.displayItemsInterface(player);
                            break;
                    }
                    break;

                case 274: // Quest tab.
                    switch (buttonId)
                    {
                        case 3: // Achievment diary toggle.
                            player.getPackets().sendTab(85, 259);
                            player.setAchievementDiaryTab(true);
                            break;
                    }
                    break;

                case 259: // Achievment diary tab.
                    switch (buttonId)
                    {
                        case 8: // Quest tab toggle.
                            player.getPackets().sendTab(85, 274);
                            player.setAchievementDiaryTab(false);
                            break;
                    }
                    break;

                case 620: // Shop interface.
                    if (player.getShopSession() == null)
                    {
                        return;
                    }
                    switch (buttonId)
                    {
                        case 26: // Player stock tab.
                            player.getShopSession().openPlayerShop();
                            break;

                        case 25: // Main stock tab.
                            player.getShopSession().openMainShop();
                            break;

                        case 23: // Value (main stock)
                        case 24: // Value (player stock)
                            player.getShopSession().valueItem(buttonId2, false);
                            break;
                    }
                    break;

                case 621: // Shop inventory.
                    if (player.getShopSession() == null)
                    {
                        return;
                    }
                    switch (buttonId)
                    {
                        case 0: // Value (player stock)
                            player.getShopSession().valueItem(buttonId2, true);
                            break;
                    }
                    break;
開發者ID:ramatronics,項目名稱:rsps,代碼行數:67,代碼來源:ActionButton.cs


注:本文中的RS2.Server.player.Player.getShopSession方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。