本文整理匯總了C#中RS2.Server.player.Player.getEquipment方法的典型用法代碼示例。如果您正苦於以下問題:C# Player.getEquipment方法的具體用法?C# Player.getEquipment怎麽用?C# Player.getEquipment使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類RS2.Server.player.Player
的用法示例。
在下文中一共展示了Player.getEquipment方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: getProtectedItem1
public static int[] getProtectedItem1(Player p)
{
int[] protectedItem = new int[2];
protectedItem[0] = -1;
for (int i = 0; i < 28; i++)
{
if (p.getInventory().getSlot(i).itemId == -1) continue;
int price = p.getInventory().getSlot(i).getDefinition().getPrice().getMaximumPrice();
if ((price > ItemData.forId(protectedItem[0]).getPrice().getMaximumPrice()))
{
protectedItem[0] = p.getInventory().getSlot(i).getItemId();
protectedItem[1] = INVENTORY;
}
}
foreach (ItemData.EQUIP equip in Enum.GetValues(typeof(ItemData.EQUIP)))
{
if (equip == ItemData.EQUIP.NOTHING) continue;
if (p.getEquipment().getSlot(equip).itemId == -1) continue;
int price = p.getEquipment().getSlot(equip).getDefinition().getPrice().getMaximumPrice();
if (price > ItemData.forId(protectedItem[0]).getPrice().getMaximumPrice())
{
protectedItem[0] = p.getEquipment().getSlot(equip).getItemId();
protectedItem[1] = EQUIPMENT;
}
}
return protectedItem;
}
示例2: execute
public void execute(Player player, string[] arguments)
{
if (arguments.Length == 0)
{
player.getPackets().sendMessage("[Info command]: ::info npcId (example ::info 1)");
return;
}
int npcId = 0;
if (!int.TryParse(arguments[0], out npcId))
{
player.getPackets().sendMessage("[Info command]: ::info npcId (example ::info 1)");
return;
}
if (npcId < 0 || npcId > NpcData.getTotalNpcDefinitions())
return;
player.getPackets().sendMessage("ATT = " + (int)CombatFormula.getMeleeAttack(player) + " DEF = " + (int)CombatFormula.getMeleeDefence(player, player) + " SPEC = " + (int)CombatFormula.getMeleeAttack(player) * CombatFormula.getSpecialAttackBonus(player.getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON)));
player.getPackets().sendMessage("NPC ATT = " + (int)CombatFormula.getNPCMeleeAttack(new Npc(npcId)) + " NPC DEF = " + (int)CombatFormula.getNPCMeleeDefence(new Npc(npcId)));
}
示例3: emote
/**
* Handles a skill cape emote: checks appropriate levels,
* finds the correct animation + graphic, etc.
* @param player
*/
public static bool emote(Player player)
{
Skills.SKILL skill = Skills.SKILL.ATTACK;
int skillcapeAnimation = -1, skillcapeGraphic = -1;
Item cape = player.getEquipment().getSlot(ItemData.EQUIP.CAPE);
if (cape.getItemId() <= 0)
{
return false;
}
bool didEmote = true;
switch (cape.getItemId())
{
/*
* Attack cape.
*/
case 9747:
case 9748:
skill = Skills.SKILL.ATTACK;
skillcapeAnimation = 4959;
skillcapeGraphic = 823;
break;
/*
* Defense cape.
*/
case 9753:
case 9754:
skill = Skills.SKILL.DEFENCE;
skillcapeAnimation = 4961;
skillcapeGraphic = 824;
break;
/*
* Strength cape.
*/
case 9750:
case 9751:
skill = Skills.SKILL.STRENGTH;
skillcapeAnimation = 4981;
skillcapeGraphic = 828;
break;
/*
* Hitpoints cape.
*/
case 9768:
case 9769:
skill = Skills.SKILL.HITPOINTS;
skillcapeAnimation = 4971;
skillcapeGraphic = 833;
break;
/*
* Ranging cape.
*/
case 9756:
case 9757:
skill = Skills.SKILL.RANGE;
skillcapeAnimation = 4973;
skillcapeGraphic = 832;
break;
/*
* Prayer cape.
*/
case 9759:
case 9760:
skill = Skills.SKILL.PRAYER;
skillcapeAnimation = 4979;
skillcapeGraphic = 829;
break;
/*
* Magic cape.
*/
case 9762:
case 9763:
skill = Skills.SKILL.MAGIC;
skillcapeAnimation = 4939;
skillcapeGraphic = 813;
break;
/*
* Cooking cape.
*/
case 9801:
case 9802:
skill = Skills.SKILL.COOKING;
skillcapeAnimation = 4955;
skillcapeGraphic = 821;
break;
/*
* Woodcutting cape.
*/
case 9807:
case 9808:
skill = Skills.SKILL.WOODCUTTING;
skillcapeAnimation = 4957;
skillcapeGraphic = 822;
break;
/*
* Fletching cape.
//.........這裏部分代碼省略.........
示例4: getRangeStrength
//.........這裏部分代碼省略.........
31, // addy arrow
100, // addy bolt
10, // addy dart
28, // addy jav
14, // addy knife
23, // addy thrownaxe
12, // barbed bolts
75, // black bolts
6, // black dart
8, // black knife
28, // blurite bolt
55, // bolt rack
49, // bone bolts
100, // broad tipped bolts
7, // bronze arrow
10, // bronze bolts
1, // bronze dart
6, // bronze jav
3, // bronze knife
5, // bronze thrownaxe
70, // full crystal bow
145, // corrupt morr jav
117, // corrupt morr thrownaxe
105, // diamond bolt
60, // dragon arrow
117, // dragon bolts
20, // dragon dart
85, // emerald bolts
16, // guam tar
49, // harralander tar
16, // ice arrows
10, // iron arrows
46, // iron bolts
3, // iron dart
10, // iron javelin
4, // iron knife
7, // iron thrownaxe
28, // kebbit bolts
38, // long kebbit bolts
22, // mith arrow
82, // mith bolts
7, // mithril dart
18, // mithril javelin
10, // mith knife
16, // mith thrownaxe
145, // morrigans javelin
117, // morrigans thrownaxe
22, // ogre arrow
120, // onyx bolts
48, // pearl bolts
15, // red chinchompa
103, // ruby bolts
49, // rune arrow
14, // rune dart
42, // rune javelin
24, // rune knife
36, // rune thrownaxe
115, // rune bolts
83, // sapphire bolts
36, // silver bolts
16, // steel arrow
64, // steel bolts
4, // steel dart
12, // steel javelin
7, // steel knife
11, // steel thrownaxe
31, // tarromin tar
49, // obsidian ring
66, // topaz bolts
7, // training arrows
10, // opal bolts
10, // opal bolts (e)
28, // jade bolts
28, // jade bolts (e)
46, // pearl bolts(e)
64, // topaz bolts (e)
82, // emerald bolts (e)
82, // sapphire bolts (e)
100, // ruby bolts (e)
100, // diamond bolts (e)
117, // dragon bolts (e)
115, // onyx bolts (e)
}
};
for (int i = 0; i < items[1].Length; i++)
{
if (p.getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON) == items[0][i])
{
return items[1][i];
}
}
for (int i = 0; i < items[1].Length; i++)
{
if (p.getEquipment().getItemInSlot(ItemData.EQUIP.ARROWS) == items[0][i])
{
return items[1][i];
}
}
return 0;
}
示例5: getHighestDefBonus
private static int getHighestDefBonus(Player p)
{
int bonus = 0;
for (int i = 5; i < 8; i++)
{
if (p.getEquipment().getBonus(i) > bonus)
{
bonus = p.getEquipment().getBonus(i);
}
}
return bonus;
}
示例6: wearingTorag
public static bool wearingTorag(Player p)
{
return p.getEquipment().getItemInSlot(ItemData.EQUIP.LEGS) == 4751 &&
p.getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON) == 4747 &&
p.getEquipment().getItemInSlot(ItemData.EQUIP.CHEST) == 4749 &&
p.getEquipment().getItemInSlot(ItemData.EQUIP.HAT) == 4745;
}
示例7: wearingKaril
public static bool wearingKaril(Player p)
{
return p.getEquipment().getItemInSlot(ItemData.EQUIP.LEGS) == 4738 &&
p.getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON) == 4734 &&
p.getEquipment().getItemInSlot(ItemData.EQUIP.CHEST) == 4736 &&
p.getEquipment().getItemInSlot(ItemData.EQUIP.HAT) == 4732;
}
示例8: wearingDharok
public static bool wearingDharok(Player p)
{
return p.getEquipment().getItemInSlot(ItemData.EQUIP.LEGS) == 4722 &&
p.getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON) == 4718 &&
p.getEquipment().getItemInSlot(ItemData.EQUIP.CHEST) == 4720 &&
p.getEquipment().getItemInSlot(ItemData.EQUIP.HAT) == 4716;
}
示例9: handleOperateItem
private void handleOperateItem(Player player, Packet packet)
{
int item = packet.readShortA();
int slot = packet.readLEShort();
int interfaceId = packet.readLEShort();
int childId = packet.readLEShort();
if (slot < 0 || slot > 13 || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null)
{
return;
}
ItemData.EQUIP equipSlot = (ItemData.EQUIP)slot;
if (player.getEquipment().getItemInSlot(equipSlot) == item)
{
SkillHandler.resetAllSkills(player);
player.getPackets().closeInterfaces();
if (JewelleryTeleport.useJewellery(player, player.getEquipment().getItemInSlot(equipSlot), slot, true))
{
return;
}
else
if (equipSlot == ItemData.EQUIP.CAPE && Skillcape.emote(player))
{
return;
}
player.getPackets().sendMessage("This item isn't operable.");
}
}
示例10: handleEquipItem
private void handleEquipItem(Player player, Packet packet)
{
int item = packet.readLEShort();
int slot = packet.readShortA();
int interfaceId = packet.readInt();
if (slot > 28 || slot < 0 || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null)
{
return;
}
SkillHandler.resetAllSkills(player);
if (player.getInventory().getItemInSlot(slot) == item)
{
//player.getPackets().closeInterfaces();
if (RuneCraft.emptyPouch(player, (RuneCraftData.POUCHES)player.getInventory().getItemInSlot(slot)))
{
return;
}
player.getEquipment().equipItem(player.getInventory().getItemInSlot(slot), slot);
}
}
示例11: canCastSpell
//.........這裏部分代碼省略.........
return false;
}
if (p.getDuel().getStatus() == 6 && ((Player)target).getDuel().getStatus() == 6)
{
return true;
}
}
}
p.getPackets().sendMessage("That isn't your opponent.");
return false;
}
if (i == 47)
{
if (((Player)target).getTemporaryAttribute("teleblocked") != null)
{
p.getPackets().sendMessage("That player already has a teleportation block upon them.");
return false;
}
}
if (!Location.inWilderness(target.getLocation()))
{
p.getPackets().sendMessage("That player isn't in the wilderness.");
return false;
}
if (!Location.inWilderness(p.getLocation()))
{
p.getPackets().sendMessage("You aren't in the wilderness.");
return false;
}
int killerWildLevel = p.getLocation().wildernessLevel();
int targetWildLevel = ((Player)target).getLocation().wildernessLevel();
int killerCombatLevel = p.getSkills().getCombatLevel();
int targetCombatLevel = ((Player)target).getSkills().getCombatLevel();
int highest = killerCombatLevel > targetCombatLevel ? killerCombatLevel : targetCombatLevel;
int lowest = highest == killerCombatLevel ? targetCombatLevel : killerCombatLevel;
int difference = (highest - lowest);
if (difference > killerWildLevel || difference > targetWildLevel)
{
((Player)p).getPackets().sendMessage("You must move deeper into the wilderness to attack that player.");
return false;
}
}
if (!Location.inMultiCombat(target.getLocation()))
{
if (p.getAttacker() != null && !p.getAttacker().Equals(target))
{
p.getPackets().sendMessage("You are already in combat!");
return false;
}
if (target.getAttacker() != null && !target.getAttacker().Equals(p))
{
string type = target is Player ? "player" : "npc";
p.getPackets().sendMessage("That " + type + " is already in combat.");
return false;
}
}
if (p.getSkills().getCurLevel(Skills.SKILL.MAGIC) < SPELL_LEVEL[i])
{
p.getPackets().sendMessage("You need a Magic level of " + SPELL_LEVEL[i] + " to cast that spell.");
return false;
}
if (!hasRunes(p, RUNES[i], RUNE_AMOUNTS[i]))
{
p.getPackets().sendMessage("You do not have enough runes to cast that spell.");
return false;
}
if (NEEDS_STAFF[i])
{
if ((i != 38 && p.getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON) != STAFF[i]) || (i == 38 && p.getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON) != 8841 && p.getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON) != STAFF[i]))
{
p.getPackets().sendMessage("You need to wield " + STAFF_NAME[i] + " to cast this spell.");
return false;
}
}
if (i == 37)
{
if (p.getEquipment().getItemInSlot(ItemData.EQUIP.CAPE) != 2412)
{
p.getPackets().sendMessage("You need to wear the Cape of Saradomin to be able to cast Saradomin Strike.");
return false;
}
}
if (i == 38)
{
if (p.getEquipment().getItemInSlot(ItemData.EQUIP.CAPE) != 2413)
{
p.getPackets().sendMessage("You need to wear the Cape of Guthix to be able to cast Claws of Guthix.");
return false;
}
}
if (i == 39)
{
if (p.getEquipment().getItemInSlot(ItemData.EQUIP.CAPE) != 2414)
{
p.getPackets().sendMessage("You need to wear the Cape of Zamorak to be able to cast Flames of Zamorak.");
return false;
}
}
return true;
}
示例12: newMagicAttack
//.........這裏部分代碼省略.........
attemptMagicAttackEvent.setAction(() =>
{
if (Environment.TickCount - p.getLastAttack() > delay)
{
attemptMagicAttackEvent.stop();
newMagicAttack(p, target, id, ancients);
}
});
Server.registerEvent(attemptMagicAttackEvent);
p.getWalkingQueue().resetWalkingQueue();
p.getPackets().clearMapFlag();
p.setLastCombatType(Combat.CombatType.MAGE);
return;
}
if (fakeNPC && !monsterInArea(p, target))
{
p.removeTemporaryAttribute("autoCasting");
Combat.resetCombat(p, 1);
return;
}
int endGfx = END_GFX[index];
double damage = Misc.random(CombatFormula.getMagicHit(p, target, getSpellMaxHit(p, index)));
bool mp = false;
bool magicProtect = mp;
if (target is Player)
{
mp = ((Player)target).getPrayers().getHeadIcon() == PrayerData.MAGIC;
}
if (magicProtect)
{
damage *= 0.60;
}
if (p.getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON) == 8841)
{
damage *= 1.10; // void mace 10% hit increase.
}
if (damage == 0 && index != 41 && index != 42 && index != 43 && index != 44 && index != 45 && index != 46 && index != 47)
{
endGfx = 85;
}
if (!deleteRunes(p, RUNES[index], RUNE_AMOUNTS[index]))
{
p.setTarget(null);
return;
}
p.getFollow().setFollowing(null);
p.getWalkingQueue().resetWalkingQueue();
p.getPackets().clearMapFlag();
p.setFaceLocation(target.getLocation());
if (HANDS_GFX[index] != -1)
{
p.setLastGraphics(new Graphics(HANDS_GFX[index], 0, getStartingGraphicHeight(index)));
}
p.setLastAnimation(new Animation(SPELL_ANIM[index]));
p.getPackets().closeInterfaces();
if (target is Player)
{
((Player)target).getPackets().closeInterfaces();
}
target.setAttacker(p);
p.setTarget(target);
target.setLastAttacked(Environment.TickCount);
p.setLastAttack(Environment.TickCount);
p.setLastMagicAttack(Environment.TickCount);
p.setCombatTurns(p.getAttackSpeed());
示例13: hasGodCapeAndStaff
private static bool hasGodCapeAndStaff(Player p)
{
if (p.getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON) == 2415 && p.getEquipment().getItemInSlot(ItemData.EQUIP.CAPE) == 2412)
{
return true;
}
if ((p.getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON) == 2416 || p.getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON) == 8841) && p.getEquipment().getItemInSlot(ItemData.EQUIP.CAPE) == 2413)
{
return true;
}
if (p.getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON) == 2417 && p.getEquipment().getItemInSlot(ItemData.EQUIP.CAPE) == 2414)
{
return true;
}
return false;
}
示例14: handleClickOne
private void handleClickOne(Player player, Packet packet)
{
int slot = packet.readShortA();
int item = packet.readUShort();
int childId = packet.readUShort();
int interfaceId = packet.readUShort();
if (slot < 0 || slot > 28 || player.isDead())
{
return;
}
Console.WriteLine("Click One Slot = " + slot);
player.getPackets().closeInterfaces();
Console.WriteLine("InterfaceOption 1: interfaceId: " + interfaceId);
switch (interfaceId)
{
case 387: // Unequip item
if (slot < 14 && player.getEquipment().getItemInSlot((ItemData.EQUIP)slot) == item)
{
player.getEquipment().unequipItem((ItemData.EQUIP)slot);
}
break;
}
}
示例15: getProtectedItem2
public static int[] getProtectedItem2(Player p)
{
int[] protectedItem = new int[2];
protectedItem[0] = -1;
int[] protectedItem1 = getProtectedItem1(p);
bool save;
for (int i = 0; i < 28; i++)
{
if (p.getInventory().getSlot(i).itemId == -1) continue;
int amt = p.getInventory().getItemAmount(p.getInventory().getItemInSlot(i));
int price = p.getInventory().getSlot(i).getDefinition().getPrice().getMaximumPrice();
if (price > ItemData.forId(protectedItem[0]).getPrice().getMaximumPrice())
{
save = true;
if (protectedItem1[1] == INVENTORY)
{
if (protectedItem1[0] == p.getInventory().getItemInSlot(i))
{
if (amt < 2)
{
save = false;
}
}
}
if (save)
{
protectedItem[0] = p.getInventory().getSlot(i).getItemId();
protectedItem[1] = INVENTORY;
}
}
}
foreach (ItemData.EQUIP equip in Enum.GetValues(typeof(ItemData.EQUIP)))
{
if (equip == ItemData.EQUIP.NOTHING) continue;
if (p.getEquipment().getSlot(equip).itemId == -1) continue;
int price = p.getEquipment().getSlot(equip).getDefinition().getPrice().getMaximumPrice();
int amt = p.getEquipment().getAmountInSlot(equip);
if (price > ItemData.forId(protectedItem[0]).getPrice().getMaximumPrice())
{
save = true;
if (protectedItem1[1] == EQUIPMENT)
{
if (protectedItem1[0] == p.getEquipment().getItemInSlot(equip))
{
if (amt < 2)
{
save = false;
}
}
}
if (save)
{
protectedItem[0] = p.getEquipment().getSlot(equip).getItemId();
protectedItem[1] = EQUIPMENT;
}
}
}
return protectedItem;
}