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C# Sprite.Teleport方法代碼示例

本文整理匯總了C#中Microsoft.Xna.Framework.Graphics.Sprite.Teleport方法的典型用法代碼示例。如果您正苦於以下問題:C# Sprite.Teleport方法的具體用法?C# Sprite.Teleport怎麽用?C# Sprite.Teleport使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Microsoft.Xna.Framework.Graphics.Sprite的用法示例。


在下文中一共展示了Sprite.Teleport方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: UpdateAnimation

        private void UpdateAnimation(double gameTime, Animation animation, Sprite sprite)
        {
            var ownerAnimation = Owner.GetComponent<Animation>(ComponentType.Animation);
            //animation.ResetCounter(State.Walking,ownerAnimation.CurrentDirection);

            var ownerSprite = Owner.GetComponent<Sprite>(ComponentType.Sprite);

            if (ownerAnimation.CurrentState == State.Walking)
            {
                Active = false;
                animation.LockDirection = false;
            }

            if (_counter < 90)
            {
                switch (animation.CurrentDirection)
                {
                    case Direction.Left:
                        sprite.Teleport(new Vector2(ownerSprite.Position.X - sprite.Width + 5,
                            ownerSprite.Position.Y - sprite.Height));
                        break;
                    case Direction.Right:
                        sprite.Teleport(new Vector2(ownerSprite.Position.X + sprite.Width - 5,
                            ownerSprite.Position.Y - sprite.Height));
                        break;
                    case Direction.Up:
                        sprite.Teleport(new Vector2(ownerSprite.Position.X + sprite.Width - 5,
                            ownerSprite.Position.Y - sprite.Height + 5));
                        break;
                    case Direction.Down:
                        sprite.Teleport(new Vector2(ownerSprite.Position.X - sprite.Width + 5,
                            ownerSprite.Position.Y + sprite.Height - 5));
                        break;
                }
            }
            else
            {
                switch (animation.CurrentDirection)
                {
                    case Direction.Left:
                        sprite.Teleport(new Vector2(ownerSprite.Position.X - sprite.Width + 2,
                            ownerSprite.Position.Y));
                        break;
                    case Direction.Right:
                        sprite.Teleport(new Vector2(ownerSprite.Position.X + sprite.Width - 2,
                            ownerSprite.Position.Y));
                        break;

                    case Direction.Up:
                        sprite.Teleport(new Vector2(ownerSprite.Position.X,
                            ownerSprite.Position.Y - sprite.Height + 6));
                        break;
                    case Direction.Down:
                        sprite.Teleport(new Vector2(ownerSprite.Position.X + 4,
                            ownerSprite.Position.Y + sprite.Height - 6));
                        break;
                }

            }
        }
開發者ID:noogai03sprojects,項目名稱:SpeedCodingZelda,代碼行數:60,代碼來源:Sword.cs


注:本文中的Microsoft.Xna.Framework.Graphics.Sprite.Teleport方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。