本文整理匯總了C#中Microsoft.Xna.Framework.Graphics.Sprite.Teleport方法的典型用法代碼示例。如果您正苦於以下問題:C# Sprite.Teleport方法的具體用法?C# Sprite.Teleport怎麽用?C# Sprite.Teleport使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Microsoft.Xna.Framework.Graphics.Sprite
的用法示例。
在下文中一共展示了Sprite.Teleport方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: UpdateAnimation
private void UpdateAnimation(double gameTime, Animation animation, Sprite sprite)
{
var ownerAnimation = Owner.GetComponent<Animation>(ComponentType.Animation);
//animation.ResetCounter(State.Walking,ownerAnimation.CurrentDirection);
var ownerSprite = Owner.GetComponent<Sprite>(ComponentType.Sprite);
if (ownerAnimation.CurrentState == State.Walking)
{
Active = false;
animation.LockDirection = false;
}
if (_counter < 90)
{
switch (animation.CurrentDirection)
{
case Direction.Left:
sprite.Teleport(new Vector2(ownerSprite.Position.X - sprite.Width + 5,
ownerSprite.Position.Y - sprite.Height));
break;
case Direction.Right:
sprite.Teleport(new Vector2(ownerSprite.Position.X + sprite.Width - 5,
ownerSprite.Position.Y - sprite.Height));
break;
case Direction.Up:
sprite.Teleport(new Vector2(ownerSprite.Position.X + sprite.Width - 5,
ownerSprite.Position.Y - sprite.Height + 5));
break;
case Direction.Down:
sprite.Teleport(new Vector2(ownerSprite.Position.X - sprite.Width + 5,
ownerSprite.Position.Y + sprite.Height - 5));
break;
}
}
else
{
switch (animation.CurrentDirection)
{
case Direction.Left:
sprite.Teleport(new Vector2(ownerSprite.Position.X - sprite.Width + 2,
ownerSprite.Position.Y));
break;
case Direction.Right:
sprite.Teleport(new Vector2(ownerSprite.Position.X + sprite.Width - 2,
ownerSprite.Position.Y));
break;
case Direction.Up:
sprite.Teleport(new Vector2(ownerSprite.Position.X,
ownerSprite.Position.Y - sprite.Height + 6));
break;
case Direction.Down:
sprite.Teleport(new Vector2(ownerSprite.Position.X + 4,
ownerSprite.Position.Y + sprite.Height - 6));
break;
}
}
}