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C# Sprite.CenterOriginOnTexture方法代碼示例

本文整理匯總了C#中Microsoft.Xna.Framework.Graphics.Sprite.CenterOriginOnTexture方法的典型用法代碼示例。如果您正苦於以下問題:C# Sprite.CenterOriginOnTexture方法的具體用法?C# Sprite.CenterOriginOnTexture怎麽用?C# Sprite.CenterOriginOnTexture使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Microsoft.Xna.Framework.Graphics.Sprite的用法示例。


在下文中一共展示了Sprite.CenterOriginOnTexture方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: SwapToDiscoveredTexture

 /// <summary>
 /// When a planet is visited for the first time, call this method to change the texture in the star system.
 /// </summary>
 public void SwapToDiscoveredTexture()
 {
     s = new Sprite(Position, texture);
     s.CenterOriginOnTexture();
 }
開發者ID:Dragonsdoom,項目名稱:SpaceExplorer,代碼行數:8,代碼來源:OrbitalBody.cs

示例2: OrbitalBodyDrawData

 public OrbitalBodyDrawData(Texture2D texture, float radius)
 {
     this.texture = texture;
     Random r = new Random();
     s = new Sprite(ContentStorageManager.Get<Texture2D>("PlanetUnknown"));
     s.CenterOriginOnTexture();
     this.radius = radius;
     angle = MathHelper.ToRadians(GameControl.GetRandomNumber(360));
     angularVelocity = r.Next(4, 8) * 0.001f;
 }
開發者ID:Dragonsdoom,項目名稱:SpaceExplorer,代碼行數:10,代碼來源:OrbitalBody.cs

示例3: Initialize

        /// <summary>
        /// Initializes the control.
        /// </summary>
        protected override void Initialize()
        {
            ContentStorageManager.Store<Texture2D>("Planet", GameControl.content.Load<Texture2D>("Planet"));
            ContentStorageManager.Store<SpriteFont>("PlayFont", GameControl.content.Load<SpriteFont>("Play"));

            pSprite = new Sprite(ContentStorageManager.Get<Texture2D>("Planet"));
            pSprite.CenterOriginOnTexture();
            pSprite.Position = StarSystemControl.orbitPoint;

            sf = ContentStorageManager.Get<SpriteFont>("PlayFont");

            // Hook the game think event to give us a place to do step by step calculations.
            GameControl.RaiseThinkEvent += delegate { Think(); };

            // Hook the game draw event to constantly redraw our animation.
            GameControl.RaiseDrawEvent += delegate { Draw(); };
        }
開發者ID:Dragonsdoom,項目名稱:SpaceExplorer,代碼行數:20,代碼來源:PlanetControl.cs


注:本文中的Microsoft.Xna.Framework.Graphics.Sprite.CenterOriginOnTexture方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。