本文整理匯總了C#中Microsoft.Xna.Framework.Graphics.Sprite.GetTextureSize方法的典型用法代碼示例。如果您正苦於以下問題:C# Sprite.GetTextureSize方法的具體用法?C# Sprite.GetTextureSize怎麽用?C# Sprite.GetTextureSize使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Microsoft.Xna.Framework.Graphics.Sprite
的用法示例。
在下文中一共展示了Sprite.GetTextureSize方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Initialize
/// <summary>
/// Prepares the selection icon to draw.
/// </summary>
public static void Initialize()
{
sprite = new Sprite(ContentStorageManager.Get<Texture2D>("SelectionDisc"));
sprite.Origin = (sprite.GetTextureSize() / 2);
sprite.Scale = 1f;
sprite.Color = Color.White;
ClearSelection();
}
示例2: Star
/// <summary>
/// When a star is created, it uses GetRandomNumber() to generate data about size,
/// rotation and orbital bodies.
/// </summary>
public Star()
{
sprite = new Sprite(ContentStorageManager.Get<Texture2D>("Star"));
sprite.Origin = (sprite.GetTextureSize() / 2);
sprite.Rotation = GameControl.GetRandomNumber(8);
sprite.Scale = (4 + GameControl.GetRandomNumber(6)) * .015f;
totalOrbitalBodies = GameControl.GetRandomNumber(6);
name = StarNames.GetRandomUnusedName();
orbitalBodies = GalaxyGenerator.GenerateSolarSystem(totalOrbitalBodies, Color);
}
示例3: Initialize
/// <summary>
/// Initializes the control.
/// </summary>
protected override void Initialize()
{
ContentStorageManager.Store<Texture2D>("StarSystemStar", GameControl.content.Load<Texture2D>("StarSystemStar"));
starSystemStar = new Sprite(ContentStorageManager.Get<Texture2D>("StarSystemStar"));
starSystemStar.Origin = (starSystemStar.GetTextureSize() / 2);
starSystemStar.Position = new Vector2(this.Size.Width / 2, this.Size.Height / 2);
orbitPoint = starSystemStar.Position;
// Hook the game think event to give us a place to do step by step calculations.
GameControl.RaiseThinkEvent += delegate { Think(); };
// Hook the game draw event to constantly redraw our animation.
GameControl.RaiseDrawEvent += delegate { Draw(); };
}