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C# Sprite.GetTextureSize方法代碼示例

本文整理匯總了C#中Microsoft.Xna.Framework.Graphics.Sprite.GetTextureSize方法的典型用法代碼示例。如果您正苦於以下問題:C# Sprite.GetTextureSize方法的具體用法?C# Sprite.GetTextureSize怎麽用?C# Sprite.GetTextureSize使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Microsoft.Xna.Framework.Graphics.Sprite的用法示例。


在下文中一共展示了Sprite.GetTextureSize方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: Initialize

 /// <summary>
 /// Prepares the selection icon to draw.
 /// </summary>
 public static void Initialize()
 {
     sprite = new Sprite(ContentStorageManager.Get<Texture2D>("SelectionDisc"));
     sprite.Origin = (sprite.GetTextureSize() / 2);
     sprite.Scale = 1f;
     sprite.Color = Color.White;
     ClearSelection();
 }
開發者ID:Dragonsdoom,項目名稱:SpaceExplorer,代碼行數:11,代碼來源:SelectionIcon.cs

示例2: Star

        /// <summary>
        /// When a star is created, it uses GetRandomNumber() to generate data about size,
        /// rotation and orbital bodies.
        /// </summary>
        public Star()
        {
            sprite = new Sprite(ContentStorageManager.Get<Texture2D>("Star"));

            sprite.Origin = (sprite.GetTextureSize() / 2);
            sprite.Rotation = GameControl.GetRandomNumber(8);
            sprite.Scale = (4 + GameControl.GetRandomNumber(6)) * .015f;
            totalOrbitalBodies = GameControl.GetRandomNumber(6);
            name = StarNames.GetRandomUnusedName();
            orbitalBodies = GalaxyGenerator.GenerateSolarSystem(totalOrbitalBodies, Color);
        }
開發者ID:Dragonsdoom,項目名稱:SpaceExplorer,代碼行數:15,代碼來源:Star.cs

示例3: Initialize

        /// <summary>
        /// Initializes the control.
        /// </summary>
        protected override void Initialize()
        {
            ContentStorageManager.Store<Texture2D>("StarSystemStar", GameControl.content.Load<Texture2D>("StarSystemStar"));
            starSystemStar = new Sprite(ContentStorageManager.Get<Texture2D>("StarSystemStar"));
            starSystemStar.Origin = (starSystemStar.GetTextureSize() / 2);
            starSystemStar.Position = new Vector2(this.Size.Width / 2, this.Size.Height / 2);
            orbitPoint = starSystemStar.Position;

            // Hook the game think event to give us a place to do step by step calculations.
            GameControl.RaiseThinkEvent += delegate { Think(); };

            // Hook the game draw event to constantly redraw our animation.
            GameControl.RaiseDrawEvent += delegate { Draw(); };
        }
開發者ID:Dragonsdoom,項目名稱:SpaceExplorer,代碼行數:17,代碼來源:StarSystemControl.cs


注:本文中的Microsoft.Xna.Framework.Graphics.Sprite.GetTextureSize方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。